Sideboard


Maybeboard


THE RENEWAL SOCIETY: Introduction

This deck comes directly from my projects around one of my favorite cards, Enduring Renewal.It has a structure which can provide us an early game win, turn 3 or 4 pretty simply and gives its best within the first 5-6 turns, depending on the opponent. After that its still possible to win, but pretty difficult.Combo decks with Enduring Renewal usually adoperate the station pack, which include Ornithopters and/or Memnites and Grinding Station or Blasting Station.This one uses instead the weakest version of those combo decks of the past decade which is the one with Wild Cantor endless casting.With the releases in sequence of Altar of the Brood, Hangarback Walker and also Endless One my picture was almost complete. At this time I tried some different versions and this one is one of the best: Abzan. How many decks can cast a first turn Inquisition of Kozilek and still be able to combo off on turn 3? Not many

THE COMBO

Altar of the Brood + Enduring Renewal + Hangarback Walker pass the turn = win works also with Endless One and Wild Cantor

Bitter Ordeal + Enduring Renewal + Hangarback Walker pass the turn = win (same as above)

Basically with an Enduring Renewal and an Altar of the Brood on the battlefield we can cast one between Hangarback One, Endless One and Wild Cantor choosing X=0 an unlimited amount of times milling our opponent deck, or casting Bitter Ordeal after fueling the gravestorm counter.

THE WAY

I tried my best to give to this deck the possibility to cast an early combo as much as controlling the match until the combo has been set up. Its not a run against time as it is for many combo decks, cards are selected to give us the key to go through the games in an active and reactive way, providing us a parallel creation of the combo. We can choose different approaches, because of the many 1 drops of the deck (19 plus 2 Endless One ) and depending on our opening hand or our opponents one. I recommend always a first turn Inquisition of Kozilek especially on game one, but if we dont have one its not necessarily a game loss either: we can cast our mana accelerators Wild Cantor and Birds of Paradise or put on the battlefield our Altar of the Brood to start milling something from turn 2 or even cast Ancient Stirrings, to be sure to have something on the next turn. The second turn is frequently the most relevant one for the developing of the game, because we can cast a Hangarback Walker or one or more of the ones above or also nothing, which is what I personally like the most, not giving our opponent a complete view of whats happening and waiting until our opponents end step to use a big Plunge into Darkness and conclude the turn after.Third and fourth turns are the answer turns, but if we dont manage to win also if we tried to set all up its still possible later.When the turns begin to follow one another is obvious that a deck that uses fetch lands, shock lands and pain tutors can quickly be dominated, so I recommend to try not to make it last too much or the deck will lose its strengths. The sideboard could change things completely, we could also take out all the Altar of the Brood and Enduring Renewal if needed.

THE CARD

Enduring Renewal this deck exist for this card and its made for winning a game also after that it has come into play and we still dont have all the pieces; Hangarback Walker and Endless One can dominate a game just with this card on board; we have to pay attention to the impossibility to draw creatures if its active, but we have many ways to pick them up anyway; ok, our opponent will know our hand....nevermind

THE CORE

Altar of the Brood vital for the combo, just 1 mana

Wild Cantor mana advantage and combo piece, perfect

Hangarback Walker great card by itself; non removable combo piece; perfect

Endless One same as above, with less effects, but can be used as an immortal bomb

Bitter Ordeal alternative last combo piece; its almost uncounterable

Sifter of Skulls colorless alternative last combo piece, infinite tokens and mana with some body

THE OTHERS

Inquisition of Kozilek informations about our opponents deck and perfect plan disruptor

Ancient Stirrings finds 2/3 of the combo pieces, 6/7 if we consider 4 lands

Birds of Paradise more early mana and flying blocker

Plunge into Darkness starts a combo with the first effect and gains a little life; provides any card we want; can do both effects at the same time for just 1 more; acts instantly

Orzhov Charm starts the combo from two different situations; protects creatures from annoying stuff; can also kill something

Stirring Wildwood: protects us in difficult games even from flyers; can attack occasionally

Abrupt Decay uncounterable early and mid-game removal

Path to Exile exiles; ramps occasionally for mana

THE SIDE

Children of Korlis with Enduring Renewal our opponent has to go for lethal or try o destroy it every turn, otherwise we always gain back what we lose. It hits perfection with Plunge into Darkness

Kalitas, Traitor of Ghet a terrific add. Lifelink and tokens plus a relevant exiling ability and a 3/4 body

Day of Judgment Your creatures go. Mine too...but wait, with Enduring Renewal?

Surgical Extraction can do a lot in a deck were we mill or make discard every game

Liliana of the Veil nothing non-obvious to say, wins some matches by herself

Duress more specific discarding options

Utter End removal important for its universality (especially against planeswalkers)

Creeping Corrosion "The card" against artifacts

Path to Exile just to be sure...

Bitter Ordeal can also be used not as our last card, but as a great weapon against combos or annoying stuff

THE AIM

I hope that this deck will capture you and that you will try it. Its very funny! Its also more consistent that it can appear, even with that suicide look. If you want to work about it please do it and if you want to share some suggestion they will be welcomed!

Suggestions

Updates Add

I've decided to update after having changed most of the sideboard cards, some main lands and a few other cards during this period. I did play this deck online with some great personal results (even if I don't participate to any tournament). With some surprise this deck feels fine against aggro quick decks such as infect and affinity. I must say that merfolk is quite not so bad either. The worst matchups I had were against summer bloom and burn. The first is gone now and the second is being partly fixed thanks to my favorite new add to the sideboard which is Children of Korlis. Generally speaking this deck is veeeeery difficult to play and we have to do a lot of math to be able to win before loosing to much life, but it's surprisingly relevant and can really be a bad experience for an unprepared opponent.

Main board:

-2 Windswept Heath

-1 Abzan Charm

-1 Altar of the Brood

-1 Surgical Extraction

+1 Urborg, Tomb of Yawgmoth

+1 Overgrown Tomb

+1 Sifter of Skulls

+2 Abrupt Decay

Sideboard

-2 Spellskite

-1 Wurmcoil Engine

-1 Vraska the Unseen

-1 Thoughtseize

-1 Postmortem Lunge

-2 Aura of Silence

-2 Abrupt Decay

+1 Bitter Ordeal

+3 Children of Korlis

+1 Kalitas, Traitor of Ghet

+2 Day of Judgment

+1 Creeping Corrosion

+2 Duress

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Date added 8 years
Last updated 8 years
Key combos
Legality

This deck is Modern legal.

Rarity (main - side)

0 - 3 Mythic Rares

40 - 7 Rares

7 - 0 Uncommons

8 - 5 Commons

Cards 60
Avg. CMC 1.50
Tokens Eldrazi Scion 1/1 C, Thopter 1/1 C, Zombie 2/2 B
Folders Maybe use, Other Decks
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