Disenchant

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Disenchant

Instant

Destroy target artifact or enchantment.

2000AD on Anti the Deck, Deck

3 weeks ago

Getting the Blood Moon down is a guaranteed foil to gut The Deck in almost all situations, save for the player finding a Lotus or a Mox to cast Disenchant. That don't always happen, tho. Watched a Blood Moon send it off to the showers in a vid the other day, as a matter of fact. Since you seem to hate "The Deck" as much as I do, maybe you'll enjoy seeing it go down the way I did. Here's the link: BUR Bots vs The Deck - Urza's Miter Cup

I personally can't stand the smugness of any one player who would call their deck THE deck - as if to imply that one creation of theirs were always going to be the end-all, be-all, key to unlock all doors, and that none other could touch it in this regard. Not only that, but for the ingredients of what makes it what it is just being the standard same old, same old: just 6-figures worth of the "best" cards for controlling the entire board in each color .... and friggin' Mind Twist all but guaranteeing the opponent has not much chance of doing anything but sitting there watching the owner play by themselves. Nope. Get out of here.

So good on you, hope your anti-strategy works!

capwner on 5c Twisted Tribe (Premodern)

1 month ago

Mainboard Naturalize is kind of a hedge vs stuff like Cursed Scroll which makes life really difficult and ray can't clear it. Could ofc run Disenchant or Seal of Cleansing, I picked naturalize though because white is my main color, so if they give something pro-green in rsp I'll at least be able to still block it.

xram666 on Arcades EDH

3 months ago

Some suggestions for cuts:

Hope that helps.

Balaam__ on Angelic Jungle Jam

6 months ago

Maybe Naturalize would be a better fit than Disenchant, as you have more available at any given time than . Alternatively, I find Natural State to be worth its weight in gold. It’s cheaper to cast and the most threatening artifacts/enchantments appear early game and typically cost under .

NV_1980 on Anti Venom Horrifying Healer

6 months ago

This looks positively scary; nice job! Out of curiosity: why didn't you include Lightning Greaves/Swiftfoot Boots? Giving your voltron hexproof seems kinda logical. I see you've included Giver of Runes but not Mother of Runes; might be worth considering as your battlecruisers (including anti-venom) are your main mechanisms for winning with this deck so they need plenty of protection and a bit of redundancy doesn't hurt. Something similar could be said about Grand Abolisher and Myrel, Shield of Argive.

One more thing that's really noticeable: your deck doesn't have anything for dealing with opposing enchantments or artifacts. You could consider cards like Disenchant, Generous Gift, Heliod's Intervention and Return to Dust.

ClockworkSwordfish on Band of Kjeldor

1 year ago

This looks great - I love a good period piece. Not having any way to deal with artifacts or enchantments seems like a liability in a white deck, though! I'd suggest finding room for Disenchant if you can. Maybe in place of Death Ward? Having banding floating around means your creatures should be unusually good at surviving combat, and most removal from the time ignores regeneration... it might not work as often as you'd like.

Sempifi99 on black/white lifelink

1 year ago

Disenchant or Abolish for artifact removal.

Flarhoon13 on Garth, where are the bodies, Garth?

1 year ago

Turn 4 was my first spell Reclamation Sage, "call me Rec" for Jesse's Eidolon of Rhetoric... I wanted my opponents to flood the board for my Phyrexian Rebirth. The Gitrog, Ravenous Ride had already hit me for 7. Turn 5, Mirari's Wake. Turn 6, Phyrexian Rebirth took out 4 of my opponents' creatures plus Rec Sage. I had floated enough for Garth One-Eye as well. Turn 7 my excitement for a giant Villainous Wealth was entirely dampened by Ethersworn Canonist. I cast Hydra Broodmaster with six mana available from lands plus a possible Black Lotus for 9, so I could monstrify for four 4/4s. I realized in this turn cycle, though... I should have just Disenchanted the Ethersworn Canonist. I ended up using Garth to cast his Disenchant, which worked out fine. Turn 8, I untapped, cast Black Lotus into Villainous Wealth for x=10, targeting Seth (The Gitrog, Ravenous Ride). It was the right choice. Among 8 total nonlands, I hit a Rune-Scarred Demon, which fetched the Palinchron. I used my remaining 5 mana from Orzhov Basilica and City of Brass to Time Warp. Turn 8, again, I generated infinite mana with the Palinchron and Mirari's Wake, so, creating a million hydras of enormous size. Garth One-Eye cast Regrowth on the Time Warp, allowing me to kill my opponents on my next extra turn

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