You See a Guard Approach

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

You See a Guard Approach

Instant

Choose one —

  • Distract the Guard — Tap target creature.
  • Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

jonjonhholt on The Library (4c Pauper Domain, Original Brew)

5 months ago

This deck is super fun! I love the domain cards paired with all the great ____cycling cards we have now. I agree that Magic Damper and You See a Guard Approach stand out as potential flex spots, though i also think a copy or two of Wandering Stream could move to the sideboard as while they absolutely rip vs aggro, they are underwhelming against a control or combo deck. If youre already running all the lotr 1-mana landcyclers, a playset of Exhumefoil allows you to get off to some crazy fast starts. Love the deck!

Breakaway on Ultra Budget Mono-Blue Spirits

1 year ago

Hi nuperokaso,

Thank you for the recommendations!

I like Hidden Strings as it super-charges everything that your cards want to do: it "ramps" by untapping lands, gives "vigilance" by allowing you to both attack and stay on defense. This creates additional creature synergies as you it untaps creatures for Shacklegeist or lands to draw with Spectral Sailor. It also lets you cast more spells while untapping lands so that you can counter things on your opponent's turn.

I sometimes use You See a Guard Approach to tap down a big attacker and save myself from a beating or to get a problematic blocker out of the way so that Combat Research or Hidden Strings can do their thing. I agree that Shore Up is better, but I like the flexibility of You See a Guard Approach.

nuperokaso on Ultra Budget Mono-Blue Spirits

1 year ago
  • Remove Hidden Strings. It offers nothing for you except the possibility to tap 2 creatures as a sorcery. Cipher is irrelevant after that. Play Nebelgast Herald or Dreamshackle Geist instead. Both offer possibility to get rid of unwanted creatures while adding pressure on the table. With 16 lords, you want to add creatures.
  • Shore Up is better than You See a Guard Approach. You already play Rattlechains. As such, you want something more than yet another hexproof. Shore Up adds a little stats and untaps the creature, giving you a chance to kill a creature in combat.
  • I would maybe add 1 Island.
  • 1 random Counterspell or Spell Pierce could make a way into the deck. In low numbers, it's hard to play around them.

Blackgate on Witches Get Stitches

4 years ago

Cool deck! I also struggled with turn 3 when building with Poppet Stitcher  Flip and Sedgemoor Witch in this style of spell-slinger deck.

A high value 1 drop with a mana-sink ability like Ascendant Spirit could be a good creature early game as it gives you board presence and is a way to use mana efficiently without having to go through your instant/sorcery arsenal in your hand. It acting as a magnet for removal due to its upside means there is once less piece of removal for your opponent to target the Stitcher and the Witch.

Delver of Secrets  Flip is another possibility to play test as well.

If you are trying to avoid adding more creatures in the deck, perhaps a way to protect the Stitcher and the Witch will help- you can get the Stitcher or the Witch on turn 4 with room to protect them with a card like You See a Guard Approach.