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Clearly I'm going enchantment heavy with my first attempt at a Simic build. I was going for enchantments and creatures that flash in mainly because I won't be able to rely on instants. I found a couple of ways to incorporate card draw, removal, and evasion into both my enchantments and creatures. I'm wondering if I'm balancing everything right or if I should lean more in other areas like protection.

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99% Casual

Competitive

Date added 10 months
Last updated 7 months
Legality

This deck is Pauper EDH legal.

Cards 100
Avg. CMC 2.85
Tokens Food
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