Raise the anchor, hoist the mainsail, and set off with us for treasure and adventure on the high seas.

is appreciated if you like this deck.

C'mon, show some love.

All suggestions made for this deck will be considered. That doesn't mean they will automatically be adopted, no matter how special you think they/you are.

I see decks very differently than most people. I know what suits my play style, and my local meta.

I don't follow deck building "formulas".

Think before making a suggestion. If you are going to insist up front that it is the ONLY thing that can make this deck better, or make snide comments about my choice of cards/theme, or if you are going to be a jerk in general, then save us both the trouble and just go away.

Do some research before pointing out that my cards aren't Standard legal.
I usually know What's In Standard

Under Consideration for Sideboard

4x Duress
4x Essence Scatter
3x March of the Drowned
4x Negate
3x Vanquish the Weak
3x Walk the Plank

This deck has two themes:

  1. Pirate Tribal.

  2. Using Pirates and Vehicles as though they are also non-creature spells. Mostly to disrupt the Opponent.


Early Game

  • Siren Stormtamer is your best Turn 1 play. It's not a waste in the late game, as it can then be used as a Counter spell.

  • Your best Turn 2 play is Kitesail Freebooter as it lets you see what your Opponent is holding, and grabs their most annoying non-creature spell, even if only for a while. Knowing what is in your Opponent's hand lets you play accordingly.

  • Desperate Castaways is good for early defence, and can often be set up to attack by playing Aethersphere Harvester on Turn 3.

Mid Game

  • Aethersphere Harvester should be cast ASAP as it is a good early blocker, while also allowing for some life gain.

  • Ruin Raider can provide some card draw to get you out of trouble, and can solo Crew Skysovereign, Consul Flagship in the late game. Be careful not to cast it if your life is low, as its trigger ability can easily make you lose the game.

  • Hostage Taker is the lynchpin of this deck. Use it to steal your Opponents Creatures AND MAKE THEM YOURS. Wish you were playing Dinos or Merfolk? Just take them from your Opponent.

  • Use Dreamcaller Siren to muck up your Opponent's Mid to Late game plans. Flash it in as soon as they move to Combat, and tap two of their heavy hitters. Alternatively, Flash it in prior to your Combat phase to give your Creatures a clear path to victory. It can also be used as a handy way to solo Crew Skysovereign, Consul Flagship.

Late Game

  • If you play Skysovereign, Consul Flagship you can deal 3 damage to either a Creature, or a Planeswalker. That can be enough to take the heat off. You can use it to slowly pick off smaller Creatures, every time it attacks.

  • Use Search for Azcanta  Flip to filter cards, and for late game draw. If you flip it you can play a second one, to both filter AND draw.

    In testing I have discovered that it is often better NOT to flip Search for Azcanta  Flip, as Azcanta, the Sunken Ruin can put Creatures you need on the bottom of your library. To flip or not to flip is situational, except if you are able to flip, then play a second Search for Azcanta  Flip.

  • You want to continually hold mana up at this stage of the game, in order to play Instants at opportune times, to activate the ability on Siren Stormtamer, or to draw through the ability of Search for Azcanta  Flip.


  1. Early damage with Siren Stormtamer, Kitesail Freebooter, and Desperate Castaways.

  2. Whacking the Opponent with their own Creatures, stolen by Hostage Taker.

  3. Flying damage from Skysovereign, Consul Flagship.

  4. A finishing blow by using Supernatural Stamina to boost a Creature for lethal.


Lands produce the same amount of and , as that is what is needed in the early game.

Aether Hub lets Aethersphere Harvester have another to use, and can also help to colour fix.

Fetid Pools help to colour fix, allow Drowned Catacomb to come in untapped, and can be Cycled for draw in the late game.

Scavenger Grounds can be sacced in response to the Opponent retrieving something from the Graveyard.

[ Formerly in this deck: Choose "Pirate" for Unclaimed Territory. You can then use it to cast every Creature. ]

Disallow Counters everything, stops Planeswalkers from achieving their ultimate, and Counters the trigger on the second Approach of the Second Sun.

Doomfall works to either grab Approach of the Second Sun from hand, or force the Opponent to sac Carnage Tyrant.

Lost Legacy gets played the Turn after your Opponent has cast their first Approach of the Second Sun, and are tapped out. Remove all copies of their main win con. You can also use it to take all copies of Carnage Tyrant.

River's Rebuke is a terrific board wipe that doesn't hit your Creatures.

Vizier of Many Faces lets you copy, block, and trade with Carnage Tyrant. Hold up mana so you can Disallow their Heroic Intervention. Alternatively you can let them hit, then hit them back and race them. You can also copy Indestructible Gods.

Comments View Archive

Variux says... #1

March of the Drowned is overpowered! Definitely run some in the side. :) I love your deck, I have a UB pirate deck as well and it's awesome how different they are and yet they both seem really good. I love the vehicle theme you've taken here. I played with Fell Flagship at prerelease last night and it did really well. I'm debating on putting it in my deck as well but I'm not entirely sure what to cut from it at the moment.

September 23, 2017 10:28 p.m.

Argy says... #2

Variux I considered March of the Drowned but decided against it due to there being so many Exile cards in the current Standard meta.

Prerelease is different because people can't stack their decks with things like Magma Spray and Scavenger Grounds.

Thanks for the kind words.

I'll take a look at your deck.

September 23, 2017 11:20 p.m.

jokse says... #3

i thinking what you will do agaist Carnage Tyrant decks?

September 25, 2017 3:21 a.m.

Calispotato says... #4

All of the pirates are evasive so she can just fly over the dinosaurs or kill them in the fist few turns, the answer to carnage tyrant is outracing, or you could add Doomfall in the sideboard, which answers carnage tyrant in 2 ways

September 25, 2017 8:36 a.m.

Calispotato says... #5

Also Argy if you want sideboard against control you could add in Kefnet the Mindful and board in dissalow, negate, and vraska'a contempt, especially against u/b control with scarab gods. This way you can do a draw go plan in addition to having more threats, and if they have a red removal package instead of a black one if you stick a kefnet it's great for you.

September 25, 2017 8:45 a.m.

This deck looks pretty awesome, not gonna lie. The pirates are going to be intense in standard.

I'm curious how this has tested against Temur Energy with the Glorybringer's and Chandra, Torch of Defiance's and all other burn that is going around.

September 26, 2017 5:19 p.m.

AgentGreen says... #7

Control does give you fits Argy

I tried it against my post-rotation bolas deck, and 2-0'd it. HOWEVER your blink spells and hexproof spells make it harder for me to kill things so that's a bonus

September 26, 2017 9:36 p.m.

Argy says... #8

jokse I will be attempting to outrace Carnage Tyrant, then River's Rebuke it for a large final hit.

Link cards. It's seriously not that difficult.

Calispotato nice suggestion.

I will keep Doomfall in mind.

AgentGreen I'm curious. When you test do you act as though you can't see the other deck you are playing against?

Do you deliberately make the mistakes you might irl?

Do you Sideboard both decks?

Just asking coz I'm pretty sure I can beat Control decks in testing if I don't test like that.

However, that is how I DO test.

I already said Control is a tough matchup. I do have some Sideboard cards to use against it, though.

September 26, 2017 11:44 p.m.

Argy says... #9

I should also point out that StuBi and I have been playtesting decks against each other.

That is a better way of seeing which deck wins.

September 27, 2017 1:50 a.m.

Thanks for the update on Temur! That really puts a damper on my SCG Open coming up, but it's great information.

I'm playing in my first open on Saturday in Fort Worth with a Temur deck in my profile (linked here Temur Energy). Granted, I don't expect to finish top 16 or something crazy like that, but I wanted to be competitive and have a good time. Hoping to see some of the new stuff make it into the tournament like this to see how it hangs. But I will definitely be way more aware of getting things started asap with the pirates having this much control. If that means I ping stuff as soon as it comes out instead of waiting for bigger stuff, then so be it.

This may not be the place for it, but have you considered doing Naya dinosaurs at all? I would be curious to see how you would go about. I plan to make a dino EDH but not sure I would run anything in standard. I'm afraid it would be too slow. Plus Hostage Taker is downright scary.

September 27, 2017 8:40 a.m.

TheRedGoat says... #11

So, to rephrase my question that never got answered before, what would be the reason for excluding red in your build here? I'm not suggesting as much as I prefer non-control decks, but I still want to play pirates, so I'm curious as to why you, a very professional player I've noticed, have chosen to play UB.

September 27, 2017 11:21 a.m.

Argy says... #12

TheRedGoat I tested with and didn't go with it for these reasons:

  1. It made the deck less consistent.

  2. I found Admiral Beckett Brass difficult to trigger.

  3. I preferred Hostage Taker to Admiral Beckett Brass.

  4. Admiral Beckett Brass wasn't as good a bomb as Skysovereign, Consul Flagship.

  5. The spells I would add to this deck would be removal spells. The deck plays better with the spells that interact with Creatures.

I would call myself an experienced, rather than a professional, player.

I usually do well at my LGS, if I have built an effective deck.

brandonsperry25 I consider nayasaurusrex {updated 26/9} by Kizmetto to be the best Naya Dinosaur deck on this site.

You might want to check it out and upvote it.

September 27, 2017 1:58 p.m.

Kizmetto says... #13

Aww, thanks for the shout out Argy !

I would normally suggest a card or ask questions, but looks like you've got a solid list and the testing to back it! Are you going to be building this in paper form and taking to FNM? Looking forward to some write ups to see how it goes!

September 27, 2017 9:34 p.m.

Argy says... #14

Kizmetto yep, already started building this deck.

My partner StuBi will be playing it. He doesn't often write very detailed match reports, but I will try to do some summaries on here.

September 28, 2017 12:57 a.m.

Stormy101 says... #15


I was wondering, I would think that Aethersphere Harvester is not much in synergy with the deck since you have both limited energy and no interaction with the the cards you're playing. I was wondering what you would think of Panharmonicon? The ability to take 2 creatures with Hostage Taker, take 2 cards with Kitesail Freebooter and deal 6 damage with Skysovereign, Consul Flagship and tap 4 creatures with Dreamcaller Siren seems quite strong to me.

Feel free to disagree. Just want to get your thoughts since I have limited ability to try out decks and ideas.

October 3, 2017 11:13 p.m.

Argy says... #16

Stormy101 Aethersphere Harvester allows me to get a 12 point swing in life totals the next two turns after it is played.

I gain 6 life, my Opponent loses 6.

It can also block for days, and has brilliant evasion through its Flying.

I've mucked around with Panharmonicon in Standard decks.

If they are specifically built around it, it is brilliant.

Otherwise it tends to be too slow to get real benefit.

I'm not going to build this deck around it, as that is not where I want to go.

October 3, 2017 11:44 p.m.

Stormy101 says... #17


Fair points. I am less familiar so I'd thought I would ask just out of curiosity. I was wondering if you'd mind considering another replacement for dive down I'd like to suggest Supernatural Stamina. My reasoning is that it will allow 2nd triggers to "enter the battlefield" and it will shake off any possible negative effects as well as boost power upwards of 3 or even 4 when Fellship is in play... It will also survive board wipes too.

October 4, 2017 1:59 a.m.

Argy says... #18

That's not a bad suggestion. I do use Supernatural Stamina in my Worthy Minotaurs deck and like what it does.

I call it the Black Counterspell.

I will have a good think about it.

The thing that Dive Down does better is that it makes a Creature Hexproof for the rest of the Turn.

That can be helpful if someone tries to get rid of Hostage Taker with 2 spells, instead of just one.

It also allows me to gain more life if Arguel's Blood Fast is flipped, which can sometimes be important.

October 4, 2017 2:04 p.m.

Stormy101 says... #19


I guess it has its faults too since it doesn't protect its self form hostage taker, target exile cards. Could still be good for aggressive plays and if the meta is better suited for it. Let me know what you think

October 4, 2017 2:13 p.m.

ROUROU says... #20

Playtested this deck MANY times. The synergy between Hostage Taker, Siren's Ruse and Skysovereign, Consul Flagship is sick!! This deck is going places :)

October 4, 2017 2:42 p.m.

Argy says... #21

Thanks for the kind words, ROUROU

We've stared testing in paper and I can see a few tweaks that can be made.

October 4, 2017 3:03 p.m.

jokse says... #22

i made this version of it try it out to the next fnm

October 4, 2017 4:45 p.m.

Argy says... #23

jokse use the slug to link to your deck, like this: Black blue takes the Control

Report back here on how your deck goes, please.

October 4, 2017 11:58 p.m.

Stormy101 says... #24


Hey, its sad you think Fathom Fleet Captain isn't making a difference as you hoped. I have been playtesting the deck too and i can see that i have problems with the guy too. It almost feels shackling with him since i hold off resources to make several pirates and I don't get many chances to use it. I don't think it is that bad but you have your reasons. I was hoping i could convince you to not use Desperate Castaways for its replacement. Id prefer Storm Fleet Aerialist . My reasons are that it doesn't have any attacking restrictions, its flying, it has the ability to be a 2/3 like the castaways and it can still crew the harvester. It's entirely up to you but i just wanted to recommend it. Hope it works out.

October 6, 2017 8:28 a.m.

Stormy101 says... #25


You know whats interesting? You use Storm Fleet Aerialist and if you replace Ruin Raider with Siren Lookout (which is a card draw in it's self with explore and uses Siren's Ruse to do it again) Aside from Hostage taker, you basically have all fliers even with the artifacts... It makes me want to recommend fitting Favorable Winds in this deck at that point... Just a thought.

October 6, 2017 8:39 a.m.

Argy says... #26

Please link cards like this in future, so I can more easily see what you are saying.

Storm Fleet Aerialist

I don't need another 1/2 Flier in the 2 drop slot.

Kitesail Freebooter is weak as it is, the only advantage being that it can grab a card on the way in.

Siren Lookout is even worse value. Another 1/2 Flier that MIGHT get you card draw ONCE, and costs ?

No thanks.

There is no way in HELL that I would waste Siren's Ruse on flickering it, when I get so much value when using it to flicker Hostage Taker, or Dreamcaller Siren.

It's VERY sad that you can't see the value of Desperate Castaways, which has strengthened the deck so much.

Terrific for early defense, and the extra copy of Aethersphere Harvester sees it ready to attack on Turn 3, most of the time.

I'm going to ask you to hold off Commenting on this deck for a while.

In the past couple of days you've made FIVE Comments, which is a lot, and you seem to be ignoring the reasons I've given in the Description for my card choices.

My partner StuBi and I have been playtesting this deck irl and it's working very well.

That's a very different situation than playtesing against oneself.

October 6, 2017 11:58 a.m.

Stormy101 says... #27


It's totally cool. Just my 2 cents. Again, hope it turns out well.

October 6, 2017 12:07 p.m.

Argy says... #29

I typoed above.

This is what I meant to say:

"Siren Lookout is even worse value. Another 1/2 Flier that MIGHT get you card draw ONCE, and costs MORE."

October 7, 2017 3:10 a.m.

JakeHarlow says... #30

Great list! Not too much for me to suggest that you don't seem to be considering already. Have you been having success with this in Standard?

October 14, 2017 2:14 p.m.

Argy says... #31

JakeHarlow it's been playing OK in Standard. Nothing worth reporting at this stage.

We keep making tweaks to improve it, and they have made a difference.

With Search for Azcanta  Flip in the mix it should do much better. Lack of good Scry/Draw options has been holding it back a bit.

October 14, 2017 8:48 p.m.

Argy says... #32

We've also been tweaking the Sideboard to match the local meta.

October 15, 2017 3:38 a.m.

shadow9823 says... #33

Thanks for the great deck! I made it and have been loving it. Do you have any tips for using the sideboard? Like what should I swap out of the deck and such. Anyway thanks again for the great list!

October 26, 2017 12:58 a.m.

Argy says... #34

Glad you're having fun with it!

It's been performing well in our local meta.

If you click the link about that says "Sideboard" you will see some notes about what the different cards are there for.

If you click "Sideboard Notes" you will find some specific strategies we have trailed with success.

October 26, 2017 9:16 a.m.

shadow9823 says... #35

Oh awesome I missed that thanks dude!

October 28, 2017 10:02 p.m.

Argy says... #36

shadow9823 no problem.

Just so you know, it can feel weird if someone calls you dude, and you are not male.

Thats why I always try to use gender neutral language.

Dont want Magic to start to feel like it s only for blokes. ;0)

October 29, 2017 10 a.m.

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Revision 21 See all

2 weeks ago)

+4 Fatal Push side
-3 Doomfall side
+4 Torrential Gearhulk side
-4 Lost Legacy side
+3 Negate side
-2 River's Rebuke side
-2 Vizier of Many Faces side
-4 Dive Down maybe
-2 Cradle of the Accursed maybe
-4 Arguel's Blood Fast maybe
-1 Deadeye Tracker maybe
-1 Sword-Point Diplomacy maybe
-3 Fatal Push maybe
-4 Baral's Expertise maybe
-4 Fathom Fleet Captain maybe
+3 Doomfall maybe
-4 Wanted Scoundrels maybe
-3 Vraska's Contempt maybe
+4 Dispossess maybe
+4 Lost Legacy maybe
and 24 other change(s)