Teferi, Temporal Staxmage

Commander / EDH kyuuri117

SCORE: 19 | 34 COMMENTS | 4334 VIEWS | IN 3 FOLDERS


First set of changes —Jan. 2, 2016

Thanks for the comments and suggestions everyone gave for the first build of the deck. Made some big cuts and changes and am pretty happy with where the deck is. I would like 3-4 more instant's that bounce multiple permanents, honestly, as I feel like once people break through the stax the deck is light to attacks. Will do some research into that.

kyuuri117 says... #1

Desertion, Polymorphist's Jest, Thopter Foundry, Intellectual Offering, True-Name Nemesis and Spin into Myth are the cards I'm thinking of cutting first, but kind of stuck on what else should go.

December 31, 2015 12:42 a.m.

Midwest says... #2

Okay, I really like the idea you have going here but it definitely needs refined. Still, this isn't a bad base shell and once you get it there will be super cool.

AEtherling can go. In a deck based on not having lands it doesn't make much sense to play a win con that requires mana to be sank into it each turn.

Blatant Thievery isn't a need here, in my opinion. You're a stax deck, ideally there shouldn't be any permanents worth stealing.

Disciple of the Ring isn't doing much. Only one of the abilities on Disciple is incredibly relevant and there are more efficient ways to do what Disciple does. On pretty much all fronts.

Tunnel Vision is a fun/cute win condition but if you're adding in big boy combos then it's pretty unnecessary. It costs 6 mana to take out a single opponent two turns from now, with set up.

No Tunnel Vision means you can let Hinder go as well. I can understand if you want to keep Spell Crumple so you have a single tuck counter left but honestly I'd turn them both in to Counterspell and Arcane Denial respectively. You're functioning with less mana than normal decks so cheaper counters are better.

Plea for Power will draw you cards more often than give you a turn when it matters most. At that point it's just a less mana intensive Concentrate. It can turn into one of your other extra turn spells.

Future Sight costs a lot to extend your hand by 1 additional card.

Again, if you're going to become a combo deck then you can cut your large seabeasts such as Inkwell Leviathan. They're expensive and could instead be the mana used to combo off.

I would also trim some of the blue thievery control cards and turn them into more cards to help your Stax plan. This deck has a very strong dedicated strategy to control the board and cards such as Treachery are directly competing against that gameplan. You don't want there to be creatures to steal and if you do steal it then you have to fight against your own Stax effects to keep it.

Vedalken Orrery can be Leyline of Anticipation if you want that kind of effect. They are functionally the same outside of permanent type and both cost 4. But Leyline is free if it is in your opening hand.

Cards that I'd recommend to further your Stax strategy: Sundial of the Infinite, Trinisphere, Lodestone Golem, Sphere of Resistance, Strip Mine, Land Equilibrium, Propaganda, Mana Breach, Tamiyo, the Moon Sage, Dust Bowl

Crucible of Worlds and Wasteland are both expensive but are also great.

As a Stax deck you're running a lot of land disruption/destruction. I'd recommend upping your mana rock count by a pretty fair amount. Some rocks that I'd recommend include: Mana Vault, Mind Stone, Sky Diamond, Thran Dynamo, Commander's Sphere

Long-Term Plans, Fabricate, Expedition Map, and Tolaria West can all be forms of tutors.

I know that that's a lot of stuff. Stax is a really demanding archetype when it comes to opportunity cost. Once your deck is fully fledged you could even consider a Salvaging Station package with cards like Tormod's Crypt, Codex Shredder, Aether Spellbomb, Conjurer's Bauble, Scrabbling Claws, and Lodestone Bauble. Lodestone Bauble with Station will allow you to stunt your opponents draws repeatedly late game.

December 31, 2015 1:39 a.m.

kyuuri117 says... #3

Midwest Thanks for commenting man really appreciate it. I'll make some changes to the list tomorrow. I think all my wastelands and crucible are both tied up in my legacy MUD list, and I'm not sure what the heck I did with my Tamiyo, but I actually think I have most of the other stuff (excluding the Salvaging Station package). I've always been interested in using that, but never had the chance.

I think the problem with going full stax in a mono-blue list is that you don't really have ways to kill creatures, so eventually something's going to get through. But i'll definitely give it a shot.

The only think i'm gonna disagree on is the Disciple of the Ring. Seems like it works great with Meekstone, especially as my playgroup seems to love vigilance creatures and akroma's memorial.

December 31, 2015 2:09 a.m.

Midwest says... #4

Mono-Blue can make it work. Just try it out and playtest as much as you can. If you feel creatures are still an issue then you can look into running fewer combos and adding some of the expensive non-conditional colorless removal such as Karn, Ugin, and All is Dust. That way you're trying to control the game until you assemble one of a few combos instead of having a half and half split. I don't know your meta, of course, so I'm spitballing here but I think if you commit to it, you should get this up and running. Commander decks take a lot of playtesting and many many changes before you get them exactly the way you want them.

December 31, 2015 2:27 a.m.

PookandPie says... #5

The Chain Veil.

Brief explanation of how it works:

Oracle ruling on The Chain Veil reads: "Because the last ability modifies the rules of the game, it affects not only planeswalkers you control when it resolves, but also planeswalkers that come under your control later in the turn." Combine that with a mana rock that produces multiple mana, and endless Teferi activations are quite easy.

Not so brief play by play of how it works:

A basic idea of how it works is that you're required to have at least one mana rock that produces more than 1 mana. Sol Ring, Mana Crypt, Mana Vault, Grim Monolith, Basalt Monolith, Gilded Lotus, etc., work.

Begin this process with at least 3 floating mana, Teferi and Chain Veil on the battlefield (and untapped), 3 1 mana sources of any kind (Islands), a single source that produces at least 2 mana (read above), and a single, other tapped mana source.

-Start by tapping the Sol Ring (or whatever, I'm using Sol Ring for the explanation) and the 2 islands to float 4 mana to tap chain veil.

-Use Teferi -1 (killing Teferi) to untap Sol Ring and all 3 Islands. (note, if Teferi had more than one counter, untap Sol Ring 2 Islands and The Chain Veil, repeat until Teferi would die.)

-Tap Sol Ring and the 3 Islands to make 5 more mana. This with the 3 mana we already had floating is enough to recast Teferi. Because we activated The Chain Veil already this turn, we can use the newly cast Teferi twice now.

-Use -1 (Teferi to 4 counters) to untap Sol Ring and the 3 islands. Tap them all to float 5 mana.

-Use Teferi -1 (Teferi to 3 counters) to untap The Chain Veil, Sol Ring, and 2 Islands. Activate Chain veil and repeat this process until Teferi is at 1 counter left and use the -1 that kills him to float 5 more mana (leaving The Chain Veil tapped).

-Teferi dies and you have 10 mana now, so you can still recast Teferi. When Teferi is recast, we have now activated The Chain Veil 4 times this turn so this newly cast Teferi can be activated 5 times. It is easy to go infinite at this point: An example would be doing Teferi's -1 twice and +1 twice to float 10 mana and Sleight of Hand twice. Now with our last remaining activation, simply use the chain veil until teferi is about to die. You can repeat this process as much as you want increasing the amount of mana you can ramp and draw each time until you can draw your whole deck with infinite mana.

TL;DR: You can go infinite (draw whole deck and infinite mana) with Teferi Planeswalker and The Chain Veil with at least 3 mana floating + Teferi on 1 counter with no activations left (this is the minimum, more loyalty counters/having an activation on it works just as well if not better) + The Chain Veil and 4 mana from at most 3 sources + 1 more mana source tapped or untapped.

The Chain Veil is stupidly useful in Teferi even without going infinite, therefore I'm fairly certain there should not be a Teferi, Temporal Archmage deck without it. It's simply too useful to do without (notwithstanding a very cheap card at the moment, so price isn't a barrier for entry).

December 31, 2015 3:38 p.m.

NoBlue4U says... #6

ty man, ive been lookin for ideas and cards to help improve my mono blue deck and you've helped, cheers and a +1

December 31, 2015 8:31 p.m.