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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Deputy of Acquittals
Creature — Human Wizard
Flash (You may cast this spell any time you could cast an instant.)
When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.
Corrosive_Cat on Ether Steel
2 years ago
Did some playtesting - with the right start this is really strong! Couple of things I'd say, is that Silkbind Faerie really didn't add anything - I'd reckon Somnomancer would likely make a better include, or maybe even Plumes of Peace. While Ethercaste Knight was nice, it wasn't all that impressive - Bant Sureblade might be a better inclusion. A couple of Deputy of Acquittals would be handy, too, and Galina's Knight would make a neat sideboard card. I also reckon you'd benefit from one or two Secluded Steppes.
Neat deck!
dayevidh on Golos, 5 Color Spellslinger
4 years ago
Zada, Hedron Grinder is a major upgrade from Beamsplitter Mage for 2 more mana
Temur Sabertooth is a repeatable Deputy of Acquittals for 2 more mana
I would switch out Neutralize for something more cost-effective (you'll probably never want to discard it). Consider Counterspell or Arcane Denial
Volcanic Geyser is good, Fall of the Titans is better.
Check out Sea Gate Restoration Flip and Praetor's Counsel
Another good thing to keep in mind is that Golos' activated ability does not bode well for spells with (X) in their mana costs, because X will always be 0 because you have to cast it "without paying it's mana cost"
Bababad on Chulane, The Pagemaster (Tempo-Combo)
4 years ago
seems like a solid brew!
only recommendations depending on meta are:
Selfless Squire, really puts the hurt on some swingy/stormy/one shot decks when you can just loop this guy every combat phase. Blightsteel Colossus looking like a goat token
Cloudstone Curio lets you set up extreme value plays and lean into certain interactions
Niambi, Esteemed Speaker as a (mostly) strictly better Deputy of Acquittals feels pretty at home in here. Especially with an Aluren already in here
Joking101 on Chulane iCameo (cEDH Primer)
4 years ago
Amulet of Vigor is a neat tech, but the biggest issue is that Azorius Chancery, (along with the two other bounce lands) are absolutely and entirely unplayable in cEDH. The most important turns in cEDH are the first three, so each and every mana cannot be wasted. Otherwise you will lose the game to a turn three Demonic Consultation+Thassa's Oracle or Food Chain deck. Lands that enter the battlefield tapped must offer an unbelievably powerful effect (such as Boseiju, Who Shelters All), otherwise the mana inefficiency is too significant a cost.
Beyond that, you also want to assess the function of each card outside of the combo in which it is used. Cards that are useless outside of the combo (like Laboratory Maniac or Thassa's Oracle) are not ideal to run. Many decks choose to do so because they need to win, and these are very compact, but if we can avoid it, we will.
The reason I mention this is because Jeskai Barricade and Deputy of Acquittals don't offer any value outside of the combo. In our Cloudstone Curio line, it requires fewer land requirements and fewer creature requirements; Not only that, but it requires cards that we already want to play. It doesn't make sense to play cards specifically for combos, when instead we can play combos that layer into our deck with the cards we already want to be playing.
Hopefully that explanation makes sense.
jaymc1130 on Chulane iCameo (cEDH Primer)
4 years ago
How worthwhile would the Amulet of Vigor combo line be in a Chulane deck in a competitive setting?
The line typically plays as such:
Have Azorius Chancery and Amulet of Vigor in play (or any of the other 2 mana bounce lands), cast a creature like Jeskai Barricade (there are quite a few 2cmc or less creatures that can fulfill this role), draw a card, put a different bounce land into play and return the one already in play, Amulet triggers and untaps the new bounce land, Barricade type creature returns something like Deputy of Acquittals to hand, tap the new bounce land for mana, play the returned creature, repeat loop to draw out the whole deck.
There's some difficulty in assembling the cards needed for the engine to function in my opinion, but I don't play Chulane in competitive settings and never see this concept in any Chulane decks (competitive or otherwise) and was curious if there's a reason why other than it being difficult to assemble the needed Amulet, 2 lands, 2 creatures and Chulane in a timely fashion.
Dfunk85 on The best defence
4 years ago
remove Acidic Slime for Deputy of Acquittals and find room for Whitemane Lion and Umbral Mantle
Gidgetimer on Combo that doesn't work
4 years ago
An example for each from the ones I have gone through. Let me know if my reasoning is still not clear or if you disagree with any of them.
NSI- Cathars' Crusade and Inexorable Tide. Cathars' Crusade gives counters. Inexorable Tide proliferates. They work well together, but don't really interact.
SE- Deputy of Acquittals and Dream Stalker. They have the same effect and that effect does not provide any unusual advantage with multiples. I guess this is a subreason of NSI, but I have seen it often enough that it feels like it might be something to take note of as a way people are misusing the combo syntax. Just making a list of cards that have the same or similar effects.
MI- Korozda Guildmage and Neheb, the Eternal and Tree of Perdition. This code would be used exclusively for "combos" with three or more pieces. Korozda Guildmage and Tree of Perdition have a synergistic interaction. Neheb, the Eternal and Tree of Perdition have a synergistic interaction. The three cards together do not have a further interaction than the two separate two card interactions.
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