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Hope You Were Vaccinated (G/U)

Casual GU (Simic) Infect

TheMadRocketeer


Sideboard

Sorcery (5)

Enchantment (1)

Instant (1)


Maybeboard


Theme and Goals

Overview:
A Green-Blue infect deck for casual play. This is a kitchen table deck based on the cards I have and ones I could find for a moderate price. This deck is a sibling to my Hope You Were Vaccinated (G/B) deck, with which it shares just under half of its cards. The G/B deck was built first.

Deck Plan:
This deck's plan is to use cheap infect creatures, unblockability, and creature buffs to win quickly, before the enemy can get their game plan going. It also includes a bit of countermagic to protect key things.

Categories and Cards

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Card Limitations
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  • Glistener Elf -- The most efficient one of the bunch. Love to see this in my opening hand. I'd run a full play set if I had another.
  • Blighted Agent -- Unblockable in its own right. This is the other one I want to see as soon as possible.
  • Ichorclaw Myr -- Buffs when blocked. Helps to keep it around and does a larger dose of permanent damage to whatever stood in the way. Perhaps best of all, it casts for generic mana, so any two lands will do.
  • Blight Mamba -- Regenerates. Helps us keep an infect creature on the battlefield in some situations.
  • Blossoming Defense -- Doubles as defense. Would run more if I had them.
  • Curious Obsession and Distortion Strike -- Mostly here for the other effects.
  • Giant Growth -- Cheap, instant speed buff. So versatile and all the more relevant with Infect.
  • Groundswell -- Cheap, instant speed buff. Sometimes a bit better than Giant Growth .
  • Mutagenic Growth -- Free, instant speed buff.
  • Prey's Vengeance -- +2/+2 on two consecutive turns isn't quite as good as Giant Growth in my opinion, due to the chance that no creature is available on the second turn and the fact that it is cast in the second turn during Upkeep rather than Combat. Still, quite good.
  • Rancor -- Reusable power-only buff with a side order of Trample.
  • Vines of Vastwood -- Saves a creature from most targeted removal and gives a respectable buff. What's not to love here?
  • Consists of creature protection and countermagic. Helps us keep our infect creatures swinging.
  • Vines of Vastwood -- Cheap Hexproof in our principal color. For one more, we get a great buff.
  • Blossoming Defense -- Cheap Hexproof with a nice buff tossed in for no additional charge.
  • Turn Aside -- Cheap counter for things aimed at my permanents. This is about defending my infect creatures rather than defending me.
  • Blighted Agent -- Has unblockability built in.
  • Distortion Strike -- Gives unblockability this turn and next, with a small buff included. The best of the non-creatures here.
  • Slip Through Space -- Gives unblockability for one turn only and replaces itself. I'd run another if I had it.
  • Aqueous Form -- Provides unblockability that sticks, plus scry. Not bad. This slot could work well with Artful Dodge as well. Each has advantages.
  • Nature's Way -- Creature Removal with Trample and Vigilance tossed in. When the unblockability isn't showing up, the Trample becomes much more relevant.
  • Yavimaya Coast -- My best land. I'd like to be running 6 to 8 of the doesn't-come-in-tapped multi-lands.

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    Date added 5 years
    Last updated 5 years
    Legality

    This deck is Casual legal.

    Rarity (main - side)

    1 - 1 Rares

    10 - 8 Uncommons

    29 - 3 Commons

    Cards 60
    Avg. CMC 1.26
    Tokens Boar 2/2 G
    Folders New Builds
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