DangoDaikazoku Star Platinum

Hi my name is Cal, and just like the rest of you on this site I play Magic. I used to play Modern competitively, but I've since drifted away from the format and now I mostly play Commander casually with friends. If you have any questions or need help on a deck, I'd be more than happy to check it out so feel free to drop a comment on my wall. Cheers.

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Said on A Sliver Deck ......


Is Chainer really worth running in here? I mean, his last ability can be a huge drawback in a Changeling heavy deck meaning every Changeling you have on the field is a Nightmare and it would only take a single killspell targeted on Chainer to exile your boardstate of Changelings.

I couldn't believe I didn't see Arcane Adaptation and Conspiracy, but after looking through the comments I'm glad that you'll be putting them in because they are extremely valuable in tribal decks. Urborg, Tomb of Yawgmoth helps out a lot with mana fixing, especially in a five color deck like this and like the above suggestion it can also synergize well with Cabal Coffers to ramp out a ton of mana.

One really really minor thing. Master of the Pearl Trident is arguably better than Lord of Atlantis because it only affects creatures you control rather than all other merfolk. In the rare event that you're matched up against a merfolk tribal commander deck or even Tuvasa Enchantment Voltron, it might be best to run Pearl Trident over Atlantis to avoid buffing an opponent's creatures. It would save you some money too, or you could just run them both for redundancy to the ability.

November 18, 2018 8:40 a.m.

Suns_Champion I was thinking Elspeth, Sun's Champion for sure and Elspeth, Knight-Errant as well bc Elspeth is best waifu and tokens are great, especially since the only actually creature I'm running is Deepglow Skate and maybe even Arena Rector.

November 16, 2018 12:57 p.m.

Suns_Champion I was thinking Elspeth, Sun's Champion for sure and Elspeth, Knight-Errant as well bc Elspeth is best waifu and tokens are great, especially since the only actually creature I'm running is Deepglow Skate and maybe even Arena Rector.

November 16, 2018 12:57 p.m.

Hi guys, I'm currently working on an Atraxa Superfriends deck because I recently got a nice lot of trades including Atraxa and Doubling Season so I thought hey why not? I was just wondering what you guys thought were the must have walkers in Atraxa Superfriends. I'm really torn and having a tough time deciding on walkers since there are just so so many good ones.

November 16, 2018 8:49 a.m.

Said on Second Sun Bant...


Arbor Elf works wonders with Utopia Sprawl. I would also incentivise adding a walker who can produce creature tokens for a board state. Can't stress that enough. If you have these walkers, but no board to protect them, they're as good as dead. Elspeth is really good. Really any Elspeth is good for creating tokens though haha.

November 15, 2018 3:05 p.m.

Said on Bring on the ......


Honor of the Pure feels better than Crusade only because Crusade can buff another white player's creatures and Honor affects only your own, unless that's what you intend to do and the extra devotion matters for some reason.

November 15, 2018 9:42 a.m.

Said on Second Sun Bant...


Courser doesn't do a lot in here I'm afraid. A better alternative would be Oracle of Mul Daya to play additional lands, but you may not like the mana cost or price tag. I would personally opt for 4 Noble Hierarch since you are in Bant colors and 4 Birds. Hierarch is also pretty expensive, but it's optimal. Aside from that there is Arbor Elf, but you won't maximize on that card unless you added in shock lands with 'Forest' subtypes, or even Utopia Sprawl enchantments feel good. Beyond that you have Sylvan Caryatid who isn't susceptible to spot removal, but it costs 2 CMC which also doesn't feel the greatest.

If you want to maximize on Doubling Season, a more Superfriends strategy sounds like what you want. I think you might want to consider walkers other than Jace though. Your board state is going to be rather thin unless you add walkers in color like Elspeth, Sun's Champion to generate tokens and double as a win cons, Garruk Wildspeaker for utility, tokens, and overrun, and maybe keep Jace in for the draw? Or really another Jace print wouldn't be bad. Ajani Steadfast looks fun with other walkers, and so does Ajani, Mentor of Heroes' second ability, even Ajani Unyielding's ult looks like some good support.

You have lots and lots of options. I don't know if my suggestions are the best, but hopefully they help tou brainstorm what you want to do.

November 15, 2018 6:29 a.m.

Said on Second Sun Bant...


lukas96 That's a big mood haha. And yeah I realized what was meant after I posted my comment. I still think Tamiyo by far outclasses Omniscience because the draw three included is really nice, the emblem isn't susceptible to cheap removal (i.e. Nature's Claim), and she's just overall much more cost effective than Omni. The redundancy to abilities isn't entirely necessary in here.

When I did some playtesting with Doubling Season I found that a turn 3 Doubling Season is possible to turn that into a turn 4 Tamiyo ult, into unloading your entire hand, into a free Jace and ult him to draw seven and unload again, which felt really really fun to do, but I still think that may not be the best way to play the deck without the proper support to do so.

November 14, 2018 10:28 p.m.

Said on Second Sun Bant...


I don't know what you mean by Omniscience having the same effect, as Doubling Season allows Tamiyo to enter with 8 counters on her, and Omni only lets you play cards without paying their mana cost. The thing about Omni is that you will be dead before you will ever be able to cast it in the Modern format the way your deck is designed right now. It's ultimately up to you how to build it, but I just think the card would be a dead draw 100% of the time. You don't have the ramp you need to do it, and it may be possible in a Pillow Forty or Control shell to do, but still not ideal.

Alhammarret's Archive still seems like an iffy card to play. By turn 4 or 5 when you get to play it, you should be in a pivotal part of the game where either you win, or your opponent does. I don't think you're going to be winning with this approach on turn 4 or 5, but in a Control shell, you should be developing a lock and stabilizing the game while your opponent burns out of fuel and inevitability is on your side. This is all relevant to Archive because it doesn't achieve anything really advantageous to your gameplan aside from a setup and you've basically wasted your whole turn by playing it when you could be doing something more beneficial instead.

Modern is a turn 4 format, sometimes even faster, but I don't think either of those cards are good in here. What do you plan on doing with this deck? Do you want to play it competitively or casually? Take it to FNMs, competitions, or simply play with friends? Maybe if you addressed your goals of the deck, suggestions would be a bit easier. I assume you want to keep it in the budget range, but I don't know what you want to see come out of the deck.

November 14, 2018 8:52 p.m.

Said on Second Sun Bant...


As much as I like Doubling Season with walkers, I'm still afraid you're not running enough ramp to get it out reliably before you let a walker hit the field to have them enter with double loyalty counters. I suggested it with more of a Superfriends type route in mind and you'd have mana dorks and other ramp cards to help support that strategy more effectively. Now that the UW control shell has been suggested, I totally agree with that strategy and Doubling Season may not be the best in here, unless it's proven useful for you. But the way I look at it only 5 of your cards in here are making a potential single use of it. Your list still needs some work, but it's getting closer to where it wants to be. :)

November 14, 2018 8:55 a.m.

Personally, I don't think your deck is falsely advertised if you're using it as a contender in a cEDH environment and getting good results. However, I do think you should consider adding some stax pieces or something in order to slow other decks down if you want some added resilience to keep up. Otherwise, you may not like the idea but Waste Not Wheels Storm is rather potent with Nekusar and it's probably the most viable strategy in today's metagame with Nekusar at the helm. If you transition to this gameplan, Aetherflux Reservoir would be a necessary include, and even Helm of Obedience + Leyline of the Void and pay 1 to exile an opponent's library feels really spicy too. Fast mana like Cabal Ritual also seems good. I don't know though, up to you. I would suggest taking the deck into another direction if you want to keep branding it as cEDH, it would certainly lighten the flak received too, because right now you're using a high tier commander with a mediocre strategy no offense. As this deck stands right now, I don't think it's potent enough to turn the clock on and close out the game as quickly as other combo or storm decks in the meta.

November 12, 2018 10:07 a.m.

If you're going by the commanders by power level list, I wouldn't say Nekusar is far from tier 1. I look at the tier 1 section as a sort of extension to the tier 2 description where the tier 1 commanders have stood out for their resilience and consistency, and there's not much more of a defining line beyond that between tiers 1 and 2 from what I can recall. Tier 3 is not far from competitiveness by any means and I will disagree with the opposition here and say that it is rather competitive for a Nekusar list and could potentially hold its own against higher tier commanders in certain metagames.

Be careful and try not to flame other people for simply stating their opinions and giving you a bit of criticism because that's in really poor taste and not at all respectful to do to someone with a differing opinion. If it means anything, I think this deck would do pretty well in my current semi-competitive meta, but it may not excel in a pure cEDH meta and I think that's why people are taking issue with this list. It's not a bad deck, it's just not as fast or as powerful as other strategies in the meta and you're kinda sorta not selling it to be on par with them so that's okay, but don't use the competitive meter and price tag to make a conclusion on the competitiveness of your deck. That does not result in a direct correlation to competitiveness by any means.

November 12, 2018 6:39 a.m.

Said on Second Sun Bant...


I agree with lukas96 for the most part. I think you have a cool concept to work with here, but I can't help but feel as if this deck is block constructed or a former standard deck adapted to modern, which isn't great since the metagames are vastly different. The creature base you have in here isn't exactly ideal. I like the Tamiyo + Second Sun strategy, but is one copy of Second Sun really enough to call it a Second Sun deck? I think you need more ramp and really start to define your deck strategy first for consistency because it does feel like it doesn't know what it wants to do right now, and that's okay because it's in developing stages and that's why you're posting it to get help ultimately. I suppose a Doubling Season + Tamiyo to enter with double loyalty and ult the turn she enters might be a little too slow for modern, but it's a cool combo nonetheless. Right now if I were you I would add some mana dorks and draw power and cut things that don't appeal to the strategy at hand if you want to tune the deck better and give me a holler if you have any questions.

November 12, 2018 5:31 a.m.

Soren841 That's fair, but I'm saying that building a cEDH deck from the ground up can get ridiculously expensive, especially when starting the format late like I have and all the staple cards are hard to acquire in an affordable manor at this point in my life. Even transitioning to an entirely different set of colors is hard to rationalize in my opinion because you'd have to optimize for color specifics and basically start all over again. I don't know, I like Magic and all, but I can't help but think that many staple cards are overpriced for a piece of cardboard that says you can do the thing and I honestly can't justify paying for a copy of The Tabernacle at Pendrell Vale unless I literally had money to burn. I wish I had started collecting when Magic first came out, but I wasn't even born at the time haha.

November 9, 2018 10:17 p.m.

I agree that the growth of the game is dwindling, at least the paper version is. My last playgroup transitioned entirely to MTGO and the same thing is happening in this new playgroup of mine which is sad. The cost of playing is just hard to keep up with in a cEDH environment so a lot of people ditch paper for online, and I'm just stating this from my own personal experience playing. I prefer to physically own cards because I like the whole feel of it but I don't know, I can see how playing online is a more cost effective way to continue playing but it never felt the same to me.

November 9, 2018 6:12 p.m.

NensouHiebara has stated that this deck is entirely equipment based and addresses why the deck doesn't use Auras in the Notable Exclusions section in the description. This section also address why All Is Dust is no longer in the deck.

Helm of the Host doesn't really serve a purpose here with this strategy since Balan wants to win with commander damage.

November 9, 2018 3:08 p.m.

You lose a lot of personality when you start tuning for cEDH. I think the fact that you are constantly changing the deck and adapting or testing new things makes your deck unique and stand out, so keep doing what your doing. I've killed all of my fun with some decks when I tuned them so far that the amount of flex spots in the deck became so very narrow and minimal that it just became boring to pilot.

Your deck is incredibly viable and I think in my current meta this deck would be a lot of fun to see in action on the table. I haven't seen anyone do Aikido justice as well as you have and I hope you stay true to this playstyle because this deck is a masterpiece and looks like loads of fun to play. I could only dream of piloting this deck.

November 7, 2018 10:17 p.m.

Soren841 That's fair, but I mean I don't think the tapping requirement is a huge crutch considering Paradox Engine interacts really really well with him by allowing for multiple flashbacks in a single turn and just keeps the Storm count going up. I get what you mean to an extent regarding his mana cost, but to be fair he's only 1 CMC more than Kess and Jeleva, and take for example Oona who is in the same color combination as Dralnu. She costs even more than him yet she's still considered tier 2. I can't help but feel as if the deck I drafted matches the criteria described in the Competitive category and I don't think I'm biased in saying so. I know my list could be optimized further, but I don't play cEDH normally so I'm not entirely sure what else should be replaced in my list, so that's why I'm reaching out here to you guys to see if I can further improve the deck even more with advice from those who are more experienced with cEDH.

EDIT: Wait, my deck is actually really similar to the Oona Storm list in the competitive section. That's odd though, it seems to me that Dralnu offers more support to the strategy than Oona if they shared similar, if not the same 99.

November 6, 2018 9:10 p.m.

Here it is:

[cEDH] Dralnu Doomsday Storm

Commander / EDH DangoDaikazoku


This is an extremely rough cut of the deck since I haven't done a whole lot of playtesting yet. I think it plays very similarly to a Kess, Dissident Mage Storm list making it rather comparable. Paradox Engine and mana rocks allow you to keep casting spells, while Dramatic Scepter is a sort of backup to generate potentially infinite mana and more importantly infinite Storm count. Aetherflux Reservoir can nuke players after you gain an obscene amount of life, and Mind's Desire is spicy enough to keep the gears turning. There are several Doomsday lines you can set up as well, but I'm sure you've all seen these types of interactions before. Dralnu is really here for support, and isn't entirely necessary in assemble the win conditions; however, he can be really helpful and has a lot of fun interactions with the deck. I know he lacks red like Kess and Jeleva have, but I mean those decks only really splash red in their Storm lists and the color feels almost absent aside from Wheel of Fortune and some added utility spells. I'll shut up now, let me know what you guys think because I believe Dralnu is considerably Competitive tier worthy and I'd like to hear what you guys have to say. Thanks!

November 6, 2018 7:45 p.m.

I've been toying around with optimizing a Dralnu Storm cEDH list and I was wondering what you guys thought of him moving up to Competitive from High Power? I can post my list that I'm working with in a bit, just trying to figure out where to fit a Timetwister if at all, but yeah I'm just putting up the finishing touches on it so the list should be up shortly. My second time goldfishing the deck I won on turn 3 with a Doomsday line and I believe turn 2 wins are possible, but not as likely. It feels really consistent so far in testing and I would appreciate the feedback when I can post my list in a little bit here to optimize the deck even further, cheers all.

November 6, 2018 7:09 p.m.


[cEDH] Dralnu Doomsday Storm

Commander / EDH DangoDaikazoku


Invincible Under the Sun 天下無双

Commander / EDH* DangoDaikazoku


Multifarious Infinite Combos

Commander / EDH* DangoDaikazoku


Finished Decks 62
Prototype Decks 39
Drafts 0
Playing since Theros
Points 2205
Avg. deck rating 49.33
T/O Rank 29
Helper Rank 77
Favorite formats Commander / EDH, Modern
Good Card Suggestions 89
Cards Added/Fixed 1
Last activity 1 hour
Joined 4 years