Fiery Intervention

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Fiery Intervention

Sorcery

Choose one —

  • Fiery Intervention deals 5 damage to target creature.
  • Destroy target artifact.

elvishimpersonator on

5 years ago

You can swap out Fiery Intervention for Fight with Fire. Not many decks are running powerful artifacts right now and the cost is way better. You could also run Lava Coil here

Epicpotato on Nekusar or Aurelia?

5 years ago

So, this may be a little slanted because I have played and curated my Karador Combo deck (Shameless Plug) almost exclusively for three years. I have loved every second of that deck. However, I found that people did not enjoy playing against me ... until they began running graveyard hate and exile based removal.

You see a lot of the time people will hum and haw until they find a way to stop you because "it is not fair". They are right. It is not fair. It is not fair to run your deck totally freely against decks that are not prepared to deal with it. That's the whole point of a metagame. If you have a consistent playgroup then they will be able to run simple artifact/enchantment hate and/or spot removal for Nekusar and/or counter spells that will dead the so-called "unfun" wincons. Then you can tune your deck to have alternate wins/protect your wincons. Then they will find a way to deal with the protection... the cycle continues Ad Nauseam.

In short, run the thing you feel would be the most fun, but don't be a d**k about it and let the other players try to hate you out. Tell your friends that maybe running one or two Shatter effects isn't the worst idea, since there are plenty of cards like that that aren't dead every game. See Fiery Intervention.

I wish you luck! Have fun with whatever you choose, this is commander after all.

Borka_Grim on Sarkham/Chandra PW Deck's Merge - Mono-Red Dragons

5 years ago

Awesome, thanks again.

The Sarkhan Deck comes with 4 x Kargan Dragonrider's, so it's easy enough to swap 2 more in for the 2 Viashino Pyromancer's.

Alternatively the instances/sorcery's I've not currently used from either PW deck that I could switch in instead are:

Or maybe the Gilded Lotus single that comes with the Chandra deck?

razelfark on DeathStar

5 years ago

Just a warning if you planed to take to an FNM, your deck is not "standard" legal. If you are wondering what is not standard legal in your deck you can see them listed to the "illegal" cards posted to the right of the window bellow the deck price and mana curve charts.

As for things to help your deck, You are running high on your mana cost for spells like Blessed Light and Fiery Intervention. You may want to change these out for Seal Away for earlier removal option, or Ixalan's Binding so you can remove any non-land permanent threat from the board (this includes planeswalkers).

Other spell options you might want to consider are Lightning Strike and Abrade for early removal spells.

I am not sure if you are trying to be a a r/w control deck or if you are trying to win by creatures. Rest of my suggestions would rely on knowing this. Since you said you did not want to sacrifice the sorcery and instant spells. If you want to be spell focused I would probably suggest a large change on the creature options.

Hope my suggestions are along the lines of what you are looking for.

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