Vassal Soul

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Vassal Soul

Creature — Spirit

Flying

acht_deck_manager on

7 years ago

Tuning Notes:

  • Requiem Angel (Out) for Restoration Angel (In). Restoration has flash with a flicker effect. Fits the theme better. Requiem's CMC is higher and the second ability (while possibly useful) is arguably unnecessary
  • Vassal Soul (Out) for Wall of Denial (In). Wall is harder to remove, establishes earlier solid blocking against a commander, and can become a viable guardian with an anthem creature or two on the board
  • Latch Seeker (Out) for Mirror Entity (In). Mirror Entity can be a great win condition in this deck.
  • Judge's Familiar (Out) for Venser, Shaper Savant (In). Venser is a better "counterspell" since it always hits in the form of Remand. With plenty of creatures that bounce permanents/creatures back to hand on ETB, and now that I'm adding Crystal Shard, it's nice to have a repeatable Remand. Not to mention his recent reprint in MM17 makes him an affordable option again
  • Murder of Crows (Out) for Thistledown Liege (In). Test playing shows I have plenty of cards in hand. Anthem creature to win faster / make my creatures beefier seems like a better choice. Also the 3 devotion of Thistledown's not bad
  • Invisible Stalker (Out) for Crystal Shard (In). So much utility in the shard for either bringing my own back to hand or making an opponent pay for overplaying their hand. Can slow up aggro decks from early all-out taps to get creatures on the board
  • Uninvited Geist  Flip (Out) for Mist Raven (In). More bounce on ETB effects on a flying body to fit the theme

Korlus on Blue/White, Evo, Spirit

8 years ago

I did some more digging. Here is a list of all blue/white spirits that Steel of the Godhead could apply to. Vassal Soul doesn't seem worth running, and Swans of Bryn Argoll is mediocre in a deck that can't abuse its ability (e.g. you don't want to turn the enemy's Lightning Bolt into an Ancestral Recall). Godhead of Awe also seems not-useful.

Sovereigns of Lost Alara seems useful, but it would do better to fetch Eldrazi Conscription than the Steel, making it a questionable reason to include the Steel.

Non-spirit UW creatures that are notable include:


I think that you will struggle to find a deck where the majority of creatures want to use the Steel, leaving it as a dead draw and a card that you want to tutor up (off of effects like Tallowisp etc).

Other cards that go into an enchantment theme (but you have to be careful balancing the number of spirits in the deck if you want to use Tallowisp as the main engine) include:

As another note, you may want to consider Honor of the Pure over Favorable Winds - almost all of your creatures are white. You have two "Misses", where the Winds has ten currently. I'm not sure that either has enough synergy to deserve to be in the deck, but Honor of the Pure will serve you better than Favorable Winds.

You currently run 6 auras that are not removal. While not inherently terrible, you will end up with hands clogged with them when you would rather have creatures. If you can, I would try and cut down on some of them and move them to the sideboard. The problem when designing a "toolbox" is to try and solve every problem. It's best to solve most problems, and leave a few one-ofs in the sideboard for those niche cases when you need the other solutions. If your game plan ends up being "Play Geist of Saint Traft, load it with Auras and win", this becomes slightly more excusable (Geist is much harder to kill in response to the aura being played), but it's still a rough spot to be in.

Finally, I would include at least one totem armour in the deck (likely Hyena Umbra), because your Drogskol Captain will always want protecting whenever it is out.


Some other cards to consider:

I am currently considering putting Eidolon into my own deck in place of Stormbound Geist, as I find an early blocker would often be better than the resilience that the Geist offers. Doing this would force me to switch from Favorable Winds to Honor of the Pure, and leave my Dungeon Geists unbuffed. In the new set, we are going to see a new 1 CMC spirit - Topplegeist (link as not yet on Tappedout).


As such, I can see five ways to go with the deck:

At the moment it seems like you are trying to do most of these simultaneously, and not managing to do any of them well.

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