Savage Gorger

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Savage Gorger

Creature — Vampire

Flying

At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorger. (Damage causes loss of life.)

razelfark on Vampires

1 day ago

Uncommon Card Suggestions: Gifted Aetherborn, Vampire Nighthawk, Stromkirk Bloodthief, Urge to Feed, Hero's Downfall

Rare Budget Options: Cordial Vampire, Captivating Vampire, Preacher of the Schism, Nighthawk Scavenger, Qarsi Revenant

Budget Mythic Otion: Bloodline Keeper  Flip


Stromkirk Bloodthief- Is just a better version of the Savage Gorger as the counter can be placed on itself or anotehr vampire if it proves more useful.

Gifted Aetherborn & Vampire Nighthawk- great low cost deathtouch lifelink creatures that fit your theme. Aetherborn at the very least replaces Blood Burglar as a pure upgrade.

Cordial Vampire - is a better lord (+1/+1 to all vampires) then the Thirsting Bloodlord and would be an upgrade option.

Nighthawk Scavenger & Qarsi Revenant - are stronger options but slightly more expensive upgrades to the Vampire Nighthawk if you like hte idea of that creature.

Cordial Vampire - is a card option that tiggers when when your creatures or opponent's creatures die, meaning all the deathtouch creatures that trade into something would trigger the Cordial at least twice putting two +1/+1 counters on EACH of your vampires. This is also strong when paired with creature removal spells as well.

Preacher of the Schism - solid option to give card draw (or lifelink tokens when behind on life) on a sturdy body that has deathtouch making it hard for Opponents to block effectively.


Arterial Flow is a strictly better option to Mind Rot as you drain life for having any of your creatures on board.

Removal option Urge to Feed will likely serve your deck better then Sorin's Thirst. Feed be used as a good combat trick both offensively and defensively. If you are defending, after declaring blocks you could shrink an attacker (even if not killing it) and then choose to tap your creatures to grow them and surprise opponents.

If you want to have a better protection spell then Dark Remedy I would suggest Armor of Shadows as the card only costs 1 and gives indestructible to help protect your creater from destroy effects and it also still gives that 1 power as a combat trick still.

Hero's Downfall is a strictly better Murder as it costs the same mana, btu allwos you to remove walkers as a option.

These card suggestions will still keep your deck fairly casual and I tried to sugget cards that are budget friendly with the most expensive still being under 5$ to obtian and fit your theme. Hope these card ideas help.

Mousemke on Glissa Minor

2 years ago

Modern upgrades

Land base -

4x Jungle Hollow > 4x Overgrown Tomb

4x Deathcap Glade > 4x Blooming Marsh

2x The Dross Pits > 2x Nurturing Peatland

3x Forest, 1x Swamp > 4x Verdant Catacombs

Other cards -

4x Cankerbloom > 4x Outland Liberator  Flip (but in the side)

I feel like Outland Liberator is better than Cankerbloom generally but I also think that the newly added Liberators should be in the sideboard though I don't immediately have a replacement suggestion. MV of 2 is good. Power of 3 is good. Maybe Grim Haruspex for the card advantage

4x Glissa Sunslayer

Great card. Keep 4. But you may want to sneak into the deck a way to ensure more consistently dealing player damage

4x Plaguecrafter

no notes. I'm unsure about this card but it has a bit of a unique ability so maybe it's ok.

4x Savage Gorger > 4x Dauthi Voidwalker

Gorger feels underpowered to me. Voidwalker is shadow so more consistent damage (though a tradeoff with no blocking). But much more so - all the discarding and sacrificing? Now you can cast those things

4x Urborg Repossession > 4x Unearth

you may want a mix of the 2. I understand Urborg Repossession can theoretically return 2 cards, but Unearth is directly to the Battlefield

icabero0225 on Grixis Aggro

3 years ago

Thank you wallisface for your comment. I definitely think that your killspells are much stronger and will probably end up upgrading to those.

As for the Malakir Cullblade, Savage Gorger, and Eternal Thirst I quite like those cards and I am hoping that the blue cards will be able to counter any removals though I definitely agree that they are risky. I think Unlikely Aid also helps as it can make them indestructible.

I'll try playing without Typhoid Rats or Sanitarium Skeleton usually those are just stall cards anyways but they might not be very good as you said.

Appreciate the comment!

wallisface on Grixis Aggro

3 years ago

Some thoughts:

  • 24 lands seems a little high given your mana curve. I think you can get away with 21-22.

  • Typhoid Rats does nothing for you as your deck is playing to be on the offensive. Sanitarium Skeleton is just generally a bad card, and probably shouldn’t be in any deck, let-alone an aggro one.

  • both of Malakir Cullblade and Savage Gorger are very risky cards, in that a single killspell removes the entire threat. Consider swapping them for the likes of Young Pyromancer and Sedgemoor Witch that will each offer the same overall power, while being much harder to nullify (because they get their power from making additional creatures)

  • your current selection of killspells are pretty lacking in power, especially Murder. I’d recommend considering the likes of Fatal Push, Infernal Grasp, and Flame Slash.

  • i’d suggest ditching Eternal Thirst. Auras in general are bad as they tend to put you behind in card advantage.

BruhYouFarted on Pauper Curses

4 years ago

I would also recommend Marauding Blight-Priest , but I would like to recommend taking out Kalastria Healer and Vermin Gorger . How about switching the Gorger to another gorger: Savage Gorger . With all the pings, Ol' Savage is almost guaranteed a counter each turn. Vermin Gorger just doesn't have good hits beside Kalastria Healer ; which isn't great. Regarding the Healer, I would either swap it for Dusk Legion Zealot or; If you are counting to go into the late-game, Bloodrite Invoker could be a serious threat, pummeling for three with drain while still synergizing with the theme of the deck. If not, Dusk Legion Zealot could be a good one-shot card draw while still holding a chump. With stall-y decks like this, Withercrown doesn't seem great. Go with Cast Down instead. On that note, I feel that Paralyze is self-deprecating in this deck. With the extra mana they have, they can just pay the tax needed for Paralyze , and swing in. If you want to keep their baddies at bay, I would recommend Typhoid Rats (in the main board), a Oldie but a Goodie. The Rats do a great job on defense, and most-often trade up. (Kill a creature with a greater mana value or alternate cost.) Vampire Envoy doesn't do much in a pillow-forty deck like this, i would take it out for Sign in Blood .

Misc. Recommendation: Mesmeric Fiend / Toll of the Invasion - Both snatch your opponents best cards and leave a body, which can be a Mirror-Breaker. (Although Mesmeric Fiend is a bit risky)

Gidgetimer on How would Dogged Pursuit affect …

4 years ago

Dogged Pursuit will not trigger Savage Gorger . All things that trigger at the beginning of a step or phase will trigger at the same time when that step or phase begins. Savage Gorger has an intervening "if" clause. If that clause is not met when the ability tries to trigger, it will not trigger at all.

At the beginning of your end step both Dogged Pursuit and Savage Gorger try to trigger. Your opponent had not yet lost life, so the Savage Gorger will not trigger. By the time Dogged Pursuit resolves the beginning of the end step will be long past and Savage Gorger will not try to trigger again until your next endstep.

Eldrazi13 on How would Dogged Pursuit affect …

4 years ago

I had used the two in a deck on MTG Arena and the way they had interacted on there had been that Dogged Pursuit didn't trigger Savage Gorger . Is it something with the program or would Pursuit activate after Gorger?

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