Temur Battle Rage

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Temur Battle Rage

Instant

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

DragonMaster420 on A Means to an End

2 days ago

i was thinking Temur Battle Rage and Claim / Fame. Wrenn and Six to replay your fetch lands. if you decide against red, Dismember and Grim Tutor could be useful.

legendofa on Thunderstruck ~100$

6 months ago

Any thoughts on double strike? Quick Draw looks like the best option, but Temur Battle Rage, Raking Claws, Buccaneer's Bravado, or Assault Strobe could also quicken your game and push a lot of damage from Chandra's Spitfire through for a turn.

Icbrgr on Delirium in Reanimation

10 months ago

I really like this brew! Do you think Temur Battle Rage is an outdated tech choice for matchups requiring less spot removal?

jarncards on BEHOLD YOUR DEATH

11 months ago

Unless you absolutely just want to stay on theme, which is fine, I have some considerations for you

Blast-Furnace Hellkite is expensive, but basically the best dragon, you've seen the horrors of Terror of Mount Velus as well, so consider at least one of them. Obsidian Charmaw is also amazing at punishing nonbasic land use.

Consider throwing in some more rituals in addition to Seething Song, for stormscale scion/dragonstorm. Its overpowered but Past in Flamesfoil and Underworld Breach can be absurd with that.

You have almost no draw. Some dragons can help with that, or there's always wheels

I'd dump Metallic Mimic in favor of Bloodline Pretender unless you really need the lord effect since he counts a dragon no matter what zone he is in. Taurean Mauler is also nuts.

Always consider Boompile and Nevinyrral's Disk in red. you dont have any other way to handle enchantments, and they help you survive to the late game, which is important when most of your stuff is very expensive and you dont happen to have your cost reducers.

Draconic Roar and Spit Flame really weak for commander in general. maybe look at Mizzium Mortars instead.

If sarkhan ever gets big enough to be a threat something like Two-Handed Axe , Temur Battle Rage , Rush of Blood, or Fatal Frenzy can be deadly

LampeShades on Beastmode

1 year ago

Considering -1 Land, -1 Temur Battle Rage, and -2 Questing Beast (move to sideboard), +4 Mishra's Bauble > to increase likelihood of triggering delirium on Fear of Missing Out.

maybe a Ragavan or two in the mix??

DreadKhan on Canadian Short-King

1 year ago

Who knows if it's entirely 'good' in here, but Raised by Giants isn't an aura and it gives Wolverine +8/+8, too bad it doesn't come with Trample! There is also Belt of Giant Strength that might synergize for a handy buff.

Maybe One with the Kami? It doesn't have to go on Wolverine, and if he's strong enough you a ton of bodies. The card can go infinite with many other cards fwiw, but I've rarely seen it used for that so it shouldn't attract attention.

While it might not look fantastic at first glance, Kessig Wolf Run is a pretty useful card in most Gruul lists that feature ramp, and in this list it's even better since your Commander can regenerate if the opponent kills him due to low toughness. Since it's a land it's a safer include IMHO. Shinka, the Bloodsoaked Keep is a much fancier land, but First Strike seems like it'd be a nice ability to have. Final one, the new Arena of Glory, Haste is a sweet ability.

Inquisitor's Flail is a card I always look at when I build a Voltron list, if it's at all possible to be sneaky with it it's a very cheap damage doubling equipment that stacks with almost everything. Just this and and your Commander hits for 8 without any counters, and you can just regenerate him if he dies, but it's even better with double strike, then you'd hit for 16 from just those 2 things, and having even +1 power would turn it into 24, which is lethal.

As for possible cuts:

I don't love Assault Strobe, I hate that it's a Sorcery, especially when even Temur Battle Rage exists, giving double strike without trample seems like a bad idea. BTW I'm not saying run Battle Rage necessarily, I don't know if you want a one and done like this, and you for sure don't want it to be a Sorcery IMHO.

Animist's Might makes me wonder if Monstrous Onslaught is better, it doesn't have to target your own creature so it's harder to disrupt, and the ability to spread the damage out can make things very ugly for people if have a big creature. Might to me looks like it'd be cheaper to cast, but you'll only ever kill one creature with it. Similarly I don't love Contest of Claws, Sorcery speed removal isn't very good and I'm not sure that's enough upside (though it is better than Might fwiw, I'd look at better cards). If you're dead set on a card like this why not use Stump Stomp  Flip instead? At least it's a land if you're desperate.

Grumgully the Generous seems bad? I could be missing something, but a single +1 counter doesn't sound like it's worth a slot, especially at 3 mana, and you can only get it on ETB, so it's VERY timing sensitive; do you REALLY want to delay Wolverine a turn for this guy? I love the flavor of the card so I could see it being a pet card, so if it's a favorite keep it! Similarly I don't know about Renata, Called to the Hunt, both of these are great if you've got synergies with the counters, but if you don't they are just a one time +1/+1, and if they come down late they might just do nothing at all.

Concord With the Kami looks like a bit of a trap to me, if you are getting wiped a lot the card will do nothing, right, and that's when you want it the most!

How often do you find yourself drawing more than 3 cards with Season of Growth? I think Harmonize is going to play more consistently fwiw, but if you find you're usually drawing 3 or more cards with Season it's probably fine.

Do you really need to size of the effect for Signature Slam? It seems worse than Kamahl's Will, which costs only one more for an (arguably) much bigger effect. These lands are Indestructible and have Vigilance, so they can all safely swing (and can benefit from buffs as creatures for that turn) if you need that, but they can also work as handy blockers, I feel like killing the opponent's best creature AND making a bunch of blockers is nice upside?

I don't think you want or need stuff like Arcane Signet or Gruul Signet in Gruul, you're already vulnerable to stuff like Bane of Progress, so why increase that vulnerability? There are still Green ramp spells out there fwiw, including Three Visits. I guess the rocks are cheaper (and can add Green when you're truly desperate), but it seems more like an allowance to run more Basics (in a deck that doesn't run anything like Primal Order or Blood Moon), do you have some good payoffs for running Basics over the odd dual? I get the price point, but I feel like when you go much over $100 you have to start spending more on lands, or really lean into some kind of synergy with Basics, such as the ability to dig out a TON of Basics somehow (there are cards like Traverse the Outlands I guess).

I hope some of these ideas help, apologies if I suggested you cut any pet cards!

Andramalech on Rhox & The Hound

1 year ago

Cloudy2024 I agree, Rancor could be effectively used here. I'm currently slotting Temur Battle Rage in that position because of the double strike. And similarly Bulk Up.

I haven't really thought of this deck as a fundamentally Gruul concept, so maybe that's why I hadn't considered it. Thanks for the suggestion.

Bookrook on The most difficult & janky deck I've ever built

1 year ago

I mean, Wowzer is a 10/10, so you could probably surprise one-shot somebody with Temur Battle Rage and any power buffer.

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