Realm-Cloaked Giant

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Realm-Cloaked Giant

Creature — Giant

Vigilance

(You may cast this creature from exile if you sent this card on an adventure.)


Cast Off

Sorcery — Adventure

Destroy all non-Giant Creatures.

(Then send this card on an Adventure in exile. You may cast the creature portion from exile.)


(You may cast Cast Off for from anywhere that you have the permission and capability to cast this, then exile this on an adventure instead of putting this into your graveyard. When you have not chosen to cast Cast Off, this card is treated only as Realm-Cloaked Giant in whatever zone this is in.)

(When not exiled on an adventure, Adventure cards function identically to modal double faced cards when regarding to the interactions of cards that look at them or attempt to cast them.)

GrimlockVIII on Ruhan, Round Two...FIGHT!

2 years ago

I was gonna say that the inclusion of Realm-Cloaked Giant is a spicy board-wipe piece got dayum

Apollo_Paladin on Naya Adventures

2 years ago

Heyo, you have some decent synergy going here for someone claiming to have no idea haha +1

Mondrak, Glory Dominus could be an interesting fit here with all of your token generation adventure options you're already running. He's also got the capacity to sacrifice them and survive your own Realm-Cloaked Giant boardwipe.

I would personally drop Lucky Clover down from a 4x to a 3x (you already have 4 Innkeepers for draw, and more than 1 Clover in play isn't generally that desirable - you just need enough copies to ensure you reliably get 1 most games, which I think 3 copies plus your existing cheap synergy draw can accomplish.

Also, this is purely opinion, but with your mana curve I think dropping 1 land down to 22 could be done. You have 3 Questing druids and 4 Showdown of the Skalds for library advantage, and reducing the frequency of hitting multiple lands with each of these would increase your overall efficiency.

Both of these drops would make room for a couple copies of Mondrak (or something else) should you want to give other options a try in this deck.

Hope some of this helps, and nice job on the build either way. Feel free to add me on Arena if you ever want to test decks or discuss builds (Add: Apollo_Paladin#83413)

Cheers!

SufferFromEDHD on Ruhan, Round Two...FIGHT!

2 years ago

This is a really solid build of an overlooked commander.

Clout of the Dominus is worth a spot.

Obsidian Battle-Axe you have a few other warriors in the main deck that would benefit from this. Could go wider and add Anger. Or both?

Negate could be upgraded to Dovin's Veto.

Divine Reckoning quality removal for this strategy.

Realm-Cloaked Giant is awesome tech! Maybe Cyclone Summoner since they are very similar.

Calamity Bearer something to think about. Narrow but definitely interesting.

Epicurus on We're gonna have a GIANT party! RGWU Giant Tribal

3 years ago

Love it!

Having trouble trying to think of suggestions, but one thing does come to mind. I don't see any board wipes besides Realm-Cloaked Giant. They might be useful for the early game when opponents could be going wide while you build the resources to start dropping biggies.

All the classics like Wrath of God and such would factor in here. But also Earthquake, Starstorm and the like would be better late game when you have your giants on the board, because you can control the amount of damage dealt to everything. For that matter, spells like Anger of the Gods might be handy both early and late.

Hope that's helpful at all. Cheers!

zretrareo27 on RW EDH Brion Stoutarm 2022

3 years ago

Made quite a lot of changes recently, ordering some better tempo cards as well. Added more mana rocks for tempo and removed some of the recursion as I don't seem to get to my big creatures fast enough to use it. Added more board wipes that work in my favor Realm-Cloaked Giant adventure saves my commander and Calamity Bearer and Realm-Cloaked Giant, and Solar Blaze saves Calamity Bearer, Capashen Unicorn, Hofri Ghostforge, Magus of the Disk, and Stinkdrinker Daredevil. False Prophet and Planar Collapse limit the amount of tiny creatures on the field.

Jabberjaw46 on Oloro

4 years ago

Authority of the Consuls slows opponents and helps your lifegain strategy

Fumigate is a good wipe for life gain, I would replace your Realm-Cloaked Giant

Witch of the Moors

Serra Ascendant

Karlov of the Ghost Council

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