Eladamri's Call

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Eladamri's Call

Instant

Search your library for a creature card, reveal that card, put it into your hand, then shuffle.

Taida on The Orphan Crushing Machine

1 week ago

psionictemplar I had not even considered Congregation at Dawn. For a time I tried Eldritch Evolution to get some of the creatures I wanted, but having in general few creatures it was not very consistent, as well as the price being a bit too high for the budget I wanted. But I will for sure give Congregation at Dawn a try. Tutoring 3 creatures seems very good and it is a clear budget substitute to Eladamri's Call, which is completely out of the budget unfortunately.

amarthaler on EDH Arcades, the Strategist

3 months ago

Update!

Removed all 3 tutors to lessen the power level of the deck and make it more fun for me to play.

Out: Eladamri's Call... Mystical Tutor... Enlightened Tutor

In: Plagon, Lord of the Beach... Huatli, the Sun's Heart... Rolling Stones

DemonDragonJ on Which is More Important: Total …

3 months ago

Kazierts, I agree that both Faerie Mastermind and Spectral Sailor are excellent creatures, but why do you not believe that Triskaidekaphile is a good creature? It provides four benefits in one card: unlimited hand size, a mana sink, repeatable card advantage, and an alternate win condition, all for a mere 2 mana, so how is that not a staple for every blue deck?

TheOfficialCreator, I have noticed that, in most cases, except that Shared Summons is not as efficient as is Eladamri's Call, and I also would prefer Opportunity over Overflowing Insight, because the former card is an instant, while the latter card is a sorcery, and that difference can be crucial in a desperate situation.

SteelSentry on Which is More Important: Total …

4 months ago

Some of those are also relative because sometimes being one bigger than the other is a much bigger deal than just one. I can tell you from Standard that I can remember way more Lightning Strikes being cast than Shocks ever were unless you were in specifically a Prowess-style deck; thrown at a player, 2 and 3 damage is the difference between a playset doing 8 and 12, and 2 toughness and 3 toughness are important breakpoints in creature design for many reasons, the Bolt test being one of them.

Shared Summons is certainly a powerful card, especially in combo decks, but Eladamri's Call letting you find the right creature and casting it the same turn makes it better in most cases than getting two creatures and then dying to some artifact or enchantment you didn't have the mana to remove with Reclamation Sage which means I prefer it in most cases.

Lightning Angel is actually a good example of 3 vs 4. Mantis Rider is good, and also, relevantly, a Human, but it dies to Bolt or a 1/1 plus a Shock, and anything it kills it trades with. In a mirror match, the Angel can block other Angels all day, dodges Bolt, and unless you're playing a cube (Flame Slash and Flametongue Kavu are popular includes) or a format that has playable expensive red removal like Witchstalker Frenzy, a red deck may struggle to kill it 1-for-1.

With the draw spells, this is a very common theory in Yu-Gi-Oh actually, but a card going +1 like Quick Study is very powerful. More cards is always better, as is mana-to-card ratio, but little burst draw or cantrips usually live and die on their efficiency, and Quick Study being the cheapest unconditional way outside power to go card positive makes it incredibly noteworthy. Like the tutor argument, you might prefer card filtering cantrips that leave you neutral because the right card is more important than more cards, but it depends on why you're putting the spell there in the first place.

It's a very interesting topic that is often ignored in Commander due to the nature of the format, but the idea that "1 isn't always 1" is what really makes card analysis for 60 and 40 card formats special to me.

DemonDragonJ on Which is More Important: Total …

4 months ago

I often wonder which is more important for a card: its overall cost or its cost-to-effect ratio (i.e., its mana efficiency); for example, there is no question that Lightning Bolt is superior to both Shock and Searing Spear, but, between the other two cards, I would choose Shock over Searing Spear in the majority of situations, because Shock has a ratio of 2 damage for 1 mana, whereas Searing Spear has a ratio of 1.5 damage for 1 mana.

For a slightly more complicated example, compare Eladamri's Call to Shared Summons; the former card can find a creature for a mere 2 mana, which is very efficient, but it simply replaces one card in its controller's hand with another, whereas the latter card can search for two creatures, which leaves its caster with an additional card in hand, compared to before it is cast, but it is less efficient, costing 2.5 mana per creature found, so it is not as clear which card is superior, there.

Opportunity is literally a double version of Quick Study, as they both have the same ratio of cost to effect, but which is the superior card? Is it really better to spend six mana to draw four cards, as doing that would leave the caster with less mana to cast the spells that they draw? Also, Quick Study is strictly better than is Inspiration, as it costs 1 less mana to cast, but, between Concentrate and Tidings, I am not certain which is superior, since they both allow a player to draw one less card than their mana values.

On the subject of card drawing, in the realm of repeatable card drawing, Arcane Encyclopedia is strictly better than is Jayemdae Tome, as it costs only 3 mana to draw a single card, compared to 4, but Tower of Fortunes can draw four cards for 8 mana, which is a ratio of 2 mana per card, but that ability costs 8 mana, overall, so the question is if it is worth 8 mana to draw four cards.

Continuing that theme, there are numerous creatures (and one enchantment) that allow a player to repeatedly draw cards, such as Azure Mage, Spectral Sailor, Faerie Mastermind, Triskaidekaphile, or Treasure Trove, a ratio of 4 mana for one card, but Mystic Archaeologist can draw 2 two cards for 5 mana, a ratio of 2.5 mana per card, which is definitely far superior, in my mind.

Hedron Archivefoil is literally two Mind Stones put together, and Dreamstone Hedron is literally a triple Mind Stone, so they all have the same cost-to-effect ratio, but I prefer the original Mind Stone, since the existence of Thran Dynamo and Gilded Lotusfoil makes it difficult to justify using the other mana rocks, at least, for me.

To use the example of Skyward Eye Prophets, a 1/1 creature for 2 mana is perfectly acceptable, a 2/2 creature for 4 mana is slightly expensive, but nothing outrageous, but a 3/3 creature for 6 mana is simply too much, although, as a side note, I have a copy of that creature, in one of my decks, because I really like its ability.

For a further example, I would choose Mantis Rider over Lightning Angel in the majority of situations, since it provides a better rate than does the angel, and, similarly, I would choose Wilt-Leaf Cavaliers over Vernadi Shieldmate, since the former creature is more efficient for its cost.

I believe that I have provided a sufficient number of examples, for this discussion, so which trait do you believe is more important: overall mana cost or cost-to-effect ratio/mana efficiency? I certainly am interested to hear your thoughts on this matter.

Doombeard1984 on The Queen's Egg

5 months ago

so a cut for Flusterstormfoil... Eladamri's Call or Nature's Claim would be my choices. You either have better tutors, or these effects on a Sliver.

Id also likely chuck an Aura Shards in if you want some more interaction which isnt mandatory. You can play creatures at instant speed, or poop out a sliver baby with Sliver Queen that voids your need for Nature's Claim.

Have recently removed Carpet of Flowers as well given large numbers of non typed lands producing what people need, and so the benefit is becoming less and less. Every set there seems to be a new cycle of lands which dilute this cards power.

Anyway, just my little input from my side of the hive. Hope you are all well. May the Queens blessing be upon you

Exoflo on ABZAN HOUSES

9 months ago

Forgotten Ancient needs one full turn to trigger and the reward is not that great

Smothering Tithe has no synergy with your deck, you just become the archenemy instantly

Thalia and The Gitrog Monster is not a good card for your deck imo

Skithiryx, the Blight Dragon brings no synergy to the deck but is a strong kill. This is better than Thalia and gitrog however

Toxic Deluge is a very good card but is anti-synergistic with your deck because it goes over indestructible (so you can't protect you board and then wrath). Consider Damning Verdict if your are the only counter-matter player in your playgroup

Abzan Battle Priest is a strong card because lifelink is a powerful mechanic, even more when you keep your creature in defence

Keep in mind you only have 8 black creature + your commandant for Flare of Malice

You have very strong creature cards in deck like Sovereign Okinec Ahau. If members of your playgroup play tutors, you can improve your deck by adding Eladamri's Call and others

Anyway, this is a very good brew for sure and never forget to play the cards you like rather than the strong ones.

fluffyeel on Rafiq of the Many

10 months ago

Equipment and other stabtastic things are fun, and your deck has a lot of my usual favorite toys in those colors. I approve. I do have some thoughts that might help you, though, but some of these are playgroup dependent (or meta-dependent):

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