
Combos Browse all Suggest
- Academy Ruins + Mindslaver
- Academy Ruins + Filigree Sages + Mycosynth Lattice
- Academy Ruins + Pyrite Spellbomb
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Academy Ruins
Legendary Land
: Add .
, : Put target artifact card from your graveyard on top of your library.







kamarupa on
Balaam__'s Challenge: Get Twisted
3 months ago
Thanks for the advice, psionictemplar! I'm a bit hesitant to add too many non-basic lands because of Back to Basics, but i might switch Academy Ruins for Mystic Sanctuary.
I'm fairly married to keeping High Tide because it not only helps get Eon Hub out, it also combos with Rewind and helps Overload Cyclonic Rift. With Rift, we can eliminate opponent's creatures, which enables us to actually hit opponents with one or two Phyrexian Soulgorgers.
I did consider Snapcaster Mage - any thoughts on that?
kamarupa on
Balaam__'s Challenge: Get Twisted
3 months ago
Thanks so much for the +1, approval, and thoughtful critique, Balaam__. I agree wholeheartedly.
My thoughts were: There's a not a lot of room for card draw and the deck has too many needs to be as narrow as Fabricate is, but there with no narrow enchantment tutors or broad any-card tutors, the deck has to make do with what is available. To some degree, the deck has to rely on the control spells to carry it through until it hits what it needs. Whether Ponder and Fabricate
are the right combination - I have little faith they are - but a bit more faith the numbers (7 total) are in the right ballpark.
Similarly, Fog Bank isn't really what I wanted either. I actually would have preferred just a plain old Fog but no such spell exists for blue that I'm aware of or could find.
It's true that Back to Basics interferes with Academy Ruins, but I don't think that's actually a [major] problem - Back to Basics should make it a lot harder for opponents to remove Eon Hub. And, if some opponents are having too much success, there's always Illusionary Terrain in the sideboard to further flummox their land base.
I think a big part of this deck's problem - I did some playtesting to tune it and judge efficacy, etc - is that it has a lot of parts - decks such as this tend to be finicky and even with a lot of coaxing will sometimes just refuse to cooperate. Given the spell I was working with, I'd say I was successful, but if I were to grade the deck objectively, it's probably a C+.
Balaam__ on
Balaam__'s Challenge: Get Twisted
3 months ago
I am tentatively in love with this.
Bypassing everything bad about Reality Twist is a stroke of genius—I foolishly kept trying to build within its confines and never got anywhere. The Eon Hub+mono approach is definitely the right one. You get all the best countermagic and ‘stall for time’ cards, it interacts wonderfully with artifacts, and Reality Twist itself leaves you unaffected.
My only real concern would be the odds of reliably finding the Enchantment. I’m wondering if Ponder by its lonesome is enough; maybe some decent draw power is worth including? At least you’re in the right color for it.
Back to Basics interferes with Academy Ruins, and Fog Bank seems like there’s probably something better to occupy those slots, but the rest feels like you’re on the right track.
I don’t think this is the deck’s true ‘Final Form’, but with the right iterations over time I can see this being the most convoluted nightmare for anyone out there sitting across the table. Well done!
KongMing on
Lantern Control *Primer*
4 months ago
A friend of mine used a Lantern Control deck back in 2014-6, it was one of the best decks in the pod.
He used to run Academy Ruins in his. Any reason it might not work well here? (Besides the conspicuous lack of mana?)
KayneMarco on
M-O-O-N. That Spells Landstorm
4 months ago
Profet93: glad you like the deck and as for my thoughts on your suggestions, the changeling idea while not bad doesn’t really do much for the main theme of the deck: lands matter/landfall. The moonfolk return lands to hand for me to dump back into play for landfall triggers.
-
Overburden: I already run the superior version of it, Mana Breach
-
Riptide Laboratory: I actually just added that to the maybe list the other day.
-
Sunder: I run Storm Cauldron for the opponents return lands to hand effect.
-
Buried Ruin is a really good idea. I already run Academy Ruins, a little extra recursion is a great idea.
-
Sapphire Medallion is another good one will have to try working in.
And as far as replacing half my snow covered lands I gotta keep ‘em all snow for the Extraplanar Lens. Its ability works for both players. Not everyone runs snow lands and with the lens out all my snow lands tap for an additional U while my opponents non snow islands will still only tap for one. All good suggestions though not all work for this deck, at least with how I play it.
Apoptosis on
Wheel in the Sky
7 months ago
Updated!
Out are cards that help opponents or don't have ideal synergy or add to the major mechanics: Anvil of Bogardan, Horn of Greed, Dictate of Kruphix, Howling Mine, Temporal Mastery, Time Warp, Smoke, Sign in Blood, Mystic Retrieval, Dismal Backwater, Doom Blade, Damnable Pact.
In (reanimation theme and some targets for reanimation): Exhume (not 100% on this one), Soul Exchange (idealy would want one that could target all graveyards), Dance of the Dead, Animate Dead, Liliana of the Veil, Necromancy, Sire Of Insanity (bomb that minimizes opponent's ability to profit from the wheel), Mangara's Tome (I love this as a way to stack all of my reanimation cards, or anything else that I want to protect from my own wheel effects. Curious to see how it plays. The sceptor is included for the same reason), Sepulchral Primordial, Diluvian Primordial, and Molten Primordial.
Need to get an Academy Ruins.
Have (2) | metalmagic , Azdranax |
Want (7) | pabloriv , Jumping_Jordan , TechNoble , XxSirKittehxX , Hak86 , mflint , beesaurs |