Scryb Sprites

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Scryb Sprites

Creature — Faerie

Flying

Grimgrinner on Toski's Happy Tree Friends

3 years ago

Optional upgrades!! - I will only recommend cards that stay on the theme of small creatures getting big or overwhelming. If you want a Toski deck full of big threats, look at another build.

- Hall of Triumph pretty solid honestly. I just had trouble finding the deck slot for it. Run it if you like!

- Birds of Paradise - sure it's a worse Scryb Sprites in this deck but its also another Scryb Sprites and ramps so eh?

- Hope of Ghirapur better than scryb sprites and comes in for free off our Helm of Awakening but doesn't benefit from our green buff spells. Also that ability will probably draw some ire when people can't cast their turn 2 Arcane Signet or Rampant Growth or whatever.

- Skullclamp ill let you figure this one out

- Commander's Plate Toski get big and protection from 4 colors. What's not to like?

- Bow of Nylea The static deathtouch alone is worth the CMC. $6+ though, not as budget friendly. If you played during theros though, you probably opened about 3-4 of these and they're sitting in chaff boxes.

- Exploration I mean, yeah. look at it.

- Azusa, Lost but Seeking Its pretty good. Hard to drop the lands consistently. Make sure you got the draw to fuel her and something to spend all that mana on. She's better in landfall decks, really, and our only landfall in here is Scute Swarm .

- Heroic Intervention great for board wipes or combat tricks. Not so smug with your 1-mana Blasphemous Act eh?

kingofcramers on Aggro Bouncehouse

3 years ago

Nice deck! I love horned kavu.

I really wouldn't play Scryb Sprites though. I'd play some other good beater from stompy (River Boa, Nest Invader or Young Wolf for the bounce synergy, even Vault Skirge as just a strict upgrade (it's nasty with reckless charge and rancor). Other than that, love the deck

Tyrant-Thanatos on Unpopular Opinion: The keyword reach …

4 years ago

As ClockworkSwordfish succinctly pointed out imo, keywords are not created equally. Your example of Tree Monkey vs Scryb Sprites isn't indicative of Reach needing a buff, it's indicative of Tree Monkey needing a buff. Double strike is better than First strike, Hexproof is (generally) better than Shroud, Indestructible is better than Regenerate, etc etc. Keywords aren't, don't need to be, and honestly shouldn't be, all equal. They are various tools to be used in card design and balance. Cards like Ezuri's Archers or Wall of Vines are far more comparable to Scryb Sprites than Tree Monkey is.

Bad cards exist, for sure, but that doesn't mean that the abilities on them are inherently bad.

StopShot on Unpopular Opinion: The keyword reach …

4 years ago

I don't play green. I don't think green needs more/less support against flying creatures. I'm making this objectively on the fact that Flying is just cooler than Reach. There's no reason why you'd ever pick Tree Monkey over Scryb Sprites , (unless you really like monkeys or you're running Hurricane - you're going to pick the Sprites.)

My point is Reach should just do something a little more so that it's not a strictly worse ability than Flying. Like imagine if Wizards introduced the new keyword "Lifeblock" that works just like Lifelink, but only gains life when blocking, or "Focus" that works just like Prowess but the creature only gets +1/+1 when sorceries are cast.

I get Reach serves an important role to green and helps with balance purposes, and I don't think Green should have Flying either. I'm just arguing that Reach is boring. Lifeblock and Focus could also be used for balance purposes where Lifelink and Prowess might be game warping, but no one would want these abilities even if they would improve the MTG gameplay experience.

Reach should do something more to distinguish itself as desirable compared to Flying without either keyword being objectively better than the other. Like Reach could be: "This creature can block creatures with flying and can block an additional creature." or "This creature can block creatures with flying and can't be blocked by creatures with flying." or "This creature can block creatures with flying and deals damage to creatures equal to its toughness." It doesn't have to be these examples either just make it more flashy.

Reach should have a creative upgrade even if the improvement does little to change gameplay. It's like as they say with the color green; reach is not a creative keyword~ ♪ ♫

multimedia on

4 years ago

Hey, you're welcome. You're definitely on the right track. You were smart to change the strategy into playing more little creatures instead of big creatures. I think you can even expand on this further. You still want some big creatures, but little creatures with Radha are what you need to generate enough mana to cast big creatures and power mana sinks.

Another direction to consider that gets some inspiration from Edric, Spymaster of Trest decks. These decks play all little creatures who have evasion. Obviously not playing blue, but green has quite a few budget one/two drop creatures that could fit. Red has many budget one/two drops that have haste, but I think green because of the amount of Forests should be the priority for one/two drops.

Apprentice is interesting because it can be repeatable and the Thopter is created at combat before creatures attack. The Thopter can attack and with Radha on the battlefield it's a free one mana. More evasion would be good with Ohran Frostfang and/or Keeper of the Fables . These five drops can be excellent draw engines with evasive creatures, mimicking Edric.

I like these five drops with Vivien, Champion of the Wilds who can give them flash letting you cast them in combat after you have made mana with attacking creatures. Flash is especially good with Frostfang because he also gives your creatures deathtouch. Flash is also very good with Temur Sabertooth and End-Raze Forerunners as a possible repeatable +2/+2 and trample for your creatures. Forerunners is also a 7/7 with haste and trample.


A difficult part of building budget decks in Commander is choosing which of the best expensive price cards to include because you can't include them all and you have done well at including the better ones. Obviously for your deck Aggravated Assault and Stomping Ground are the two expensive price cards to auto include, but after that there's a lot of choices. I didn't see when I first looked that Genesis Hydra is already here. Because of the budget it's a good alternative for Genesis Wave especially because of Temur Sabertooth. In fact it's the best budget way to here to have potential access to enchantments. These two also make Duskwatch Recruiter  Flip quite good because as a mana sink it can find either one which then lets you potentially find Assault with Hydra.

Growing Rites of Itlimoc is a good card, but I think the $9+ could be better used. Rites gives you more sources of mana, but you don't really need other sources of mana especially when it's the third most expensive price card in the deck. Gamble for instance can tutor for Assault and I think that's something that can help your deck more than other mana sources.

multimedia on Edric EDH

5 years ago

Hey, saw your forum topic asking for help.

Consider expanding on the strategy of little creatures with evasion especially flying and adding extra turn spells? All my card suggestions will be budget ($5 or less each).

Cards to consider adding:

Can add all these cards for about $30.


Cards to consider cutting:

  • 4x Island
  • 3x Forest
  • Archetype of Imagination
  • Jhessian Infiltrator
  • Skyrider Patrol
  • Terastodon
  • Tishana, Voice of Thunder
  • Counsel of the Soratami
  • Concentrate
  • Desert Twister
  • Divination
  • Explosive Vegetation
  • Harmonize
  • Spellbook
  • Venser's Journal
  • Curiosity
  • Curious Obsession
  • Curse of Verbosity
  • Gaea's Anthem
  • Kodama's Reach

40 lands is a lot of lands when playing so many one drops. Most of these possible cuts are draw spells. These spells are fine, but I don't think you need all of them because you have Edric. They can be replaced with more low CMC creatures to make Edric better. I also think extra turn spells give you more than these draw spells as well as other high CMC cards. Having an extra turn to attack thus draw again is very good with the strategy of attacking and drawing with Edric.

Good luck with your deck.

Snap157 on Need a new fun/cheap commander …

5 years ago

Personally I would build Edric, Spymaster of Trest. Sure, you can take it the expensive Temporal Manipulation-esque route, but also just drawing massive amounts of value with your Scryb Sprites and Cloud of Faeries can be a blast.

oliveoilonyaasscureshemorrhoid on A Song of Turns and Dongers (cEDH)

6 years ago

Gaea's Skyfolk v Scryb Sprites/Spire Tracer/Treetop Scout? Burgeoning v Exploration? I consider it much faster, even if it's removal bait. Elvish Spirit Guide v Mana Crypt or something similar? This deck seems very color demanding.

Hope this helps

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