Ruthless Instincts

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ruthless Instincts

Instant

Choose one —

  • Target nonattacking creature gains reach and deathtouch until end of turn. Untap it.
  • Target attacking creature gets +2/+2 and gains trample until end of turn.

raefgall on Selvala's Chargers

6 years ago

Overall breakdown:

The first thing that stands out is that the ratios for this deck lean very heavily towards single use, non-repeatable effects. There should probably be a bit more land (I'd aim for at least 36 or so), and a few of the cheap fetch lands would go a long way. While you have some token generators, some additional creatures would probably help as well. Think of it this way: late in the game with no cards in hand, how big of an impact will the card have? If you can include a card with more than one use, the chances go up.

TL;DR I would cut some of the limited focus instants and sorceries for some additional land and some creatures/artifacts that still move towards your theme.

Some Suggestions on what to add:

Land: Bant Panorama, Krosan Verge, Naya Panorama, Evolving Wilds, Myriad Landscape, Terramorphic Expanse (6)

Creatures: Acidic Slime, Reclamation Sage, Karametra, God of Harvests, Dauntless Escort, Loxodon Hierarch (5)

Instant: Beast Within, Blunt the Assault, Selesnya Charm, Sylvan Reclamation (4)

Enchantment: Beastmaster Ascension, Song of the Dryads (2)

Artifact: Selesnya Signet, Selesnya Cluestone, Spear of Heliod (3)

My suggestions on what to remove:

Sorcery: Deconstruct, Dosan's Oldest Chant, Journey of Discovery, Overwhelm, Rampant Growth, Revive, Stomp and Howl (7)

Instant: Nourish, Predator's Strike, Restrain, Ruthless Instincts, Soothing Balm, Titanic Growth, Wax/Wane (7)

Land: 1 Forest, 1 Plains (2)

Enchantment: Arrest, Cho-Manno's Blessing, Street Savvy (2)

Creatures: Vine Trellis, Viridian Emissary (2)

Illusificate on

6 years ago

WillowtheCouncil I like Ruthless Instincts because it's versatile and can be used to basically eat a big creature or can get the 3 damage instead of 1 off so I can double proliferate. How I see it is as a 3 mana card thats me either (the versatility is worth a lot to me), Will put in Throne of Geth instead of Thrummingbird, I might put in Vapor Snag and if I do, I think I'd mostly use it to thrust away creatures so I can set off a double proliferate win. Though, since life doesn't matter for me, I'd put in a cheaper version that doesn't take 1 life. Thanks for taking a look, and thank you for the suggestions.

WillowtheCouncil on

6 years ago

First let me say, I LOVE the idea of this deck. It's great, it's charming. Obv, turn 4 and 5 win is difficult to win with in a competitive meta, but a 6 dollar deck? That's just beautiful.

Throne of Geth is about 15 cents per, and it's essentially "2 mana, proliferate". You can also sac a plague myr to it for the proliferation. You don't have any removal once something's down, so maybe 2x Vapor Snag, which is about 80 cents, going down one Fuel for the Cause and one Ruthless Instincts?

Actually, Aim High I think accomplishes really most of what you want from Ruthless Instincts for one less mana, and is a few cents cheaper. Gift of Strength can also work.

And if you use Ruthless more for the trample, then use Predator's Strike instead.

bloodwyrm on Gruul Menace

8 years ago

Hellrider could do some work if you're just swinging with as many dudes as possible. Another good one would be Champion of Lambholt who can get scary really fast but might be slightly over-budget.

Ruthless Instincts could also add some utility if you're dealing with flyers often.

WhiteWolf4321 on Gruul Arrow Stormraiders

8 years ago

Changed around a bunch of stuff in the deck today, balancing it out. Took out some of the theme archer creatures - that though cool - just slowed the deck down too much Archers of Qarsi and Sagu Archer

Added a handful of 3 cost creatures/spells to even out the mana curve and power ramp. Tuskguard Captain , Scab-Clan Berserker , Roar of Challenge and Ruthless Instincts

Argy on Elven Onslaught

8 years ago

Elvish Visionary seems out of place in the Sideboard.

Something like Ruthless Instincts or Windstorm might be better.

Argy on Battle at Seagate - Allies

8 years ago

I love the title of this deck.

For Sideboarding, know the cards/decks this deck is weak against and put cards in that will answer those.

I would never Side lands in, but that might just be me.

Plummet could be useful but Windstorm or Ruthless Instincts could also be useful, depending on the decks in your meta.

Immolating Glare and Celestial Flare can be useful Sideboard cards. The Flare can deal with Hexproof and Indestructible Creatures.

Reclaim, Silkwrap, Stasis Snare, and Quarantine Field are all worth considering.

Silkwrap flat out kills Hangarback Walker.

A Sideboard changes based on the decks your local Opponents are playing. It will need to be constantly tested and re-adjusted.

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