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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Sphinx-Bone Wand
Artifact
Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to target creature or player.
ninjachicken on
Bonewand
1 week ago
That is very fair points to make for sure. It does suffer some from finding the Sphinx-Bone Wand. But to try and make up for that almost every card in the deck does let you filter through your deck. I was trying to compensate for the high card cost of the Sphinx-Bone Wand by adding in the Everflowing Chalice along with the storage lands with tons of Proliferate. What would you remove to run Fabricate
in the deck since it does already have Ponder in it?
Balaam__ on
Bonewand
1 week ago
I like the idea but you have two insurmountable obstacles working against you that this current iteration doesn’t address.
I’d focus on a) Finding Sphinx-Bone Wand and b) Casting said wand. If I were to build this I’d run stuff like Fabricate,
Ponder and Opt that can locate the card as well as leaning into Tron lands so that you’ll actually stand a chance to cast it. Otherwise, is a pretty big ask relying on only 1 land drop per turn.
Balaam__ on Balaam__
11 months ago
legendofa I’m back with some more. As always, weed out whatever you deem unsuitable. Sometime’s it’s difficult to tell what I’m looking at in some of these cards, sort of inverted pareidolia.
Probables:
•Umara Raptor normally I’d say the perspective is a little strange, but after watching a few falconer videos on YouTube this is indeed the usual positioning of the arm.
•Semblance Anvil reflection is reversed, but I think this one probably fits the criteria.
•Trigons of Corruption, Infestation, Mending, Rage, Thought.
Doubtful:
•Disfigure (zendikar set, idk the abbreviation offhand to pull up the correct version here) perspective is questionable
•Expedition Map
we might be looking through someone’s eyes, but it’s certainly not whoever those hands belong to.
•Recurring Insight this one doesn’t make any sense. How can we be looking into the reflection of someone’s eye and see ourselves looking in the opposite direction? Maybe this was from a scrapped M.C. Escher crossover set
•Sphinx-Bone Wand hands, and probably FPP, but almost certainly not from the point of view of whoever that hand belongs to.
•Suffer the Past if the tendrils count as hands, yes. If not, nah
•World at War angle is too low I think.
•Dissipation Field Honestly not sure. Are we looking through that woman’s eyes and seeing her own reflection? Or are we seeing a distorted image of her inside said dissipation field?
•Furnace Celebration I don’t think there’s anything here, but I’m not 100%.
•Sword of Body and Mind and Sword of Feast and Famine and Sword of War and Peace could potentially be FPP, but that would be strange.
•Darksteel Relic the angle is off
•Rally the Forces is like Furnace Celebration. Not positive, but probably nothing here.
Gidgetimer on Veyran, Voice of Duality, what …
4 years ago
Oh sorry skipped that one as I was referring back and forth between my response and your question.
Aria of Flame , Sphinx-Bone Wand , and Mizzix of the Izmagnus all add two counters. Runaway Steam-Kin has an intervening if clause and will only trigger if the clause is true and only have the effect if the clause is still true upon resolution. So, you are correct that if you do nothing the second trigger will not add counters, but if you make the second trigger to resolve will add counters.
cooknathan on Veyran, Voice of Duality, what …
4 years ago
Thanks Gidgetimer, very helpful.
What do you think about point 7 though? I'm guessing the Runaway Steam-Kin will max out at 3 counters (but you can -3 counters +3 mana after the first one resolves, before the second), the Aria of Flame and Sphinx-Bone Wand get two counters per cast and Mizzix of the Izmagnus gets one counter?
cooknathan on Veyran, Voice of Duality, what …
4 years ago
I'm probably not the only one confused with which triggers
Veyran, Voice of Duality
works with.
603.1. Triggered abilities have a trigger condition and an effect. They are written as “[When/Whenever/At] [trigger condition or event], [effect]. [Instructions (if any).]”
-
So cards like Guttersnipe or cards with magecraft clearly work (she triggers her own magecraft), cool, no problem.
-
There seems to be a consensus that cards with prowess and similar ( Stormchaser Mage , Aetherflux Reservoir , Wavebreak Hippocamp ) also work so long as it triggers with an instant or sorcery and not another card type. Ok, so maybe the permanent's trigger condition does not need to say 'instant' or 'sorcery'.
-
What about if something like Niv-Mizzet, the Firemind was triggered with a Brainstorm ? Does the permanent's trigger condition need to say 'cast' too? What 'causes' the triggered ability to trigger? Is it the casting or the drawing? Same question with Baral, Chief of Compliance .
-
What about cards that need an extra cost to trigger Lunar Mystic or Mirari ? Do we (or can we, or can't we) pay the extra cost when Veyran triggers it an additional time?
-
What about cards like Knowledge Pool or Eye of the Storm which also requires the card to exile?
-
What about Primal Wellspring or Pyromancer's Goggles do you get two copies?
-
If Runaway Steam-Kin has two counters and you cast a red instant, does it end up with four counters? Does Aria of Flame or Sphinx-Bone Wand get one or two counters? How about Mizzix of the Izmagnus ?
-
How does Spellweaver Volute work? DO you get two copies of the same instant?
-
I think that covers everything. If anyone has any weird edge cases, this might be a good place to post it. Do any of these cards not work for some reason? Sunbird's Invocation , Jori En, Ruin Diver .
Thanks!
multimedia on
Izzet Prismari Copy Storm
4 years ago
Hey, you're welcome. Cutting cards to make the required amount is one of the difficult parts of deck building, but it can also be a really good learning experience doing it. Your English is better than most Republicans in America.
The cards I suggested to cut are just not as good as other cards that you already have. Sometimes redundancy, which means playing the same effects with many cards, is what you need to cut to get to 100 cards. Another thing you can do for cuts is reduce the number of high CMC cards to ones that are more impactful. I made a mistake in the cards I suggested to cut. Keep Traitorous Blood , cut Mind Control , for the reason that you already said since it's a sorcery you can copy, but can't copy Mind Control.
You've done well with limiting the amount of five CMC cards or higher to the better ones with your Commander. This limit keeps the mana curve low, which in turn will help gameplay since you will not have many cards stuck in your hand which you can't cast. You want the higher CMC cards you cast to give you something good for the mana they cost. Getting value right away when you cast these cards is preferred, but is not always needed. What is needed is that they produce value that's worth their mana cost on your next turn or during your opponents turns until your next turn. With Veyran the more spells you can cast on your turn the better because of magecraft.
Niv-Mizzet, Parun , Docent of Perfection Flip, Thousand-Year Storm and Mana Geyser (only if you include Reiterate ) are the best five and six CMC cards here and you would rather draw them then any of the others. Brass's Bounty , Siren of the Fanged Coast and Sphinx-Bone Wand don't come close to being as good as the others.
DemonDante on
Izzet Prismari Copy Storm
4 years ago
Hey multimedia! Dude, you have no idea about how much you helped me! Thanks so much! So, im new on EDH stuff, and i have few considerations about your suggestions.
I'm sorry for my English Show
so, yes I have too many cards and im trying to get some cut, buts its soooo hard for me lol
Siren of the Fanged Coast and Traitorous Blood (that can be copyed) : I'm kinda afraid of all huge Creatures on EDH, and get this more to steal them... Is it not a good strategy?
Curator's Ward were to get some extra protection, since I have only 2 hexproof... And i could use it on Artifacts too, righ?
Sphinx-Bone Wand i thought it could be a good finisher, despite being expensive to cast. I could get a lot of Treasures if copy Brass's Bounty and proc Storm-Kiln Artist
Jori En, Ruin Diver is just for drawin, but I guess instant and sorceries could do it better, right?
I still dont know if this deck could survive too long to ramp, and really start doing something relevant with the storm stuff. Should I put some extra control? Im really newbie on EDH haha..


