Myr Battlesphere

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Myr Battlesphere

Artifact Creature — Myr Construct

When this enters, create four 1/1 colourless Myr artifact creature tokens.

Whenever this attacks, you may tap X untapped Myr you control. If you do, this gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.

Andramalech on Westvale Atlas

1 month ago

I appreciate that bit of feedback, truly legendofa. It's for thoughts like that, that I have considered something like Chalice of the Void. If I do, I wonder it's applicability here and inclusion number. Also, thank you for your kind words and don't discredit your recommendation. Myr Battlesphere also serves as fodder for Ugin's Labyrinth, henceforth referred to as "Eugene's Maze".

legendofa on Westvale Atlas

1 month ago

My first thought is whether this deck could support Myr Battlesphere, probably in the sideboard. It's a high-cost card that kind of messes with the deck's mana curve, but it provides immediate Abbey fodder, as well as a secondary attacker in case of Blood Moon and friends. There's a lot of incremental growth here, but unless I'm missing something, Affinity's Engineered Explosives or Energy's Wrath of the Skies could undo several turns of growth, and it doesn't feel especially quick to recover.

But that's just a minor point, and if I'm overlooking something, please let me know. This is a very clean deck based on an underappreciated card, and it's clear you put a lot of good work into it.

Venum on Salsa Roja [Primer]

4 months ago

What are your thoughts on Sneak Attack for bringing big creatures on the field with ETB and then doubling(or more) with delina ?

I either use it for ramp with Rapacious Dragon or even Goldspan Dragon

Or it could be a token generator with Siege-Gang Commander or Myr Battlesphere mixed with Impact Tremorsfoil does a LOT of damage.

As for the commander protection, i really like Trailblazer's Boots, pretty much making it unblockable and therefor, protecting it. Or even better, Whispersilk Cloak.

Let me know what you think !

wallisface on

11 months ago

Yeah Sliverguy420 is entirely correct. Myr Battlespheres ability is a trigger that only happens once when it attacks. You can’t stack up damage to create your infinite combo at all here.

Flarhoon13 on Breya's House of Mirrors

1 year ago

May 3, 2024 I started a new quest. Having built 52 decks, I endeavoured to play them all, in roughly the same order as I created them.

June 14

Breya's House of Mirrors won. 14-11. Won a long game via Scrap Mastery. Really, though, it was Shorikai, Genesis Engine's card advantage and graveyard stocking. Sharuum the Hegemon reanimated Filigree Angel. Used Fabricatefoil to find Ashnod's Altar, Oswald Fiddlebender got Nim Deathmantle. and Sphinx Summoner had gotten a Myr Battlesphere all the way back on turn four .560 Combo kill 5

benstranger on Preston: Blink and You’ll Miss It

1 year ago

This is a very good deck, I know because I also have a Preston deck, also titled Blink And You'll Miss It. Another good card draw blinky piece is Circuit Mender, as well as Combat Thresher. Sun Titan is also good recursion in a low cmc deck. I would also recommend Stonehorn Dignitary and Myr Battlesphere for disrupting game plans and another win con. Looks good though!

Profet93 on Mono Black Affinity

1 year ago

SufferFromEDHD +1

Such high praise with a funny joke from you? You're too kind!

We live and we learn, all experiences to help us grow.

Skullclamp - Draw?

Genesis Chamber - Token production?

Whats the wincon, or is it too premature to ask? Speaking of wincons, I'm gonna throw some combos at you and see which if any stick.

Add Ashnod's Altar to the below combos...

Reassembling Skeleton + Pitiless Plunderer

Scrap Trawler + Sculpting Steel + Foundry Inspector

Wurmcoil Engine + Nim Deathmantle

Myr Battlesphere + Nim Deathmantle

Imotekh the Stormlord + Scrap Trawler + Myr Retriever

Imotekh the Stormlord + Nim Deathmantle

Imotekh the Stormlord + Junk Diver + Myr Retriever

And of course..... Grave Titan + Nim Deathmantle - This one is least likely given you are artifact central and zombies don't fit into that, but worth mentioning just in case.

A lot of the combo cards are synergistic with your deck so even if you choose not to combo with them, they can potentially still be of assistance.

Nicolbolas1990 on Commander think tank

1 year ago

My default commander is muldratha and inturn I've collected tons of graveyard/etb/recursion effects to compliment. From Time Sieve with several enablers Pentavus Myr Battlesphere Thopter Assembly Encroaching Mycosynth & Unctus, Grand Metatect, Horseshoe Crab, Paradise Mantle, Viridian Longbow but I'd include combos like gitrog and Dakmor Salvage because they enable strong combos and can work in combination with other peices like Crystal Vein or Dryad Arbor . Slime foot was also one of my original homebrew ing commander's finding a handful of cheeky combos that allowed him to swing well above his projected power level as well being a utility peice for mid and drawn out games. Plus has become a wincon on its own on occasion. Beledros is listed mainly cause of his ability would just make him a automatic solid choice.

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