Maro

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Classic Sixth Edition (6ED) Rare
Mirage (MIR) Rare

Combos Browse all

Maro

Creature — Elemental

Maro's power and toughness are each equal to the number of cards in your hand.

Maro Discussion

Flooremoji on DR:TPP

5 months ago

Thanks!

I was interested the whole time, so good job on that :)

Maybe you can add somthing about Maro 's often quoted thoughts on rarity. To paraphrase, 'More complexity means higher rairity'?

Going by this motto, your Pauperwalkers actually don't have to be underpowered, they just can't be 'complex'.

Nice article!

Demarge on Why Does WotC No Longer ...

9 months ago

so no vanity cards because Maro wanted to be one of the only employees, or got some bullying from staff later about it?

Also I believe wotc also wants to avoid vanity cards in case the person the vanity card is based on gets bad press or ends up banned for life. Though still weird they used Kibler for a black kill spell in return to innistrad block (it at least looks like him when he was heavily active in his 2nd run of mtg).

DemonDragonJ on Why Does WotC No Longer ...

9 months ago

In the early days of M:tG, WotC occasionally printed cards that were known as "vanity cards," because they were modeled after or clearly inspired by employees of WotC, with two well-known examples being Maro and Erhnam Djinn . However, WotC no longer prints such cards, so I am wondering why that is. Did they believe that it was too arrogant to have "vanity cards?" What does everyone else say about this?

JuQ on

1 year ago

From MTG Gamepedia: https://mtg.gamepedia.com/Myriad

"The token creatures all enter the battlefield at the same time."

The tokens enter at the same time and die at the same time. That's the short answer.

Each instance of Myriad triggers only once when the creature attacks, not a separate trigger for each opponent. During the resolution for each opponent the creature is not attacking you decide if you want to create a token tapped and attacking that player. (Rule 702.115. Myriad)

Legend rule checks as a State-based action (Rule 205.4d)

Satate-based actions are automatic checks done by the game every time a player is about to get priority that don't go to the stack, that means, it's not cheched during the resolution of spells and abilities, it waits until it's finished. (Rule 704. State-Based Actions)
So if you cast a Lightning Bolt targeting a Birds of Paradise, the Lightning Bolt is not killing the Birds by itself, they die after the Lightning Bolt is finished resolving and put in the graveyard, then the State based actions are checked and it is then when the Birds of Paradise die.

Why that matters?
Because if you cast a Wheel of Fortune while you control a Maro there will be a moment when you don't have cards in hand meaning Maro's toughness is 0 and should die, but it doesn't because dying for having toughness 0 or lower is a State-based action and it won't be checked until you finish resolving the Wheel of Fortune and by then you will have seven cards in your hand.

The same way, the if tokens created during Myriad are Legendary, the game won't care about that until Myriad is finished resolving.
So even if the tokens were created one at the time during the resolution of a Myriad trigger, the Legend rule wouldn't be checked until the trigger is finished and they would die all at the same time anyway.

Skulloelegy on Super Maro Odyssey [Tishana Drawgro]

2 years ago

SwagadamianNut

Maro is the inspiration, we've evolved beyond basic Maro to new and exciting Maro.

SwagadamianNut on Super Maro Odyssey [Tishana Drawgro]

2 years ago

flavor fail that you aren't actually paying Maro

LeaPlath on Beyond Reach

2 years ago

So big stuff and ramp.

Aeon Chronicler, Maro, Masumaro, First to Live, Multani, Maro-Sorcerer, Sage of Ancient Lore  Flip, Soramaro, First to Dream, Sturmgeist, all get huge from hand size.

Descendant of Soramaro is a fun effect. Kefnet the Mindful helps top up hand. Jushi Apprentice can have some political elements. Meishin, the Mind Cage has some nice political aspects to it. The Great Aurora can be a win con if you are ahead hand size wise. Alhammarret's Archive pulls you ahead hard. Venser's Journal keeps your life topped up.

I would go for 36 lands. 8 pieces of ramp, mana rocks etc.

hardhitta71194 on A Bargain for the Horizon

2 years ago

I GOTS THE POWER!!! Says Mr. Aeon Chronicler.

Kagemaro, First to Suffer, Maro, Masumaro, First to Live, Soramaro, First to Dream, Sturmgeist, all take advantage of having a lot of cards in hand.

That's all I got! Lol I'm not good with infinite combos.

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