Saffi Sovereign EDH

Commander / EDH ravengamer93

SCORE: 7 | 48 COMMENTS | 3626 VIEWS | IN 2 FOLDERS


Sept. 11, 2012

The cards I'm trying to replace at the moment are Soul's Attendant, Soul Warden, Essence Warden, and Lead the Stampede

WallofSleep says... #1

Now this type of deck is frowned upon in EDH, but beyond that, lets take a look.

Path to ExileMTG Card: Path to Exile, it is just a bad card, your willing to give your opponent a land and maybe board position?

True ConvictionMTG Card: True Conviction may help, your mana ramp should be fine to get that out quicker than turn 6.

No board wipes? what if you never have board position?

Where is your draw in this deck?

Dueling GroundsMTG Card: Dueling Grounds may help with attacks along with you're Holy DayMTG Card: Holy Day, FogMTG Card: Fog, I didn't see Blunt the AssaultMTG Card: Blunt the Assault

Avacyn, Angel of Hope MTG Card: Avacyn, Angel of Hope is a must.

To protect your enchantments would consider running Greater AuramancyMTG Card: Greater Auramancy and Privileged PositionMTG Card: Privileged Position. may stop some of the pin point destruction that is bound to happen.

I do like the concept even tho some ppl may frown upon it +1

May 23, 2012 7:47 p.m.

WallofSleep says... #2

May 23, 2012 7:56 p.m.

I like the concept. It could use a little improvement, though. But first of all, I have to address something.

sure_fire: Path to Exile , a bad card? Are you kidding? even in normal formats path is a great card, and in EDH, where a single land means almost nothing, path is incredible.

Now. I like the inclusion of cards like Fog , but in EDH, Fog itself is one of the weakest fog-variants. Consider upgrading it to one that does more, for more mana. Something like Respite that can gain you life, or card:Moment's Peace or Tangle , each of which can effectively give you 2 damage-free turns. Constant Mists is a personal favorite, as late in the game, you can buy it back every turn with little drawback. Also consider the fog-on-legs creatures like Spore Frog and Kami of False Hope , and especially Spike Weaver .

Life gain is always a little complicated in EDH. One-time sources of life gain are usually not worth it, even if they're very efficient like card:Heroes' Reunion, Rest for the Weary , or card:Soul's Grace. Since the games tend to last so long, repeatable life gain is generally preferable. Things like card:Venser's Journal and Lifelink creatures, along with a lot of good things that you already have in there, like Celestial Mantle , the soul sisters, and to a certain extent, Beacon of Immortality .

Now for your wincons. They're good! I've always liked Test of Endurance and Felidar Sovereign , and I personally didn't even know that Celestial Convergence existed. You've got pretty good options, here. You just need to protect them. Like sure_fire says, Greater Auramancy and Privileged Position are great for this, as is Sterling Grove . You should also be packing things like Rebuff the Wicked and Avoid Fate for extra insurance.

Anyhow, it's a great deck, and you get +1 from me!

May 29, 2012 6:55 p.m.

ravengamer93 says... #4

Thx man, you gave me a lot of cool cards to think about, I'll play test with all of them at some point. but before that i'd like to finish what i have to see how it fairs out in my town, i need to account for human error to see if they will leave me room to take risks.

May 29, 2012 10:44 p.m.

Hey, go for it, man! Just glad I could help.

May 29, 2012 11:53 p.m.

zandl says... #6

Where are the new bannings posted for June 20?

June 3, 2012 6:27 p.m.

ravengamer93 says... #7

http://www.wizards.com/Magic/TCG/Resources.aspx?x=magic/rules/100cardsingleton-commander

June 3, 2012 6:45 p.m.

zandl says... #8

I know that website already. Hasn't Channel always been banned? It's certainly been banned for a long time.

June 3, 2012 6:48 p.m.

ravengamer93 says... #9

no channel was never on the ban list. its 1 of 4 being banned on june 20

June 3, 2012 7:29 p.m.

zandl says... #10

I knew it. Channel was banned two years ago.

http://mtgcommander.net/EDH_Root/changelog.php

June 3, 2012 7:35 p.m.

ravengamer93 says... #11

http://gatherer.wizards.com/Pages/Card/Printings.aspx?multiverseid=202596

legit site says its legal

June 3, 2012 7:38 p.m.

zandl says... #12

Commander's official website says otherwise.

http://mtgcommander.net/EDH_Root/changelog.php

June 3, 2012 7:39 p.m.

zandl says... #13

Also:

http://99edhproblems.com/edh-banned-list/

http://community.wizards.com/commander/go/thread/view/77885/25125557/?pg=last

http://www.wizards.com/magic/tcg/resources.aspx?x=magic/rules/100cardsingleton-commander (which lists Channel right there).

June 3, 2012 7:42 p.m.

ravengamer93 says... #14

x( fine i'll remove it gawsh.

June 3, 2012 7:52 p.m.

MR H3AT says... #15

Baneslayer Angel and Cradle of Vitality get really ridiculousness if played together. Basically you get a creature that simply doubles its power and toughness every swing. And since you are running green I would recommend Engulfing Slagwurm just because its funny.

June 6, 2012 1:20 a.m.

zandl says... #16

Blunt the Assault > Fog here. I would think that you'd gain a considerable amount of life in a 4-way EDH game.

June 6, 2012 1:53 a.m.

zandl says... #17

And you could also do with some mana-fixing in your lands. Selesnya Sanctuary and Graypelt Refuge are good options, then Sunpetal Grove and Stirring Wildwood are even better (for not a lot of money). If you used Temple Garden (though the price is steep), you could use Skyshroud Claim and Farseek to grab it out.

June 6, 2012 1:56 a.m.

ravengamer93 says... #18

lol i have never had a mana problem. I prefer fog, 4 mana for 1 life each would lose me a game, and those lands are pathetic and would screw me over early AND late game.

PS The cradle looks like an amazing sideboard card.

June 6, 2012 3:54 a.m.

Well now, I would believe that you've never had mana problems, that seems reasonable enough; but calling the lands pathetic? That's a little much. Especially since the lands he mentioned ranged from "very playable" to "extremely good."

And, er, perhaps you don't really understand what Blunt the Assault actually does. It gains you life, while also acting as a fog effect. And 4 mana is chump change in EDH.

June 6, 2012 12:53 p.m.

zandl says... #20

Okay. So maybe Selesnya Sanctuary isn't that great for this type of deck. But it's still mana-fixing.

Graypelt Refuge seems like it would be right up your alley. But again, it's not too great, especially once you realize how close it is to Elfhame Palace , which is the epitome of bad dual-lands.

Sunpetal Grove is probably the easiest mana-fixing you'll ever come across. You have no reason to not use it. Even if your opening lands are Seraph Sanctuary , Sunpetal Grove , Flagstones of Trokair , and Command Tower , that's actually still a lot better than just basics.

Stirring Wildwood is amazing. Not sure why you have issues with it. In EDH, a lot of damage is dealt in the air and by creatures that an animated Stirring Wildwood can block, kill, and survive.

Temple Garden is amazing. I'm sorry that you don't realize it yet.

Blunt the Assault can win you games. In 4-way EDH, the board can easily have at least 20 creatures on it, especially if someone's playing a token deck or aggro deck. It's "Gain life equal to the number of creatures on the board, then Fog ." Doesn't this card perfectly embody what the whole point of your deck is?

You don't need 40 lands, especially when your curve goes to 6 (with one 8-drop) and with the amount of ramp you're running. If you keep the ramp, you could easily drop to 35.

I'm suggesting cards for you here, but it really doesn't help you or me to laugh in my face and call my cards "pathetic", especially when you're wrong and they aren't. Go look at any multicolored EDH deck anywhere else and you'll probably see all of the types of dual-lands I suggested.

June 6, 2012 2:08 p.m.

ravengamer93 says... #21

I never laughed at you, I think everyones opinions matter but honestly I really think most lands are garbage, but i'm catching a liking to Blunt the Assault i find it would fit well in my 15 of choise for a sideboard, and yes after going w/o sleep pathetic might be harsh but i only say that after countless losses they have caused me. if i had to pick one i would choose Graypelt Refuge simply cuz of life gain and its good early game when i'm building up the mana. Sorry if you thought I laughed at you.

June 7, 2012 3:05 a.m.

zandl says... #22

"lol i have never had a mana problem."

I don't see how Sunpetal Grove could lose you a game even if it had to come into play tapped, unless you just don't understand how lands work.

And picking Graypelt Refuge over Sunpetal Grove ? facepalm

June 7, 2012 11:50 a.m.

Cornebus says... #23

Ach Hans!

June 9, 2012 6:09 p.m.

ravengamer93 says... #24

English please I don't speak Dutch.

June 9, 2012 6:37 p.m.

Hey, thanks for the thanks! You've got a nice deck going here.

Also, check out the flavor text on Lhurgoyf .

June 10, 2012 3:41 a.m.