Katilda, Dawnhart Prime
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Katilda, Dawnhart Prime

Legendary Creature — Human Warlock

Protection from Werewolves ((Remember the acronym debt.) This can't be damaged, enchanted, equipped, blocked or targeted by Werewolves. Werewolves attached to this immediately fall off.)

HUman creatures you control have ": Add one mana of any of this creature's colours."

, : Put a +1/+1 counter on each creature you control.

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Voodoo_Gremlin on Human Commander Test

8 months ago

You may want to add some creature-based ramp. Noble Hierarch and Avacyn's Pilgrim do a good Llanowar Elves impression. Katilda, Dawnhart Prime lets all your creatures tap for mana, the final ability works with your current game plan and protection from werewolves is niche but can come up.

Ruinous Intrusion serves a purpose. The +1/+1 counters are relevant to your strategy and it's too damn expensive. Naturalize isn't flashy but it does what you want at half the cmc. If you want to exile two artifacts or enchantments at 4 cmc then go with Return to Dust.

For the two mana dorks I'd take out Wyrm's Crossing Patrol and Dragon Sniper.

For Katilda, Dawnhart Prime I'd take out Odric, Master Tactician. I've played him in the past and the juice of his ability is not worth the squeeze.

UltimateRoxas40 on Bipedal Beastmode (Éowyn Human Tribal)

2 years ago

Fun looking deck! If I hadn't already built a Humans deck, I'd probably have used Eowyn as a commander, but I ended up using Katilda, Dawnhart Prime as my commander.

Two Humans I use in my deck that might be handy here are Coppercoat Vanguard, who gives us some extra protection to all your Humans, and Moon-Blessed Cleric, who can tutor up an Enchantment to the top of your deck. Great to grab either card draw like Rhystic Study or a booster like Cathars' Crusade.

Simerix on Mr Sandman, Man Me a Sand

2 years ago

Dud cards: Conclave Guildmage Conclave's Blessing Rallying Roar + a lot of the convoke cards

Why is Katilda, Dawnhart Prime in the deck?

I've seen Outlaws' Merriment flop a lot in Alex's deck

Consider conspire cards like Gleeful Sabotage and Wort, the Raidmother

Have you considered Plargg, Dean of Chaos  Flip Augusta would ball in this deck?

I always suggest a little bit of creature sacrifice in a deck like this. Here's some suggestions: Perilous Forays Martyr's Cause Goblin Bombardment Fanatical Devotion Evolutionary Leap Tooth and Claw Makeshift Munitions Barrage of Expendables. When you swing out, shit's gonna get killed so it's nice to make the most of your creatures. Plus these cards do great against board wipes.

Consider these land sacrifice cards: Sylvan Safekeeper Squirrel Wrangler Goblin Trenches Constant Mists Aura Fracture

Also consider adding anthems to drive the win home if you think you will struggle with winning.

Prosperous Partnership slaps and I suggest you reconsider it.

Additional card suggestions: Neyali, Suns' Vanguard Roar of Resistance Arasta of the Endless Web Intangible Virtue Divine Visitation Inspiring Leader Legion Loyalty

UltimateRoxas40 on The Harvesttide Festival [Human Primer]

2 years ago

scotchtapedsleeves Haha, sorry if I bugged you, but I'm glad I convinced you! From the times I've played this deck, it runs pretty well. Not competitive, but it ramps out easily and can get a lot onto the field quickly. Plus, not a lot of people I play with see Emiel the Blessed and hear the warning bells go off. Katilda, Dawnhart Prime performed well, but more importantly it was fun to play :).

I originally built this deck as a lower power deck to have around just in case, but then I never really encountered a chance to play it, so I gave it a big tune up, but still didn't want it to be too powerful. Cards like Cathar Commando can basically be 3 mana for a Naturalize, which definitely isn't a fast or optimal method for removal, but creature based removal works well when you've got cards like Kyler, Sigardian Emissary or Cathars' Crusade that care about creatures/Humans ETBing. I could probably afford to cut a few creatures in favor of more noncreature removal, but until I've played with it for a while, I won't know what's worth keeping/cutting

AkaAkuma on Heritage of the Fallen

3 years ago

Looking pretty solid so far! I suggest Animation Module with the Basri's Lieutenant , Good-Fortune Unicorn (Dreadhorde Invasion, Master Biomancer... ) package.

Also Rishkar, Peema Renegade is a more reliable Katilda, Dawnhart Prime in my opinion.

Perhaps my take on reyhan holds some inspiration. It also has a written primer about the cards I mentioned.

Squirrelbacon on For Honor and Glory!!!

3 years ago

So I agree with the negative assessment of Gideon, Ally of Zendikar -- it's great in control and different style aggro decks but not for this list. Adding another miss to CoCo and having a slow anthem effect (albeit, a great one!) might just be too clunky here.

However, another suggestion for the deck would be to remove 1 Gavony Township and add in 1 Ghost Quarter/Field of Ruin. The main reason for you having a utility land or two in the deck is specifically to tutor it in certain scenarios with Knight of the Reliquary. Having multiple of these may hinder your mana development and result in rough top decks.

Another option for Gavony Township is to replace it with Katilda, Dawnhart Prime. I think it's worse overall, but you can hit it off of CoCo as a one-of if you desire.

JCTenor10 on

3 years ago

This deck does a great job at running all 6 Experience commander's. I have been trying to find a way to do that ever since I saw Kelsien. Goldfishing your deck I learned a few things.

1)Sisay requires 2 things to be functional for this deck. Ramp to give her the mana for her ability and low CMC legendary creatures to allow her power to be high enough to grab your 4CMC creatures (Ezuri and Meren mainly) to get your engine going. Both of these things compete for the turn 2-4 slot making Sisay slow.

2)To compensate for a slow Sisay you have alot of other evolve/mutate style tutor effects. The problem is these are slower than normal board develop and are a beacon to other players to be conserned about what your doing.

I would suggest a few small alterations to streamline the early game of the deck and give Sisay some cleaner fetchlines.

-Neoform I found Neoform is great for changing our CMC 4 drops into a Sidisi, and for turning our 2 drops into a Draxos or a Kelsien, but every time you Neoform early you are not enabling Sisay, which I thing this deck should be more consistent at. Vannifar does not suffer from this problem because it is on a body and can be done at no cost turn after turn.

-Survival of the Fittest I expected this card to be better than it was. A low CMC enchantment that helped you get the right cards and also served as backup fodder for Daxos sounded great, but it competes with ramp and the creatures you need to turn on Sisay and on top of that isn't actually cheaper than Sisay. It will cost you a card in hand and 1+CMC of the creature(around 4 for your engine pieces). Sisay costs WUBRG to use. So WUBRG vs. 5mana and a card isn't worth it expessially when it's slowing down Sisay.

+Rhys the Redeemed Adding Rhys helped a lot with consistency of Sisay. Rhys makes Sisay Useful from the moment she is on the board even if you completely whif on drawing any legendaries. Also the synergy with Ezuri, Ghave,and Daxos was to good.

+Katilda, Dawnhart Prime This card is one that I didn't think would work as well as it does. It is a 2 drop, 2 colored, fetchable creature that saves your game if your drawing dry on lands. Its garunteed to net you at least 2 more mana/turn (Sisay and itself), but will likely net you more because you have 11 humans in total, many of which you want down for your engine anyways (Meren, Kelsien, Sage of Hours, Sisay, Saffi, etc.)

Overall, the deck was great to begin with, I think at least Katilda and Rhys have earned a slot somewhere. Together I think they fix alot of problems the deck had.

RNR_Gaming on Criminally Underplayed EDH Gems

4 years ago

Augur of Autumn - this card needs to be in every green deck.

Malevolent Hermit  Flip - semi popular now but will probably be $10 next year it not reprinted

Florian, Voldaren Scion - basically rakdos Tymna

Katilda, Dawnhart Prime - ramp, pay off and human synergy card is a slam dunk

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