Deputy of Acquittals

Deputy of Acquittals

Creature — Human Wizard

Flash (You may cast this spell any time you could cast an instant.)

When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.

Latest Decks as Commander

Deputy of Acquittals Discussion

piejdav on Golos, 5 Color Spellslinger

7 months ago

Zada, Hedron Grinder is a major upgrade from Beamsplitter Mage for 2 more mana

Temur Sabertooth is a repeatable Deputy of Acquittals for 2 more mana

I would switch out Neutralize for something more cost-effective (you'll probably never want to discard it). Consider Counterspell or Arcane Denial

Volcanic Geyser is good, Fall of the Titans is better.

Check out Sea Gate Restoration  Flip and Praetor's Counsel

Another good thing to keep in mind is that Golos' activated ability does not bode well for spells with (X) in their mana costs, because X will always be 0 because you have to cast it "without paying it's mana cost"

Bababad on Chulane, The Pagemaster (Tempo-Combo)

10 months ago

seems like a solid brew!

only recommendations depending on meta are:

Selfless Squire, really puts the hurt on some swingy/stormy/one shot decks when you can just loop this guy every combat phase. Blightsteel Colossus looking like a goat token

Cloudstone Curio lets you set up extreme value plays and lean into certain interactions

Niambi, Esteemed Speaker as a (mostly) strictly better Deputy of Acquittals feels pretty at home in here. Especially with an Aluren already in here

Joking101 on Chulane iCameo (cEDH Primer)

1 year ago

@jaymc1130.

Amulet of Vigor is a neat tech, but the biggest issue is that Azorius Chancery, (along with the two other bounce lands) are absolutely and entirely unplayable in cEDH. The most important turns in cEDH are the first three, so each and every mana cannot be wasted. Otherwise you will lose the game to a turn three Demonic Consultation+Thassa's Oracle or Food Chain deck. Lands that enter the battlefield tapped must offer an unbelievably powerful effect (such as Boseiju, Who Shelters All), otherwise the mana inefficiency is too significant a cost.

Beyond that, you also want to assess the function of each card outside of the combo in which it is used. Cards that are useless outside of the combo (like Laboratory Maniac or Thassa's Oracle) are not ideal to run. Many decks choose to do so because they need to win, and these are very compact, but if we can avoid it, we will.

The reason I mention this is because Jeskai Barricade and Deputy of Acquittals don't offer any value outside of the combo. In our Cloudstone Curio line, it requires fewer land requirements and fewer creature requirements; Not only that, but it requires cards that we already want to play. It doesn't make sense to play cards specifically for combos, when instead we can play combos that layer into our deck with the cards we already want to be playing.

Hopefully that explanation makes sense.

jaymc1130 on Chulane iCameo (cEDH Primer)

1 year ago

How worthwhile would the Amulet of Vigor combo line be in a Chulane deck in a competitive setting?

The line typically plays as such:

Have Azorius Chancery and Amulet of Vigor in play (or any of the other 2 mana bounce lands), cast a creature like Jeskai Barricade (there are quite a few 2cmc or less creatures that can fulfill this role), draw a card, put a different bounce land into play and return the one already in play, Amulet triggers and untaps the new bounce land, Barricade type creature returns something like Deputy of Acquittals to hand, tap the new bounce land for mana, play the returned creature, repeat loop to draw out the whole deck.

There's some difficulty in assembling the cards needed for the engine to function in my opinion, but I don't play Chulane in competitive settings and never see this concept in any Chulane decks (competitive or otherwise) and was curious if there's a reason why other than it being difficult to assemble the needed Amulet, 2 lands, 2 creatures and Chulane in a timely fashion.

Gidgetimer on Combo that doesn't work

1 year ago

An example for each from the ones I have gone through. Let me know if my reasoning is still not clear or if you disagree with any of them.

NSI- Cathars' Crusade and Inexorable Tide. Cathars' Crusade gives counters. Inexorable Tide proliferates. They work well together, but don't really interact.

SE- Deputy of Acquittals and Dream Stalker. They have the same effect and that effect does not provide any unusual advantage with multiples. I guess this is a subreason of NSI, but I have seen it often enough that it feels like it might be something to take note of as a way people are misusing the combo syntax. Just making a list of cards that have the same or similar effects.

MI- Korozda Guildmage and Neheb, the Eternal and Tree of Perdition. This code would be used exclusively for "combos" with three or more pieces. Korozda Guildmage and Tree of Perdition have a synergistic interaction. Neheb, the Eternal and Tree of Perdition have a synergistic interaction. The three cards together do not have a further interaction than the two separate two card interactions.

LoneCrusader399 on Azorius Monument

1 year ago

Barbarian_Sun_Pope: I think the issue with all of the cards you suggested is that they are either too situational or lacking a bit in power level. Charming Prince outshines Deputy of Acquittals , Aviary Mechanic & Faerie Impostor . Return to the Ranks doesn't get enough of my creatures back and Brought Back & Eerie Interlude can be hard to setup properly. Selfless Spirit does a better job at protecting my board against the most strategies overall. I still appreciate the time you took to give feedback though!

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