Maybeboard


Description

I made a good stuff deck for StuBi

The inspiration came from a few places:

  1. Engineered Energy

  2. Ahoy, Me Hearties!

  3. Riley Knight's YouTube video, found here, commenting on cards he expected would see play at the Ixalan Pro Tour

This is not trying to be the Sultai Energy deck that won the Pro Tour.

I built it the day before that deck list was released.

I don't want this deck to be a carbon copy of that one, so don't suggest cards that try to turn it into that, or they will be ignored.

is appreciated if you like this deck.

C'mon, show some love.

All suggestions made for this deck will be considered. That doesn't mean they will automatically be adopted, no matter how special you think they/you are.

I see decks very differently than most people. I know what suits my play style, and my local meta.

I don't follow deck building "formulas".

Think before making a suggestion. If you are going to insist up front that it is the ONLY thing that can make this deck better, or make snide comments about my choice of cards/theme, or if you are going to be a jerk in general, then save us both the trouble and just go away.

Do some research before pointing out that my cards aren't Standard legal.
I usually know What's In Standard

PLAY TIPS

Early Game

  • Your best play is to starts things off with Attune with Aether. It kicks off your , which gives you two to play with when Longtusk Cub comes down. It can also be used to colour fix, or prevent mana screw by putting a second land in hand. The only thing it doesn't like is Spell Pierce.

  • Longtusk Cub is a priority, as it gets out of control if not answered. If it starts building up +1/+1 Counters it can be boosted to survive a board wipe by Yahenni's Expertise, in the mid game.

  • Glint-Sleeve Siphoner is a good Turn 2 play if Longtusk Cub is not in hand. It allows card draw, and early attacks through its Menace ability.

  • Winding Constrictor is a good first Main phase play, the turn after Longtusk Cub hits the field. It will give you an extra right away. Note that Winding Constrictor not only puts extra +1/+1 Counters on Creatures, but also makes extra for the Player.

Mid Game

  • Rishkar, Peema Renegade plays nicely with Winding Constrictor, as giving any Creature a +1/+1 will add a second one. Even without the Snek on the field it gives a good early Creature boost, even if only to itself.

  • Aethersphere Harvester is an excellent mid play as it can block all day. It's especially annoying to Ixalan Ramunap Red with its Lifelink. Crew it first before bringing a Creature to the field that puts +1/+1 Counters on other Creatures, if you want to put one or more on the Aethersphere Harvester.

  • With enough you can make Bristling Hydra Hexproof all day long. Always trying to keep three available when it is on the field. Like Longtuek Cub it can be boosted to survive a board wipe by Yahenni's Expertise.

Late Game

  • Verdurous Gearhulk is the most annoying late game Creature in the format, bar none. Use it to give a boost the fliers if the Opponent only has ground Creatures, or boost itself to be an 8/8 with Trample, if you are struggling to get final damage through. Another of its tricks is to use it to put two +1/+1 Counters on four different Creatures, if Winding Constrictor is on the field when it comes down.

WIN CONDITIONS

  1. Constant small damage with early Creatures.

  2. Boosting lots of Creatures to make them hit harder, in the mid game.

  3. Late game boosts for Creatures through Verdurous Gearhulk, and Blossoming Defense.

LANDS

Lands produce slightly more than , to give a better chance of casting Attune with Aether in the early game.

Aether Hub - gives extra to play with, fixes colour screw.

Blooming Marsh is just the best Golgari dual Land at the moment.

Evolving Wilds fixes colour screw, can be sacced to activate Revolt on Fatal Push.

Scavenger Grounds can be sacced to activate Revolt on Fatal Push, Exiles Opponent's Graveyard in response to them casting or activating a card in the 'yard.


Might swap Glint-Sleeve Siphoner for Kitesail Freebooter - disrupts Opponent hand

Might swap Scavenger Grounds for Field of Ruin - destroys annoying utility Lands like Azcanta, the Sunken Ruin, can be sacced to force Opponent to shuffle their library after playing Approach of the Second Sun

Appetite for the Unnatural gets rid of an annoying Artifact or Enchantment, like God-Pharaoh's Gift, and allows some life gain.

Dispossess takes their Torrential Gearhulk, Verdurous Gearhulk, God-Pharaoh's Gift, Heart of Kiran, Metallic Mimic, etc.

Heroic Intervention gives protection from board wipes, and is extra useful against Control.

Vraska's Contempt gives you an extra copy to use against gods.

Yahenni's Expertise is excellent to use against decks which go wide, particularly Cat decks.


Updates

Comments

Calispotato says... #1

Hi, what do you think of adding Vraska, Relic Seeker as a 1 of in the deck? I think it's a pretty powerful card to finish a game off with, and you don't even have to splash for it in this deck. Also I think Glint-Sleeve Siphoner would be a great 4 of card for this deck, because it gives you plenty of card advantage, and fits the energy subtheme you seem to have here. Also I'm iffy on this but Hazardous Conditions might be spicy tech.

November 5, 2017 7:12 p.m.

Argy says... #2

I was considering Vraska, Relic Seeker but decided against it as I'm looking to overwhelm the Opponent with as many Creatures as possible.

I will keep it in mind, though.

I'll try Glint-Sleeve Siphoner instead of Kitesail Freebooter, but that is the only Creature I can see taking out.

November 6, 2017 1:43 a.m.

clayperce says... #3

Argy,
A couple thoughts (though please take these with heavy skepticism, as I haven't played Standard this season!):

  • I've played both Verdurous Gearhulk and Walking Ballista in "counters matter" decks and I generally prefer the Ballista. Gearhulk can be insane, but it's kind of meh on an empty board. Ballista fits in more places on the curve, provides value even if it's immediately removed, and makes a great Mana sink late game.
  • With 4x Aether Hub, 4x Attune with Aether, and 2x Servant of the Conduit, I think you've got plenty of fixing. I'd pass on the Evolving Wilds unless you need an extra Landfall trigger for some reason.

Draw well, StuBi!

November 6, 2017 9:32 a.m.

Looks pretty solid! +1

November 6, 2017 12:24 p.m.

Argy says... #5

clayperce saccing Evolving Wilds is an excellent way to trigger Revolt on Fatal Push.

I've never liked cards like Hangarback Walker and Walking Ballista, so I'm gonna hard pass on those for now. StuBi and are keeping it in mind, though. We will probably make adjustments after seeing how the deck plays.

Skysovereign, Consul Flagship is something we are also considering.

I find that, with access to both Blossoming Defense and Heroic Intervention I can guarantee at least one Creature on the field when Verdurous Gearhulk comes down.

Thanks for giving me some things to think about.

November 6, 2017 7:38 p.m.

dthoreson813 says... #6

Scavenger Grounds doesn't force a shuffle. Just a heads up.

November 7, 2017 1 p.m.

Argy says... #7

dthoreson813 apologies, some left over comments from when it was Field of Ruin.

Fixed it now.

November 7, 2017 6:21 p.m.

dthoreson813 says... #8

It was just an fyi. I have since replaced 1x Evolving Wilds with 1x Field of Ruin. Just a win/win.

November 8, 2017 4:32 a.m.

Argy says... #9

I like the Evolving Wilds for colour fixing, and our local meta, but I can see why replacing one with a Field of Ruin would also work. It does leave you more open to colour screw.

However, if I were you, I would more do like this:

1x Evolving Wilds
2x Field of Ruin
2x Scavenger Grounds

November 8, 2017 6:29 a.m.

PickleNutz says... #10

Walking Ballista would fit nicely in place of a couple of Aethersphere Harvesters I think, it would add a direct damage element. With Verdurous Gearhulk and Winding Constrictor on the list it would probably make Ballista a game winning strategy. I think something similar was the winner of the Ixalan constructed pro tournament the other day.

I really like this deck +1

November 8, 2017 2:43 p.m.

Argy says... #11

Nah Aethersphere Harvester is AMAZING in this deck.

The amount of life gain you can amass to get yourself out of trouble, and the fact that you can block so many things, is ESSENTIAL.

It is what makes the version of work so well.

I know all about the winning Pro Tour deck.

This one heads in a slightly different direction.

November 9, 2017 2:27 a.m.

sg_86 says... #12

Vraska, Relic Seeker does produce creatures. I would advise on a one of in this deck.

November 13, 2017 1:17 p.m.

dthoreson813 says... #13

Seconded. She's just too beaver dammed good.

November 14, 2017 5:40 a.m.

Argy says... #14

1) I will never add only one copy of a card to any of my decks. Must be at least two, to be relevant.

2) Which cards would you suggest removing?

3) Just because Vraska works in Sultai Energy doesn't mean she is right for this deck.

4) My local meta is EXTREMELY Aggro. Not sure if Vraska has time to hit the field before the game is over.

Convince me.

November 14, 2017 9:31 a.m.

Pieguy396 says... #15

Have you considered a couple of Ifnir Deadlands as a removal-spell-in-a-pinch? Your mana seems strong enough that I doubt you'll need to pay life for a all that often. It also gives you extra fodder for Scavenger Grounds if you need it.

November 14, 2017 4:24 p.m.

Argy says... #16

Pieguy396 yup, considered it.

It is almost a must add in any deck I run that has

It doesn't work well in this deck as it reduces the amount of targets I have for Evolving Wilds and Field of Ruin.

The 1 ping doesn't seem like much, but sometimes I lose JUST to Sacred Cat.

November 15, 2017 12:26 a.m.

dthoreson813 says... #17

Vraska doesn't sound like such a good idea if you're up against very many turn 5 kill decks.

I guess I'd suggest to remove a Yahenni's Expertise from the sideboard for a copy.

It's hard for me to NOT be on board with a two turn clock, use her +1 twice, it helps protect her from creatures too! Then, her ultimate has your foe at 1 life like that. Disallow is a bummer, but that's about the only thing stopping it.

Also, even as a two of "destroy target permanant and get a treasure" id say that is her most valuable role. Removal. Im all for it.

November 15, 2017 4:34 a.m.

Argy says... #18

If she was cheaper I'd be more inclined.

In my current local meta I just can't afford to be sitting on a 6CMC card.

All copies of Yahenni's Expertise need to be in my deck as they are so good against both Ramunap , and Cats. Both decks are prevalent in my meta.

November 15, 2017 7:24 a.m.

dthoreson813 says... #19

Well then, I can't say that I didn't try, or that I don't agree with your decisions based on the new information.

How has this done?

November 15, 2017 9:50 p.m.

Argy says... #20

It's early days.

I'm not piloting it, so all the info I have is second hand.

It absolutely trounced Ixalan Ramunap Red tonight 2-0, but the Cats player has added fliers to his deck, which proved challenging. He also uses a lot of Ixalan's Binding and Cast Out, so we're trying Crushing Canopy in the Side, against him.

The meta has started to slow down, and I have some Vraska, Relic Seeker lying around, so I am reluctantly putting some in.

She will take the place of Verdurous Gearhulk, at the top of the curve. That is just being hit with Abrade, anyway.

We'll see how that goes.

November 16, 2017 12:30 p.m.

PI3L0V3R says... #21

Have you considered putting in 2 Maulfist Revolutionary's in your sideboard/deck to replace Winding Constrictor? Constrictor does have the advantage that its an passive ability while Maulfist only procs on summon and death, but depending on the deck you are facing it could be the other way around. Ive seen quite a few +1/+1 Explore/Merfolk decks and -1/-1 Hapatra, Vizier of Poisons decks that would benefit more from the Winding Constrictor than you would. But I guess it all depends on the meta at where you play.

November 16, 2017 10:48 p.m.

PI3L0V3R says... #22

Im dumb, I just realized that Winding Constrictor was only for your own cards.

November 16, 2017 10:49 p.m.

Argy says... #23

PI3L0V3R no worries mate, that kind of thing happens to me all the time.

It's the CARDS that are dumb, not us!!

November 17, 2017 3:51 a.m.

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Date added 1 week
Last updated 11 hours
Legality

This deck is Standard legal.

Cards 60
Avg. CMC 2.41
Tokens Treasure, 2/2 Pirate
Folders Favorites, potential deck ideas, Ideas, Stolen, To Build, Ixalan, potential decks to buy, Standard, energy, Standard deck ideas
Top rank #1 on 2017-11-17
Views 2713