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Rally the Allies of Emeria

Commander / EDH

elbelmonte


This is a deck I built on a budget, it has to be store prices under 80 dollars. I built this deck with one thought in mind, consistency over possibility. This deck won't go infinite, or swing for over 37 infect, and won't win on turn 5 with the right draw. What does it do? It maybe one of the most consistent decks I have ever put together. 63 non-land cards in the deck, 39 of those cards in some way either trigger Rally or interact with allies in some way (40 if you count Ally Encampment, also some of these are sort of out there, Legion's Initiative does technically trigger Rally). Other cards are solid supports that effect the deck in many ways different ways. These support cards fix your mana, flicker for protection, return cards that have been destroyed, search for important cards, buffs, clearing a path, removal or combat tricks. The two non-Ally creatures are Iroas and Mentor of the Meek. I believe they speak for themselves for on why they are in the deck. Iroas give menace and an utter lack of fear when attacking and Mentor of the Meek is the main draw engine. Even the commander is important, being an Ally himself as well as having haste means he trigger Rally for that final push with no cards in hand. The main MVP of the deck has to be Retreat to Emeria, it makes those land drops later in the game into damn good draws in affect making so you almost don't have bad draws for combat. I really do like this deck and if you have any ideas do not hesitate to throw them out.

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Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

26 - 0 Rares

25 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.19
Tokens Knight Ally 2/2 W, Kor Ally 1/1 W, Soldier Ally 1/1 W
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