Disenchant

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Premodern Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Disenchant

Instant

Destroy target artifact or enchantment.

ClockworkSwordfish on Band of Kjeldor

2 months ago

This looks great - I love a good period piece. Not having any way to deal with artifacts or enchantments seems like a liability in a white deck, though! I'd suggest finding room for Disenchant if you can. Maybe in place of Death Ward? Having banding floating around means your creatures should be unusually good at surviving combat, and most removal from the time ignores regeneration... it might not work as often as you'd like.

Sempifi99 on black/white lifelink

3 months ago

Disenchant or Abolish for artifact removal.

Flarhoon13 on Garth, where are the bodies, Garth?

4 months ago

Turn 4 was my first spell Reclamation Sage, "call me Rec" for Jesse's Eidolon of Rhetoric... I wanted my opponents to flood the board for my Phyrexian Rebirth. The Gitrog, Ravenous Ride had already hit me for 7. Turn 5, Mirari's Wake. Turn 6, Phyrexian Rebirth took out 4 of my opponents' creatures plus Rec Sage. I had floated enough for Garth One-Eye as well. Turn 7 my excitement for a giant Villainous Wealth was entirely dampened by Ethersworn Canonist. I cast Hydra Broodmaster with six mana available from lands plus a possible Black Lotus for 9, so I could monstrify for four 4/4s. I realized in this turn cycle, though... I should have just Disenchanted the Ethersworn Canonist. I ended up using Garth to cast his Disenchant, which worked out fine. Turn 8, I untapped, cast Black Lotus into Villainous Wealth for x=10, targeting Seth (The Gitrog, Ravenous Ride). It was the right choice. Among 8 total nonlands, I hit a Rune-Scarred Demon, which fetched the Palinchron. I used my remaining 5 mana from Orzhov Basilica and City of Brass to Time Warp. Turn 8, again, I generated infinite mana with the Palinchron and Mirari's Wake, so, creating a million hydras of enormous size. Garth One-Eye cast Regrowth on the Time Warp, allowing me to kill my opponents on my next extra turn

DemonDragonJ on Selesnya's Voice

11 months ago

I like this deck, very much, but I would choose Nature's Chant over Disenchant, since it is strictly better than its predecessor, and I also would recommend Archangel of Thune over Ageless Entity, unless having a single very powerful creature is more important than making all of your creatures more powerful.

I recommend Eternal Witness over Revive, unless you wish to keep the mana curve of your deck low, and Soul of Eternity is superior to Serra Avatar in the majority of situations.

Also, do you have a limited monetary budget for your lands? You have many lands that enter the battlefield tapped, so I would recommend that you replace them with lands such as Temple Garden or Wooded Bastion, and I also think that Saltcrusted Steppe is simply too slow, unless you have proliferation in your deck.

Lup3rcal on Undead Monarch

1 year ago

Suggested cuts: Waste Not - enemy discard is a secondary strategy, and viable, but this is a card that is only a payoff for a secondary strategy. I think it may be dead enough that it doesn't warrant a slot.

Logic Knot - would be sweet if it was {U} less. As is, it's a strictly inferior counterspell that uses a valuable resource to be effective

Fervent Denial - 5 mana is a lot to hold up, 7 will almost never happen in a board-presence focused deck.

Dark Deal - wheels are decent here, but this Mind Rots yourself. Have 4 cards, cast this, end up with 2. The other wheels can benefit from enemy high card counts. This does disrupt opponents, but that's gonna draw some ire and you just binned half your resources. If you can withstand the ire you should be winning anyway. Something like Frantic Search would be better IMO.

Zombie Infestation - two cards plus one upfront is a steep price. I don't know that you have enough reanimation to need to dump your hand at instant speed when you already have Varina available.

Dismantling Blow - a glorified Disenchant 90% of the time. A 6 mana spell the rest of the time.

Suggestions not many at this stage. Gleaming Overseer is a consideration if you find yourself heavy into tokens. I'm a big fan of a few cards in your maybe list: Obsessive Search, and Kindred Discovery. Though the latter is slow.

Matzalantli is cute but I'd be wary of labelling it as ramp when assessing your manabase given it needs 7 mana to activate, and won't be online until at LEAST turn 5. It's defs more a Gilded Lotus than Arcane Signet

RiotRunner789 on Ertai the Corrupted

1 year ago

Since you can reliably sack enchantments, Demonic Lore, Demonic Pact, Midnight Oil, and Treacherous Blessing. Good card draw and even better without the drawback.

Mind Control and Volition Reins are expensive for what they do. Though, the latter does hit any permanent, Disenchant, Despark, or Generous Gift are probably better options if in need of removal.

Caran_Lyg on Angel lifegain feast festival

1 year ago

Another suggestion is for your sideboard. Angel of Jubilation for any decks that want to use life as a cost like Phyrexian Mana, Archangel of Tithes + Authority of the Consuls for aggressive decks, Chancellor of the Annex offers a free counter spell unless they pay 1 additional mana, Giver of Runes protection for a single creature against colorless or whatever color you choose, Disenchant for artifacts and enchantments and finally, Rest in Peace for decks that want to mess with their graveyard such as reanimator decks.

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