Buried Ruin

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Buried Ruin

Land

: Add .

, : Sacrifice this: Return target artifact from your graveyard to your hand.

Tippycat on X- Secret Agent Group Hug EDH

1 week ago

I too have been trying to build an “X” deck. Definitely a lot of ways you could take this - love your ideas!

Some other thoughts - Confounding Conundrum, Turbulent Dreams, Consuming Tide and Faerie Slumber Party seem like ways to keep the board state in check and opponents’ hands full - though you risk “X" getting discarded if opponents don’t have unlimited hand size. Price of Knowledge could help here. Mind Over Matter, Psychic Frog also seems like potential adds allowing you to discard your own cards for advantage and also would protect against Price of Knowledge.

Also, personally, I find if I have under 37 lands I’m getting regularly mana screwed - and Reliquary Tower seems like it might be a good add here with all the card draw. And Buried Ruin to retrieve any key artifacts.

And maybe Thought Vessel instead of Mind Stone to make sure you’re keeping all the cards you want to?

SufferFromEDHD on Nekusar, the Mindrazer (EDH)

1 month ago

Snapcaster Mage > Kess, Dissident Mage nice synergy alongside that Riptide Laboratory

Baleful Mastery made for Nekusar

Buried Ruin get that Memory Jar back

Cephalid Coliseum tech

TheVectornaut on Monocolor hell

2 months ago

Cool to see this combo actually being tried out. Depending on the local modern meta, I could see this struggling with both speed and consistency. And if you're worried about wincons getting countered, I'd also be worried about the combo being disrupted. Something like Vexing Shusher could help get past countermagic, but it doesn't solve the more pressing issue of post-sideboard hate. Liquimetal Coating has some redundancy with Myr Landshaper but Splinter does not. A single Disruptor Flute, Ancient Vendetta, or more likely a Thoughtseize into Surgical Extraction could suddenly make things pretty tough. I think the deck is also likely to struggle against creature threats, especially when you haven't resolved a Liquimetal Coating. If you're willing to splash into black, I think Tear Asunder is better than Shattering Blow while having the option to kick and remove creatures and planeswalkers in a pinch. And while I know you'd prefer to exile over destroying, Assassin's Trophy is also very flexible without Coating. You might even be able to bait an opponent into searching for a basic to Splinter in cases where they don't already have one. Path to Exile is similar if you prefer white. Adding more colors would additionally justify running more shocks or other 2+ land type duals of different colors, something which would allow you to use fetches stolen by Oblivion Sower more reliably. Staying in red, there's still Abrade, Untimely Malfunction, Brotherhood's End, Explosive Derailment, and Overwhelming Surge as options. A final card that i think might fit here is Wrenn and Six. It's just such a nuisance in Gruul decks, keeps you on curve with a single fetchland, can get back Buried Ruin to keep your artifacts online, and the ultimate can even let you Splinter repeatedly if the game goes long. As for sideboard options, that will always depend on what you're actually facing. Still, I'd probably focus a little more than normal on matchups with decks that run few basics or few lands altogether. As an example, Leyline of the Void against manaless dredge or Blood Moon against amulet titan. If you're playing against refined versions of decks like that, I think it's still gonna be tough, but you gotta do what you gotta do for the sake of the janky combos!

hootsnag on Varragoth Mono Black Creatueless Combo Win

5 months ago

I have Goblin Cannon also with infinite mana for another win condition. The commander ban list doesn't include The One Ring that I know of. I normally build a lot of stax pieces but decided for faster win conditions with the commander. I was considering Lake of the Dead and probably Exsanguinate. Buried Ruin won't help much because most of my artifacts are just mana rocks to ramp out the commander faster. The idea is to get Doomsday quickly and just win off that if possible. I don't think Yawgmoth's Will fits here. I'm just trying to combo super fast. If I need a lot from my graveyard, I've probably lost already. I decided to avoid Imp's Mischief also because I'm just going for speed without much defense. The amount of tutors is vital to get exactly the cards I need to go faster. I want to optimize my ramp and make my win condition as fast as possible without using creatures like K'rrik, Son of Yawgmothfoil.

Profet93 on Varragoth Mono Black Creatueless Combo Win

5 months ago

hootsnag +1

I also run a mono black (almost) creatureless deck. May I recommend Spreading Plague for creature control or is it too high CMC? Works with fountain port to kill blue creatures. On that note, No Mercy and The Abyss are great anti-creature cards.

Imp's Mischief - "Counter" counterspells, redirect targeted removal, draw and extra turns!

What combos r u running? I see aethflux + bolas citadel + top. Rings + basalt + top. What else am I missing?

I thought The One Ring Was Banned, or am I mistaken?

Maybe add some light stax like Torpor Orb or even a Cursed Totem depending on the meta (I know it hurts you but worth noting).

You have a really low avg cmc and a large amount of tutors. You could probably remove 1 land if you wanted. Speaking of lands, while i hate Lake of the Dead, it seems like a good fit for what you wanna do.

While not an entirely serious suggestion, Voltaic Key can untap ur large mana rocks like basalt, grim, mana vault and sol ring. Moreover, it combos with everflowing (4 counters) + rings + voltaic = Infinite mana. Speaking of combos, since rings is a good part of it, having some artifact recursion such as Buried Ruin is nice to have. Moreover, while not a serious suggestion, Crucible of Worlds can go well with your sac lands. Bonus points if you add fetches. Fetches can be used with rings for ramp, shuffle your library (in case top says ur top 3 suck), and with crucible for consistent land drops. Might be a bit too slow for the deck but wanted to share it.

Speaking of recursion, Yawgmoth's Will - Super powerful.

At the risk of being too niche, Corpse Dance is fun to ensure no commander tax + built in haste.

Looking forward to your thoughts.

SufferFromEDHD on Braids, Unbanned

5 months ago

Glad to see her unbanned. Great build! Lots of old school synergy in this.

Rishadan Port get that in the main board. Buried Ruin too.

Koskun Falls surprised this color wheel bending stax tax didn't make main or maybe.

Ritual of the Machine only suggesting this because you are running so many old school cool cards. Less stax but unique control.

Now I'm gonna get weird. Blinkmoth Well, Static Orb and Winter Orb. I recently discovered this simple synergy and keep sneaking it into stax shells. It's cheap, it's easy, it's brutal.

SufferFromEDHD on Obby’s Mono Black Landstorm

7 months ago

Profet93 is constantly suggesting this card in my decks and I think it would be appropriate here: Buried Ruin. Excellent alongside Crucible. Recycles the ramp this deck depends on.

Urza's Saga you have some juicy targets.

Amulet of Vigor speaking of juice, this solves a major problem for the land strategy.

Nykthos, Shrine to Nyx > Nyx Lotus

Load more
Have (1) Azdranax
Want (1) beesaurs