Buried Ruin

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Buried Ruin

Land

: Add .

, : Sacrifice this: Return target artifact from your graveyard to your hand.

Profet93 on The King in Black

1 week ago

Mind Stone > charcoal diamond. You are mono black with a super easy land base, draw takes priority over colors, not to mention you can use it the same turn

Do you feel 18 basic swamps is enough for cabal stronghold? You need 4 basics just to break even, 5 to get barely extra. Might as well swap it out for something that can assist you more like Buried Ruin to get back aetherflux or bolas citadel. Deserted Temple can untap coffers or be used politically. Thespian's Stage is nice to copy coffers or opposing utility land. Volrath's Stronghold is helpful recursion and in a pinch, can bring ur commander from grave to top deck, at the cost of your draw per turn, should he become to expensive to cast.

Imp's Mischief - Similar to withering boon, it can be used very well. It "counters" counter spells while redirecting targeted draw, removal, extra turns and more! Bluff like the blue player.

This seems like a very good stuff deck rather than a commander focused deck. Might consider adding the Grave Titan + Ashnod's Altar + Nim Deathmantle combo. Each card is good on it's own for the most part.

Or simply add in a Helm of Obedience to go with ur leyline or daruthi voidwalker for combo

Profet93 on colorless

1 month ago

N0b0dy6o8i

Since it's annoying for every1 else to play against, I won't suggest all of the combos in mind unless you ask otherwise.

Buried Ruin - Recur more than 25% of your deck

Blinkmoth Well - Useful with Winter Orb + Poltics

Cloud Key/Semblance Anvil - Cost reducer

Since you don't want to change it too much, I won't provide any additional suggestions unless you ask otherwise. I can provide potential cuts should you wish.

theNeroTurtle on Ratatouille, the Movie - Let's Cook

1 month ago

Buried Ruin for sure needs to go in for recursion. I don't really feel like the tribe CMC is high enough to work with Urza's Incubator.

Imp's Mischief sounds cool. I will have to think on that one a bit. Like you, I feel like draw is my weakest link here. I don't really know what cards would be best outside of Bolas's Citadel and The One Ring. When I look at the draw spells, including the ones already in the deck, I honestly am not that impressed with any of them.

draw is for sure what needs to be focused on.

Profet93

Profet93 on Ratatouille, the Movie - Let's Cook

1 month ago

theNeroTurtle

Do u feel u have enough draw? Read the Bones and Syphon Mind are good budget options to add in placement of or in addition to sign in blood + night's whisper

Urza's Incubator - Ramp for ur commander + other bigger dudes or is it not needed?

Imp's Mischief - Redirect targeted removal, draw, extra turns and can "counter" counter spells

Shizo, Death's Storehouse > Rogue's passage

You do not have enough basics to warrant stranghold, especially in this type of deck. Assuming you get 4x swamps + stronghold, it doesn't do much. It might be helpful late game but with your avg cmc, you should get something more impactful to your plans. Even something as simple as a Buried Ruin to recur an important artifact or Deserted Temple to untap your big mana lands or act as a political tool.

Profet93 on Shisato! Whispering! Hunter!

2 months ago

SufferFromEDHD

Cradle is almost always an amazing edition in green decks, just wasnt sure about your budget for this particular build. But if you're willing to add that, then perhaps a Yavimaya Hollow could be useful for protection + politics?

Buried Ruin - Recur crucible (which recurs ruin) or 20%+ of your deck.

While the potential for 2 for 1, Bear Umbra could be a fun addition.

You have 34 lands, do you have enough draw to make full use of exploration?

Profet93 on Ultima (Lemme Suck Ya Lands)

2 months ago

ImNotTylerAllen

Sensei's Divining Top + Rings Basalt Combo = Draw your entire deck

Buried Ruin - Recursion

Blinkmoth Well - Synergy with winter moon

Sanctum of Ugin/Inventors' Fair/Urza's Saga - Tutor

Mystic Forge - Useful for over 25% of your deck.

Mystic Forge + Top + Artifact Cost reducer/Ugin, the Ineffable/Cloud Key/Semblance Anvil = Draw your entire deck

Metalworker - Ramp (if budget permits)

Beespair on Rule the Galaxy [Kaervek, the Punisher]

2 months ago

Profet93

Isochron Scepter is great, can make an instant occur way more times than I normally could and the instant imprinted can change depending on the playgroup.

I agree with what you said about Cabal Ritual, never really had the chance to play it in the games I played with the deck, but the graveyard does not often stay with 7 cards in it. Switched it for Sign in Blood, as you've mentioned, more draw could help and at the same time I like cards that can do more than one thing in EDH.

Vampiric Tutor is not really a budget issue, as I'm proxying the deck, but I have friends in my playgroup that don't and I try to keep it to cards they would normally have. I'm already justifying Imperial Seal because of its name and Word of Command because it's a fun card to use and it's mostly the lack of printing that justify it's high price.

I removed these cards from the deck:

Agatha's Soul Cauldron: Although fun and a cheap crime, I rarely get useful activated abilities, the +1 to toughness was it's biggest use IMO.

Cabal Ritual: As you've mentioned, the threshold wouldn't really happen often.

Languish: Yahenni's Expertise is just more fun, same CMC and the 4 to 3 difference doesn't change much of the purpose behind the card.

Ulcerate: Cheap removal, but I already have a lot and this one was the weakest IMO.

Cabal Stronghold: As you've mentioned, 17 basics is too little.

Swamp: Removed one swamp to fit an additional non-basic land. Cabal Stronghold is gone, no need to keep that many basics.

I then added these cards:

Isochron Scepter: So many cool options, just neglected it when deck-building because I've been too tainted by the Dramatic Reversal combo and I only think about it in this situation.

Sign in Blood: One more card draw, can also burn enemies and with this deck's recursion can be re-used.

Yahenni's Expertise: Just a cooler Languish.

Buried Ruin: Nice recursion on stuff I can't normally recur because it's colorless.

Deserted Temple: As you've mentioned, crime, politics, ramp with Cabal Coffers.

Sudden Spoiling: Cool tech against control and protected creatures.

I did not add Helm of Obedience, felt like the 4 CMC is a bit too high. I will try it in the deck to see if I want to change something for it.

I did not add both flash cards because I can cast stuff from the graveyard at instant speed if needed with a crime. There's also not much I'm thinking of that I would really want to get that is not an instant. I might be missing some situations though.

Beespair on Rule the Galaxy [Kaervek, the Punisher]

2 months ago

Profet93

Thanks for all the suggestions! Never seen Yahenni's Expertise before, it is really good, will definitely remove Languish for it.

Might change Ulcerate for Sudden Spoiling, not just for the effect but split second is really good at fighting other control decks, as you said, super useful tech.

Good point about Cabal Stronghold, definitely changing it for Buried Ruin.

Never thought about Helm of Obedience with Dauthi Voidwalker, super cool combo, I'll definitely include it in the deck.

I'll take a look at what to remove for the other suggestions, they are all definitely top choices and I completely agree should be in the deck.

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