
Combos Browse all Suggest
- Fog Bank + Overgrown Battlement
- Axebane Guardian + Fog Bank
- Fog Bank + Progenitor Mimic
- Echo Circlet + Fog Bank
- Fog Bank + Pariah
- Fog Bank + Silent Arbiter
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Premodern | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Fog Bank
Creature — Wall
Defender (This creature can't attack.)
Flying (This can't be blocked except by creatures with flying or reach.)
Prevent all combat damage that would be dealt to and dealt by this creature.
kamarupa on
Balaam__'s Challenge: Get Twisted
3 months ago
Thanks so much for the +1, approval, and thoughtful critique, Balaam__. I agree wholeheartedly.
My thoughts were: There's a not a lot of room for card draw and the deck has too many needs to be as narrow as Fabricate is, but there with no narrow enchantment tutors or broad any-card tutors, the deck has to make do with what is available. To some degree, the deck has to rely on the control spells to carry it through until it hits what it needs. Whether Ponder and Fabricate
are the right combination - I have little faith they are - but a bit more faith the numbers (7 total) are in the right ballpark.
Similarly, Fog Bank isn't really what I wanted either. I actually would have preferred just a plain old Fog but no such spell exists for blue that I'm aware of or could find.
It's true that Back to Basics interferes with Academy Ruins, but I don't think that's actually a [major] problem - Back to Basics should make it a lot harder for opponents to remove Eon Hub. And, if some opponents are having too much success, there's always Illusionary Terrain in the sideboard to further flummox their land base.
I think a big part of this deck's problem - I did some playtesting to tune it and judge efficacy, etc - is that it has a lot of parts - decks such as this tend to be finicky and even with a lot of coaxing will sometimes just refuse to cooperate. Given the spell I was working with, I'd say I was successful, but if I were to grade the deck objectively, it's probably a C+.
Balaam__ on
Balaam__'s Challenge: Get Twisted
3 months ago
I am tentatively in love with this.
Bypassing everything bad about Reality Twist is a stroke of genius—I foolishly kept trying to build within its confines and never got anywhere. The Eon Hub+mono approach is definitely the right one. You get all the best countermagic and ‘stall for time’ cards, it interacts wonderfully with artifacts, and Reality Twist itself leaves you unaffected.
My only real concern would be the odds of reliably finding the Enchantment. I’m wondering if Ponder by its lonesome is enough; maybe some decent draw power is worth including? At least you’re in the right color for it.
Back to Basics interferes with Academy Ruins, and Fog Bank seems like there’s probably something better to occupy those slots, but the rest feels like you’re on the right track.
I don’t think this is the deck’s true ‘Final Form’, but with the right iterations over time I can see this being the most convoluted nightmare for anyone out there sitting across the table. Well done!
wallisface on
U/B Mill
4 months ago
Mill decks only ever want to be running Hedron Crab and Ruin Crab as creatures. Any other options are just not helpful or conductive towards winning. Specifically:
-
both Consuming Aberration and Mirko Vosk, Mind Drinker cost such a high amount of mana that the game should already be over (mill decks should be aiming to win by turn 4). and both barely does any amount of actual milling for their egregious costs.
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Duskmantle Guildmage is only useful as a combo card with Mindcrank. On its own it's basically useless. If you are doing the Mindcrank combo then there's no real reason to run any other mill cards.
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Fog Bank does nothing and gives your opponent more time to overwhelm you or assemble their combo.
Other cards that i'd suggest are bad choices:
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Ashiok, Nightmare Weaver does very little for its cost. milling 3 cards for 3 mana is a very slow rate.
-
Fraying Sanity is a massive trap card that a lot of casual mill players fall into. In almost all cases it doesn't speed up the clock for you beating your opponent.
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All of Mind Grind, Increasing Confusion, Mind Funeral, and Pilfered Plans just do faar too little for their mana cost. Memory Sluice is also a really bad return unless you can really reliably trigger it's Conspire ability.
I would suggest looking at cards like Fractured Sanity, Maddening Cacophony, and Tasha's Hideous Laughter *list*. Archive Trap is also a mill-must-have, but may be less-useful if your playgroup isn't using fetchlands. Jace, the Perfected Mind is also serviceable as a planeswalker.
Your deck also really needs some interaction - mill decks are typically too slow to out-race aggro and combo, so you need options to make sure you slow those decks down enough to win the race. Options normally include Drown in the Loch, Fatal Push, and Surgical Extraction
turkinaa on
Arcades, goes to Wallmart
8 months ago
I made a deck like this one, but I have a few ideas I want to suggest. Fog Bank won't do any damage if it attacks so it really is just a wall for defense. I threw an Isochron Scepter in mine since there are a lot of really good 1/2 drop instants that can be used in this deck or should I say reused. Lastly in mine I put an Approach of the Second Sun with tutors. This deck is super easy to turn into Pillow Fort as well.
https://tappedout.net/mtg-decks/12-09-22-arcades-wall/
Mine is a bit out of date with the changes I made to it recently, but it should give you a general idea.
Juicy_J82 on
Bruvac's Millibuster
1 year ago
This looks like a sweet deck to play, and I forgot completely about Terisian Mindbreaker--I will have to give that a spin in my Circu deck.
In your defensive card explanations, I wanted to clarify one rules piece before it would come up for you at a LGS or anything. Fog Bank's ability isn't able to stop all trample damage. For instance, if a 6/6 with flying and trample is blocked by Fog Bank, the trampler only needs to assign damage equal to Fog Bank's toughness and then the rest could hit a player or planeswalker.
It's probably too fringe, and I've never built with Persistent Petitioners myself, but I always wondered if Arcane Adaptation would be fun with something like that so that all your creatures were Advisors. Anyway, +1 and a nice build!
kamarupa on
Cover Girl
1 year ago
This deck won 1 and lost 1 last night against Siege Rhino, which is not a great match up, as the Rhinos' trample goes through our Fog Banks and Guard Gomazoas and the flying Lingering Souls and Restoration Angel prevent my flying Vesuvan Colossus from hitting for lethal in a single strike. In the second match, I successfully cast Flood of Tears to cheat a Blightsteel Colossus into play for the win. Both matches were long grinds.
DreadKhan on
Jinx Master of Chaos
1 year ago
I could be wrong, but I think part of your problem is that you can't run enough wipes to keep pressure down but also cannot run enough creatures to deal with aggro. Some stuff that can help with this include Propaganda, maybe War Tax do a good job at deterring early aggro. Callous Oppressor type cards are pretty powerful, creature theft effects allow you to keep up with aggressive decks running powerful creatures without having to run or cast them yourselves. There might be a couple useful token generators that might fit, Ophiomancer and Ogre Slumlord both provide endless Deathtouch blockers and can deter attacks. My final suggestion to help prevent losses is dedicated blockers, cards like Brash Taunter, this sweet blocker survives many wipes and can make brute force risky to use vs you. There are also cards like Fog Bank that can block fairly well, but remember that low toughness means you're vulnerable to Trample.
I would try out Rite of the Raging Storm, it puts a lot of pressure on the board for anyone but you who can't block a 5/1 trample. Mask of Griselbrand works really well with Rite, but it also works well with any other non-flyer you want to attack with, and helps incase you get wiped/targeted with removal since it can draw cards. The lifegain is a nice perk. Viashino Heretic is a way to blow up artifacts repeatedly that also can deal some damage, if people use large artifacts it can be a lot of damage for mana.
Balaam__ on
Remand of the Second Sun
2 years ago
Thanks Barbarian_Sun_Pope, and I like the general feel of Fog Bank. I don’t recall if I ever saw that card before, but if I have I forgot all about it. I’ll add it to the Maybeboard for now in case it proves more valuable down the road for a future revision.