Thunderous Snapper

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Thunderous Snapper

Creature — Turtle Hydra

Whenever you cast a spell with converted mana cost 5 or greater, draw a card.

KongMing on Imoti Cascade V3

10 months ago

Thanks for calling on me! I'll give you a little pile of recommendations here, take in mind your pod, budget, and playstyle as you consider these.

On finishing out the game at Haste speed, Concordant Crossroads is a reliable way to do that in Green. The downside is you might Cascade into it and give your opponents Haste and make it targetable before you've reached critical mass. Crashing Drawbridge is a more one-sided creature version of this - nice Haste enabler but has some definite downsides, it's very vulnerable to removal being an Artifact Creature, and it has summoning sickness itself.

Brinelin, the Moon Kraken could be useful for removing problematic blockers or combo pieces, to clear the way for you to get more damage in sooner. Repeatible removal like this can also be very demoralizing for opponents.

Also, this deck might have a use for the spell Time Stop, to end a problematic opponent's turn on their upkeep while ramping or generating a body that you can swing with on your next turn. Pretty good deal.

Have you thought about adding Krosan Drover for ramp? It would reduce the value of ~14 cards. There's also Thryx, the Sudden Storm. Might even want to consider Zendikar Resurgent for ramp and card replacement. Thunderous Snapper and Up the Beanstalk also give great card replacement, especially if you Cascade into a MC>4 spell.

Thunderfoot Baloth will allow you to finish out the game faster with its Trample and +2/+2 anthem effects. Craterhoof Behemoth is another example of this. In this deck, Shark Typhoon will generate big evasive bodies that can rack up damage fast.

Once you get some Cascade online, the card Selective Memory could be used to thin your deck of the nonland cards you don't need, so your Cascades are always hitting big stuff (or whatever you need in that game at that moment.)

A huge gas piece you are missing here is Scroll Rack. You can use this card to literally stack your deck with the cards you want to Cascade into, in order. So if you're going to cast an 8-drop from hand, use Scroll Rack to put your 7- and 6-drops down in that order, get two free and predictable casts.

Speaking of explosive Cascades, have you considered Jadzi, Oracle of Arcavios  Flip? She and Imoti could have some pretty devastating chains. If you ignore all my other suggestions and add only one card, make it Scroll Rack - if you add a second, make it Jadzi.

seshiro_of_the_orochi on Monsters Inc

4 years ago

I'll assume your commander is meant to be Imoti, Celebrant of Bounty . You can write CMDR behind your commander in the card list on the edit page to have it show up as your commander.

The deck itself looks very cool. Maybe consider Goreclaw, Terror of Qal Sisma to cast your big spells for cheaper. Koma, the Cosmos Serpent is a grwat fatty to cheat out. Without lioking through your creature suit one by one, I can imagine Wild Pair to be quite useful. Thunderous Snapper is another great card here.

Pikobyte on

4 years ago

Nice list to start with. You should consider cards that reduce their cost like Ghalta, Primal Hunger , Dig Through Time , Treasure Cruise or Primeval Protector . Playing a Ghalta for just 2 and still getting a 12 mana cascade trigger is just nuts. The Great Henge is like super good for that reason, it also draws you cards and ramps. Omniscience does really well in Imoti and Aetherflux Reservoir can easily get you 150+ life a turn because of its special interaction with cascade. Also some additional card draw like Thunderous Snapper has proven to be awesome. My Imoti can easily draw and play like 50-70 cards a turn and put 25 lands into play in one turn, with a few changes yours could really get to the next level :-)

Pikobyte on Imoti, Celebrant of Bounty

4 years ago

Well, didn’t do really much so far. I can highly recommend Kodama of the East Tree , he allows you to put a land into play whenever you play another land or any permanent enters the battlefield under your control.

Also Aetherflux Reservoir really can give you a ton of life and is a strong wincon.

Constant card draw like Thunderous Snapper , Tatyova, Benthic Druid and similar cards do well with providing a steady stream of cards.

The Great Henge does everything you want: it gives you a 9 mana cascade trigger for cheap, gives you mana and life and also draws you cards.

Those are just a few that really do well in my list. Feel free to take a look, I’m sure you can find some new toys there

crvo on Flashbang Control

4 years ago

I had Nylea, Keen-Eyed turn on today. My battlefield included 2x The First Iroan Games, Calix, Destiny's Hand, a Setessan Champion. Together with Nylea herself, that made 5. I got to attack for lethal when she powered on.

Also, I didn't see any copies of Containment Priest that game, but I played two Flicker of Fates through that game. One played as a combat trick where I blinked my The First Iroan Games to make an extra blocker and buff my Setessan Champion to block profitably, and the other to reset a Banishing Light after I drew a different piece of removal to take care of the card initially banished. I think I let out a Thunderous Snapper to be Giant Killered. I can't remember what I switched the Banishing Light to. But two good plays without Containment Priest...that was a nice surprise. Also notable that it was most useful blinking enchantments in that scenario.

Yotian_Soldier on 75% Simic Hydra Tribal

5 years ago

27 Oct 2019

Updates with new ELD cards:

The Great Henge > Everflowing Chalice A new all star from ELD! It provides ramp, life gain, card draw and puts a +1/+1 counter on our creatures entering the battlefield. Also this will be cost most of the time if not all of the time. Everflowing Chalice provides only even if the counters were increased.

Steelbane Hydra > Bane of Progress This to prevent destroying both our enchantments and artifacts as collateral damage from the Bane of Progress. Pinpoint precision provides also an avenue for politics. Also it's a turtle hydra!

Also speaking of turtle hydra Thunderous Snapper did not made the cut as Kiora, Behemoth Beckoner is much better in all aspect.

Once and Future > Fuel for the Cause Added recursion which our deck lacks.

Murkfiend Liege > Curse of Bounty Boost our creatures and negates the symmetrical effect of the curse.

Streamlined the mana base:

Simic Growth Chamber > Lumbering Falls

Gemstone Mine > Temple of the False God

Myriad Landscape > Simic Guildgate

lagotripha on Island Crash

5 years ago

Turtles can put up a pretty scary threat when you run Twisted Image / Inside Out / Invert / Invent as a beatdown shell. Ramp into big turtles works - Thunderous Snapper does offer a payoff for it.