Meekstone

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Meekstone

Artifact

Creatures with power 3 or greater don't untap during their controllers' untap steps.

DreadKhan on Stax?

3 weeks ago

It depends, most people can tolerate Stax if the deck has a clear plan to actually end the game in a reasonable time frame. If you have a good playgroup something like Stasis or Static Orb will not slow the game down that much, it'll lead to incredibly short turns with very very few decisions, and most of them intuitive, so while the turn count will be nuts the actual time spent shouldn't be much worse. I find when bad players run into Stax the games seem to take forever because they spend so much time complaining that they 'can't do anything', so if you play vs mature players Stax is more viable. Things are weirder if you're using 'modern' Stax pieces that aren't symmetrical, these are toxic AF IMHO, but they do help end the game (who has enjoyed playing against a Dranith Magistrate? I mean it happens vs 'those decks', but yikes).

What Stax effects are tolerated varies by power level, with most people flipping the table if you bring land hate Stax to Bracket 1 or 2, and most people largely accepting it at Bracket 3. I will say many people resent it if you don't warn them about being on Stax or Chaos, especially at Bracket 3 (by 4 most people are easier going, and 5 just don't care). Note, stuff like Meekstone isn't covered yet, so creature only stuff might be 'legal' at lower Brackets, but again expect the table to be flipped.

As noted, some groups are pretty strict and will argue that anything that affects lands (other than probably Kismet family stuff) is Bracket 4 by default, I'm not sure it has to be that way, but if you're breaking something like Stasis you're almost definitionally bracket 4.

milohenry13 on Hallway of Fiery Doom-Death

3 weeks ago

Idoneity

Thanks for the suggestions and +1!

I LOVE Caverns of Despair and am brainstorming on how to add it!

You might not have seen but, Ward of Bones was already on my list; it's a card that I adore (in foil), and was responsible for an epic win in a game at my local meet up in San Francisco.

I am interested in Planar Atlas - however I NEED red mana. I have Iron Myr in there because I feel more comfortable with the red mana production over something like Mind Stone. Mindstone is great for the draw and Myr is good for a block and red mana.

I had Crawlspace in the deck but it always felt kinda meh - taking up space for something better. I think this was because the other stax and prison pieces felt more impactful - especially with Gloin, Dwarf Emissary in there. Omitting Crawlspce frees me up to add more offense.

I also own Portcullis and it was also in the deck at one point. But it never really felt impactful either. I really had to think about and balance Prison/Stax, with enough damage spells and payoffs - so Portcullis probably got the boot over better prison cards and cards that provide offense. BTW, ever heard of Noetic Scales?? A card I used to try and make work in the Legacy version.

Torpor Orb and Meekstone are okay but risky in my build. Meekstone stops Gloin from untapping. The Orb is playable for sure... but non-bos hard with a few cards in the deck. I think I looked at Orb and made a tough decision... But I love switching cards around and trying them out for awhile.

So this deck has a long history. I've been playing since middle school in 94. I have two legacy decks, but they're both mono colored - Merfolk and Red Prison Burn. This deck is an homage to that Legacy build. I've been brewing these Legacy decks since I was a kid and continue to update them. Ensnaring Bridge has a special place in my heart cause I felt like I was playing it before it got big. I'm especially proud of my Legacy Red Prison Burn deck because it was a original homebrew concept I came up with as a kid. I've been building alongside my Merfolk deck all this time. I was an early innovator with the Red Prison build.

My Legacy Decks:


Murmaid Murder

Legacy milohenry13

SCORE: 2 | 548 VIEWS | IN 3 FOLDERS


My deck:

Ensnaring Flames of Burn

Legacy milohenry13

SCORE: 2 | 491 VIEWS | IN 1 FOLDER


(And I take my Merfolk mono-blue Commander deck to actual cEDH tournaments and it holds its own, getting some wins sometimes and totally original and unique, My deck:

Murmaid Murder

Commander / EDH milohenry13

SCORE: 16 | 4 COMMENTS | 2903 VIEWS | IN 8 FOLDERS


Thanks again for the like and input!

Idoneity on Hallway of Fiery Doom-Death

4 weeks ago

Oooooh! I do love mono-Red prison! Cool choice of commmander for it too.

I have some recommendations. >:)

If you want to lock out creatures, I highly recommend Meekstone and Portcullis. It is very difficult for most creature-based strategies to operate until they are removed.

Ward of Bones is funny. People hate it.

Torpor Orb is miserable. People really hate it.

I am curious why you are on Iron Myr! Why not a Mind Stone? I have been partial to Planar Atlas, though it enters tapped.

For one last silly card, Caverns of Despair is a Crawlspace that protects your planeswalkers.

Love the deck! Easy +1!

austintayshus on Commodore Guff is sexy af

1 month ago

Idoneity thank you for the suggestions. I def need to look into the white fog effects, I know I've seen Dawn Charm and Ethereal Haze and Holy Day before, and I probably even have multiple copies of them, but I forgot they existed until now. I'll have to look through my commons boxes.

Portcullis seems mean in a good way. I ahve cards like Meekstone and Smoke as pseudo-planeswalker protection, but maybe adding more stax would make the deck more powerful, though maybe less fun to play against.

NV_1980 on

2 months ago

Gotta love Arcades! Some fun ideas:

  1. Bar the Door/Tower Defense: they won't see this one coming.
  2. Fell the Mighty/Wave of Reckoning: one-sided creature-wipes.
  3. Meekstone: will hurt your opponents a lot (at least much more than it will hurt you).
  4. Tree of Redemption: massive defender with a neat utility life-gain trick that can help in case you're being whittled down by your opponents.

Have fun with this brew!

DreadKhan on GROUP HUG FOR THE BLOOD GOD

5 months ago

I like this deck idea, so I've been looking it over and seeing if I can think of any ideas that are interesting! Here are a few, hopefully some of them will make sense as includes, apologies if none do!

Rite of the Raging Storm is a nice way to create chaos and get the weakest opponent dead sooner rather than later; in fact, any opponent that can't soak up 5 trample damage is in a lot of trouble. Similarly maybe Slicer, Hired Muscle  Flip and/or Alexios, Deimos of Kosmos in the 99 to get damage in? Any of these works well with Meekstone afaik, other than Slicer when you're down to 1v1 (but he's in the 99 here, so it's not as bad as when he's Commander and the main creature). Maddening Hex also speeds things up, as long as people aren't all on creatures!

If you're looking for another useful equipment I rather like either Embercleave or Two-Handed Axe. Scavenged Brawler isn't an equipment, but it's a very good effect I've found, that's a PILE of keywords. It's also really good if you use it on your Brash Taunter!

I have had very good results from Humble Defector in relevant decks. I also wondered about Starke of Rath, but I worried people would just use him to kill your Commander, so it seemed like a non-bo, then I figured you could always hold the other up while one is out, use Starke like a back up Commander of sorts. Goblin Welderfoil can target anyone's stuff, meaning you can not only get back your own key card in exchange for an artifact token, you can also make an opponent trade their combo piece for their worst artifact. Dwarven Miner and Dwarven Blastminer are pretty fun cards IMHO, it's pretty funny when someone is getting out of hand and you just start taking away colours from their mana base (and if someone steals one they can't do anything to you!), and maybe Volcanic Offering. Another removal effect that can create a lot of chaos is Jaya Ballard, Task Mage, especially if anyone has a Blue Commander you don't like (or uses Blue permanents to wreck your day), fwiw the wipe is friendly to your Commander, as is the ping, that seems maybe relevant?

OOOH! I just had the most Chaos Gremlin idea ever for this deck, have you ever thought about Nemesis Mask? Maybe people will deck themselves!

Hope this deck is as much fun to play as it was to get in the headspace of!

FormOverFunction on Looking for payoff cards for …

6 months ago

You might benefit more from untap effects, as the vehicles are not creatures at that point. I think something like Smoke or Meekstone may be more what you’re thinking of..? Speaking of untapping, as I usually forget about mentioning it, I think Paralyze offers you the opportunity to untap something when it isn’t going to otherwise. It’s expensive (four) and can only happen in your upkeep (not untap phase) but I have been meaning to mention it for over a year. I hope this makes sense, I haven’t had any coffee at this point.

Load more
Have (2) Azdranax , gildan_bladeborn
Want (0)