Vedalken Engineer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Vedalken Engineer

Creature — Vedalken Artificer

: Add two mana of any one colour. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Svinstvo on Ramos, Counters Engine

2 months ago

Answering Belfore

Well, I have been avoiding all "mutation" cards because the mutate mechanic is just headache for me. But this one seems good enough and can get out of hand for opponents real fast. I will definitelly add it to the maybeboard. The only thing I'm little bit afraid of is the fact it turns all the creatures that come to play into a mutant on top. Isn't that unnecessary danger? Aren't there cards like "choose type destroy that type" or "choose type you get protection from that type" etc? But thanks anyway I still consider it.

Answering DreadKhan

Re: Lands: Ancient den is leftover from old times when I used to have more modular creatures and more artifacts in general and it felt like a cool theme and such and as a "cooler plains" while classmates had plain plains. Plus I had Seat of Synod and Great Furnace as well in the deck. But I guess it adds just unnecessary risk. The only purpose it can have rn is flipping Thousand Moons Smithy  Flip more easily. And makes Assert Authority cheaper. I also use some double lands other than Temple so including temple my 31 lands can produce 36 mana at the same time and the aforementioned Smithy flips into an another land. Plus 6 Ramp artifacts and 1 Ramp enchantment and Vedalken Engineer gives 2 mana as well. Should I really ditch Public Thoroughfare? It's just worse command tower with one turn setback. The temple needs only 4 other lands on board and it becomes the 5th and voila you can activate it. I don't remember last time it felt that bad.

Re: Creatures: Esper Stormblade is there just as a cheap starter. 2 mana for a potencial 3/2 flying on board. Plus it is an artifact so it can receive modular counters. But that is where it ends. Fortress Kin-Guard is there for similar reason. Just a solid thing to play in early game because the deck is mid-late. But I guess I could ditch it as well. Arcbound Overseer is from the artifact modular theme times where I used to have the other modular creatures that I have in sideboard. I was thinking should I maybe ditch literally all of the modular creatures to make space for other cards? Maybe keeping only Arcbound Shikari that one feels great. But if I ditch all modulars I might have less fun with Alela, Artful Provocateur as there will be less artifacts to trigger token. And I was considering ditching Akroan Horse I love that card so much. Everything about it. The Troyan horse mechanic the art and all. But I used to run it together with Pillory of the Sleepless making ultimate combo where enemy has a deadweight that gives me a token each turn and takes 1 life form said enemy each turn. But as I don't have the Pillory anymore and in commander it makes tokens for other enemies as well I might as well ditch it. Herd Baloth is pretty monocolor heavy. I have it there so when it enters with Juniper, Baloth gets +1/+1 counter creates the 4/4 token right away and the token gets +1/+1 while Juniper gets 2x +1/+1. Sounds like a good deal but maybe it is too conditional?

Regarding the suggestions. Strix goes into maybeboard as potencial. I love it. Evangel too. Witness is great for returning cards from graveyard so also goes into cards I want. All awesome suggestions.

Re: Instants: The counterspells I use are there simply because it is the ones I already have IRL. And Assert Authority works ok enough with the number of artifacts I have in deck. But I admit the multicolored ones you suggested are better and will eventually swap them for those.

Re: Sorceries: I'm not sure I follow in this one. Lingering Souls give me 4 1/1 tokens with flying (works well with Alela's passive) including the flashback cast for 5 mana and Spectral Procession gives me 3 1/1 tokens with flying for 3 mana which sounds like a good deal with Alela or boosted by the counters. The Visions of Glory sounds risky. It can be either extremely good casted right after Prossh, Skyraider of Kher *f-etch* so I know it makes at least 7 other tokens. But if opponents don't let me build board pressence and I have like 2-3 creatures then the Visions are not getting the value for it's cost. But it's own flashback builds on it's own first cast which can be ridiculous. So I will have to think that one through.


Either way this was really helpful and wonderful brainstorming and I would really really appreciate feedback on the possible ditching of creatures I listed and if I should ditch them. What cards from sideboard I should replace them with if I ditch them?

Thanks.

JANKYARD_DOG on Fork over your dinglehoppers

4 years ago

Shimmer Dragon and Broodstar could prove to be good beaters for you. Also adds some more flying options.

Renowned Weaponsmith, Vedalken Engineer, Foundry Inspector, and Etherium Sculptor are some artifact specific ramp if that's something you're interested in.

Sai, Master Thopterist, Sage of Lat-NamGrinding Station, Kuldotha Forgemaster, Krark-Clan Ironworks, and Trading Post are sac outlets for artifacts that could prove useful.

Hopefully that helps ya out some and fills in for the skipper, I'll drop a +1 for ya too.

Rorolith on Clock of Golem Turbine

5 years ago

I think you may be going overboard on the ramp. Chief Engineer, Etherium Sculptor, Vedalken Engineer, and Springleaf Drum. You could try cutting most of your ramp cards to add control cards like Ensnaring Bridge maybe? Thought Erasure will allow you to dig for the pieces you need while still disrupting your opponent. Fabricate will just outright get you your combo pieces, so it might be worth running at least a couple.

Rorolith on Cursed knowledge pool

5 years ago

You could try taking out a Vedalken Engineer and a Drawn from Dreams since you have Sage of Epityr and you no longer have Darksteel Colossus which makes the ramping for artifacts a little overkill, especially since by the time you have your Karn out you will already have almost all the mana you need to cast Knowledge Pool. Actually you could possibly take out a Grand Architect, since he sometimes gets in the way and the aggro of it is somewhat deterrent if you are trying to lock the board down.

I do like the change you made with Flooded Strand as it makes it so Blood Moon can't effect you if you crack it while Blood Moon is on the stack to fetch a basic. It also give you that shuffle that you might need if you realize that Sage of Epityr did not give you what you wanted. Also just good for a shuffle if you are being mana screwed/flooded.

Sigarda's Aid is a neat descision, as it allows you to flash your lock enchantment out at the end of your opponents turn or at the beginning to stop them from doing anything if you have Knowledge Pool.

Rorolith on Cursed knowledge pool

5 years ago

Hmmm. Maybe try a big artifact creature in there like Blightsteel Colossus. You have LOTS of ramp to cast artifacts with and not a lot of artifacts to cast. You only have 3xBurnished Hart and 1xKnowledge Pool with 3xVedalken Engineer and 3xGrand Architect.

Clash of Wills can be replaced by Condescend as it helps to dig for what you need and does the same thing as Clash of Wills.

Unless you're working on a budget, very good lands in modern for your colours of deck is Flooded Strand and Hallowed Fountain. Have fun with your deck :)

thom-le on Saheeli's Ironworks (KCI) [Primer]

5 years ago

coolguy0723 Thought about it, but in my opinion this card doesn't fit in well. Normally you want to play Saheeli herself on Turn 3 and there are not many equipments in the deck as well to use Dalakos, Crafter of Wonders second ability. And getting some extra mana from Dalakos isn't that efficient too, this deck doesn't depend on it really that much because of Saheeli, the Gifted's abilities. Also Vedalken Engineer has the same effect for just 2 Mana... But thank you for your suggestion, I really appreciate it!

psionictemplar on Rage Extractor

5 years ago

Interesting concept...I do have several concerns regarding the general functioning of the deck. 1. You only have 2 lands that come in to play untapped...I know you technically cheat on mana with the phyrexian mana, but that seems like it would be painful very quick.

  1. Does only having 20 lands let you cast your spells at a reasonable pace?

  2. Are you aware that Spellskite doesn't trigger Rage Extractor.

  3. What are your goals for the deck as far as being consistent and fast?

Cards that I think can help.

  1. Arcum's Astrolabe This will help you not only fix your mana, but it will enable you to run more basic lands which will come in untapped and speed the deck up considerably. A side plus is the obvious card draw.

  2. Talismans or signets: Talisman of Indulgence or Rakdos Signet for example, can speed up your deck and also help fix your mana issues you may have. Not only that, but they work well with Mishra, Artificer Prodigy to speed up the deck, thin your deck, and help you avoid paying life for these spells.

  3. Vedalken Engineer This cheap guy is an all-star when it comes to ramping up artifact decks. Could pay for a lot of different things if you try some of the signets/talismans.

  4. Semblance Anvil This is one I'm not completely sure will help but imprinting an artifact creature could make things interesting, I suppose.

  5. Noxious Revival Fits the theme of the deck and gives you some play against hate cards.

Just some ideas for thought. Hope it helps.

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