Major updates, better direction.
TheGnomestGnome, 8 years ago
Changed a lot up. I owned up and spent some cash to fix things up, ultimately making this deck more cost effective, but still keeping its plans and combos. I'd say it's even more vicious now. I added a few more Hanweir Garrison Melds to my deck because playtesting it I found that that creature attacking on turn 4 unimpeded with a Valor in Akros in play means 10 damage straight off the bat. Beyond that, the card is just ridiculously strong I believe. Just prone to removal. I added a little more early removal, two Incendiary Flows and a Collective Defiance. Tenacity showed up really strong against my friends, usually keeping me alive just long enough to get milled out. Dance with Devils allows me to take one Devils' Playground out so my mana curve is a little less absurd. Added some more Weapons Trainers because they make for good early defense, and Stitcher's Graft makes for wonderful early aggression. Not to mention Haunted Cloak + Stitcher's Graft are pretty brutal. Ultimately the changes just streamline the deck and make it more uniform and compact; true, Archangel Avacyn Flip will be missed, but I'm confident I'll find a place for her somewhere. Though, if I happened to crack another one..... It might be something I'll look into later. Gonna try and take it to an FNM and see how it does. Kind of my last chance to do anything standard with this deck. I suppose I'm a bit late to the party. ^^
Final draft #1
Eternal_Practice, 8 years ago
![Launch the Fleet feature for [$25 guild fee] RW - Boros](http://static.tappedout.net/mtg-cards/journey-into-nyx/launch-the-fleet_6-cropped.jpg)

Got it to $25
Eternal_Practice, 8 years ago
![Island feature for [$25 guild fee] GU - Simic](http://static.tappedout.net/mtg-cards-2/EOE/island/regular-1750542538.png)
Eternal_Practice, 8 years ago
![Island feature for [$25 guild fee] GU - Simic](http://static.tappedout.net/mtg-cards-2/EOE/island/regular-1750542538.png)
Eternal_Practice, 8 years ago
![Desecration Demon feature for [$25 guild fee] BR - Rakdos](http://static.tappedout.net/mtg-cards-2/FDN/desecration-demon/regular-1732425898.png)
Kaladesh Rotation
owenps99, 8 years ago
Getting ready for rotation by switching this deck to abzan and adding the black gearhulk.
R/G werewolg standard
Stanislas, 8 years ago
Deck I want to play at FNM but unsure if it will be good enough. Open to any suggestion
Kaladesh Update!
Nightdragon779, 8 years ago
Ok let's admit it - Kaladesh is fucking amazing. These new cards are so flavorful and some are just straight up broken. For this deck, I decided to include Saheeli Rai, Metallurgic Summonings, and Inventors' Fair.
Saheeli Rai - At a cheap 3 mana, Saheeli is incredibly useful. Her +1 isn't that great, it filters a card and pings your opponents. Meh, I guess. Her -2 starts getting interesting. She can clone an artifact or creature for a turn. Now imagine a Memory Jar. Now imagine a cloned one. Yup, super broken. If you ever get to her ult, yeah, it's good. 3 artifacts onto the field is devastating. font of mythos + howling mine + teferi's puzzlebox has gotta hurt.
Metallurgic Summonings - This evil little enchantment gives us what we lack - a board. Allowing each spell cast to get you a token is not a small thing. Delve a Temporal Trespass and you've already got yourself an 11/11. But what were really going for is its second ability. Being able to retrieve all used/discarded instants and sorceries is very important. It's kinda like elixir of inmortality, but to the hand.
Inventors' Fair - It's an artifact tutor on a land. What's not to love?

Demon of Dark Schemes
SomeDipshit, 8 years ago
FUCK YEAH.
penguiturtle, 8 years ago
By comment of user:323Dmitri. -4x Spectral Procession -4x Cliffhaven Vampire +4x Path to Exile +4x Suture Priest
Maybe +4x Duress to sideboard?

Deck Edits
Cyrus_Softfur, 8 years ago
Removed: 4x Darksteel Citadels, and the 2x Transguild Promenades. Added: 2x Mountain, 2x Swamp, 2x Island
Kaladesh and Conspiracy 2
Vortexflame, 8 years ago
Replaced Mycoloth with Call the Scions, for quicker token creation. Terramorphic Expanse was replaced with Throne of the High City. Black Market was replaced with Aetherworks Marvel.
[[Jace's phantasm]]
delusiions, 8 years ago
Lets have a debate, should i remove the x3 Mind Sculpts and put in x3 Jace's Phantasms?
Also thank you to everyone for all of the suggestions over time! Without you all idk where this deck would be!

Possible updates
moonknights01, 8 years ago
May replace Grim Roustabout with Nightscape Familiar if I can find it. This will further help reduce the cost of spells.
I'm considering Echo Mage since this would make each betrayal card a 2 for 1 initially then 3 for 1 (if lucky). Ideally, Sage of Fables would be on the field so that it will get a counter for protection.

iWopo, 8 years ago
Planning on ordering/assembling this deck in the next couple weeks for FNM. Any input to improve the deck or have better synergy?
The Return!
-Bean-, 8 years ago
Coming back to this deck after a long time! Cleaned out old comments, fixed up the mana base, trimmed some odd cards and added some Selfless Spirits because they seem great. Also updated the description!
ThatDrunkGuy, 8 years ago


bs000sb, 8 years ago

Reveillark leaves the battlefield
Matrixxx999, 8 years ago
Reveillark is pretty cool, but in this deck its main disadvantages is that it is very slow for what it does, not so good outside of combos, and I rarely won the game with Llark combos... It is replaced by Eldrazi Displacer - this guy is so versatile tool, and it combos out with Palinchron.
V.40 - REFINED
EMPARAWR, 8 years ago
MAIN BOARD
-1 Rofellos, Llanowar Emissary >>>> +1 Elvish Visionary
-1 Emrakul, the Aeons Torn >>>> +1 Elvish Visionary
-1 Immaculate Magistrate >>>> +1 Elvish Visionary
-1 Joraga Warcaller >>>> +1 Elvish Visionary
-1 Helix Pinnacle >>>> +1 Viridian Longbow
-4 Forest >>>> +4 Cavern of Souls
SIDE BOARD
-2 Jagged-Scar Archers >>>> +1 Helix Pinnacle, +1 Emrakul, the Aeons Torn
-1 Viridian Longbow >>>> +1 Nullmage Shepherd
-4 Cavern of Souls >>>> +1 Immaculate Magistrate, +1 Joraga Warcaller, +2 Relic of Progenitus
So the biggest change in this version, is I moved all 4 of the win condition cards to the sideboard and then moved Viridian Longbow to the mainboard as it requires the least card slots in order to score a win once the deck hits its combo. Honestly the odds of somebody having an answer to any 1 of this decks win conditions, let alone 2 or more is highly unlikely. So it makes sense to just have the simplest 1 in the mainboard. Since they were just moved to the sideboard though they are still options depending on what deck you are going up against.
I also took out Rofellos, Llanowar Emissary because in version 14 I took out 4 of the forests for 4 Mutavault bringing the Forest count down to only 10, so his ability to produce mana was already not as high as it once was anyways. So I took him out to clear out a slot and to be able to add 4 Cavern of Souls back into the deck to help protect against counterspell decks.
Then with the 4 remaining card slots I had available I added in 4 Elvish Visionary. They are on the low end for CMC, they add to the total elves on the board count needed for the combo to go off, and they put another card right back into my hand in order to try to combo out even faster.
Regarding the sideboard, it contains all the optional win conditions. Also I wanted a third Nullmage Shepherd because when you need those, you really really need them.
![Green Sun's Zenith feature for ELFSPLOSION - TRIBAL ELVES - [LEGACY]](http://static.tappedout.net/mtg-cards-2/eternal-masters/green-suns-zenith/mtg-cards/_user-added/femme_fatale-green-s_60vB1W6-cropped.jpg)