Kaladesh Energy Drink. Erm, I mean Energy Deck. Is it just me or does that look like a giant stash of weed they are carrying?

On to business.


Early Game

Note that Authority of the Consuls doesn't make many Vehicles come in tapped, as most aren't Creatures when they hit the field.

  • Pay attention to the fact that you get 1 life every time an OPPONENT plays a Creature, if you have Authority of the Consuls on the field, and you get an Energy Counter every time YOU play a Creature, if you have Aetherstorm Roc on the field.

Mid Game

  • Get Always Watching on the field as soon as you can because it can help to make your Creatures bigger than your Opponent's.

  • Try to get the timing right to play Fairgrounds Trumpeter . You want it on the field fairly soon in the mid game, so it can start hitchhiking with other Creatures to get extra +1/+1 Counters. However you don't want to play it instead of a Creature that can give an attacking or blocking advantage.

IMPORTANT: You can manipulate your +1/+1 Counters to make Fairgrounds Trumpeter grow faster. Attack with a Creature on your turn, put a +1/+1 Counter on it. Fairgrounds Trumpeter gets a +1/+1 Counter at end of your turn. Put a +1/+1 Counter on Longtusk Cub on your Opponent's turn, then Fairgrounds Trumpeter gets a +1/+1 Counter at end of their turn.

Late Game

  • Squeeze damage through with Nature's Way by giving a large Creature Tranple, as a finishing move. This card is good for picking off the biggest threats throughout the game.

  • Work out the best way to spend :

    1. Give Bristling Hydra Hexproof. Most of the time this is what you want to do.
    2. Pump up Longtusk Cub in the pre-damage phase.
    3. Continue to pump up both Aetherstorm Roc and Thriving Rhino , as you see fit.

Archangel Avacyn  Flip if I need a Flier, a way of protecting my Creatures, or a board wipe.

Immolating Glare can be exchanged for Declaration in Stone if I need Instant speed removal of a Creature.

Quarantine Field is the only direct way you have of dealing with Planeswalkers. It can also be used to deal with all the Artifacts that might be running around in Kaladesh.

Selfless Spirit can save Creatures from a board wipe, allow you to block without losing anyone, or even chump block a Flier.

[An earlier version had Engineered Might it's what I need ... hardly ever ... OK, always, but it's not an addiction, coz my doctor gave me a prescription (let's see who gets that reference).Great late game card. Both modes can help to win the game.]

The following cards have already been considered, but did not make the cut. Check the Comments if you want to find out why.

Animation Module
Attune with Aether
Eerie Interlude
Fabrication Module
Long Road Home
Sequestered Stash

is appreciated if you like this deck.




1-2 Vehicles

I blitzed the first game, he got me the second game, then I lost the third game through bad draw. I started with too many lands in hand then drew land three times in a row.


NO idea what the theme of this deck was. He played Kalitas, Traitor of Ghet, Tamiyo, Field Researcher, and Kiora, Master of the Depths, but there didn't seem to be any overarching theme.

This guy has been playing at my LGS for about a year and he NEVER gets any better at playing. He makes the same silly mistakes over and over. This time he kept trying to remove my Bristling Hydra while I had enough to make it Hexproof.

2-1 Control and Burn

This deck had lots of Counter and removal spells. Win Cons were Chandra, Torch of Defiance and Rise from the Tides. He got me one game by killing all my key Creatures, and running me out of so I couldn't protect my Bristling Hydra. The other two games I was able to play more Creatures than he had removal spells.

2-0 Control

This deck had lots of removal with a Won Con of using big Creatures with Trample.

I kept getting my Creatures outside the range of Essence Extraction and Grasp of Darkness.

MVPs were Bristling Hydra, which turned out to be my major Win Con, and Nature's Way, which got rid of pesky fliers and large Creatures, especially when used on a pumped up Bristling Hydra. I was also able to use it to get lethal Trample damage through in one game.

I sided in Archangel Avacyn almost every game, and it did its job by protecting Creatures, particularly one game where I was able to beat my Opponent down with Fairgrounds Trumpeter.

Sage of Shaila's Claim did a magnificent job of bringing in three , then sticking around to be a chump blocker.

Comments View Archive

monkeyprophet says... #1

A lot of your creatures provide energy as they ETB so have you considered Panharmonicon as a way of accruing even more. Animation Module and Fabrication Module both provide means of getting even more +1/+1 counters and are good mana sinks if the game goes long.

September 21, 2016 7:46 a.m.

StuBi says... #2

Yeah monkeyprophet there are a tone of good Artifacts that can be played and I considered and playtested most of them.

In the end it came down to choosing the most effective ones, which I believe I have done.

Panharmonicon hits the field late. If it was cheaper it would have made the cut. I've got other ways of getting Energy Counters.

Animation Module and Fabrication Module are both OK, but I prefer the other Artifacts I have chosen.

At the end of the day I can't win with a field full of Artifacts.

I also don't to get TOO invested in getting +1/+1 Counters, or I run the risk of investing a lot of tech into something that can be easily wrecked with a Declaration in Stone.

I will keep your suggestions in mind if I find that the deck needs a fair bit of tweaking.

September 21, 2016 9:41 a.m.

HairyManBack says... #3

Love the deck. Big fan of Longtusk Cub and long to playtest him.

I do think the mana base is a bit greedy with Aetherstorm Roc and Bristling Hydra on the curve. Granted Servant of the Conduit is here to help. Aether Hub seems like an auto 4x of to lock in the drops on turn 4. But if not four a couple seem good, too. Not sure about 4x Sea Gate Wreckage. Seems a tad redundant for Standard. Particularly because it's situational and provides just colorless.

September 21, 2016 11:44 p.m.

StuBi says... #4

HairyManBack you're absolutely right, and echoed what I've been thinking.

I've now replaced Sea Gate Wreckage with Aether Hub.

September 22, 2016 1:16 a.m.

HairyManBack says... #5

Yeah, I think you'll be happy with Aether Hub. Could see some kind of utility land alongside Hub. Would guess playtesting in the field would answer that.

Not sure yet how good Hub is in Standard quite yet. But in energy builds its gotta be the best land option, imo. It's a superior reprint that already sees play in Modern and other formats. Which says a lot to me. Probably one of the best cards I've seen in Kaladesh. Still I could be wrong. ...But this old school player doesn't think so. :D

September 23, 2016 6:34 p.m.

StuBi says... #6

I wouldn't play any other land that produces colourless. I need all the White and Green sources, and this card doesn't muck that up.

Sometimes one more Energy Counter is just what you need.

September 23, 2016 9:29 p.m.

clayperce says... #7

Flavor Judge says you've just got to have Sequestered Stash.

You know, for the folks on Engineered Might ...


September 27, 2016 8:55 p.m.

Argy says... #8

Good one.

September 27, 2016 9:03 p.m.

Kizmetto says... #9

What do you think of Attune with Aether as an energy source and a fixer for 1 mana?

I tried to make a Energy Fog deck here and it produces a lot of energy! Just lacks a bit of a finisher.. Energized Fog

September 27, 2016 10:23 p.m.

StuBi says... #10

Kizmetto I tested with Attune with Aether and it was rubbish.

This deck has enough Ramp going on, and has no way of playing extra land.

It made far more sense to have a Creature in place of this non-creature spell as you get the EC PLUS an extra body on the board.

September 27, 2016 11:41 p.m.

becauselogic1 says... #11

What is your thought on Hardened Scales?

September 28, 2016 1:51 a.m.

StuBi says... #12

My thoughts are that Hardened Scales is not a Standard legal card and this is a Standard deck.

September 28, 2016 2:01 a.m.

StuBi says... #13

clayperce the good folks who brought you Engineered Might thank you for your very practical Sequestered Stash suggestion.

Unfortunately we can no longer sequester our stash as it seems to have disappeared.

September 28, 2016 2:05 a.m.

Jallious says... #14

This isn't much against ramp or heavy-hitter decks. Maybe more removal, or some buffs to kill your opponents faster with your flyers?Gets killed by this..

September 30, 2016 1:23 a.m.

StuBi says... #15

Jallious all that stuff is in the Sideboard.

September 30, 2016 5:02 a.m.

monkeyprophet says... #16

Have you considered swapping Immolating Glare for Blessed Alliance? It provides a similar effect as often i can see you wanting to side it in against decks that have a big powerful threat that will be the only thing attacking. It also gets around Emrakul, the Promised End's protection from instants and indestructible creatures aren't safe from it. It also provides extra utility against burn decks with the life gain and can blow out combats with it's untap mode. And of course later in the game you can use all 3 to really mess an opponents day.

September 30, 2016 6:41 a.m.

Colorschemer says... #17

There are a few things that your deck (potentially) could benefit of:

... phew. Sorry for writing all that. Didn't intend for it to be that much at first.

September 30, 2016 6:59 a.m.

StuBi says... #18

Colorschemer this deck relies on as much synergy with Energy Counters as possible to work. A lot of your suggestions don't, so they aren't right for it.

I will respond to a couple of them, as I don't want to be here all night.

Since I want the best chance possible to get Authority of the Consuls in my opening hand it will remain as a four of. You do realise that more copies on the field give me more life for each Oppponent Creature played?

I don't want to use flicker effects as most of my Creatures will be accruing +1/+1 Counters. I have heard this idea before, but I'd rather have a Creature that gives me Energy Counters and a body, than a card that does the same thing, but only if I have a Creature already on the field.

My Creatures that grow big ARE my finishers. If I was gonna add something to the mix it would be Always Watching , not Gideon. However, I'd rather have the Enchantments I've chosen than either of those.

Archangel Avacyn  Flip in my Sideboard is what I use to protect my Creatures.

September 30, 2016 10:17 a.m.

StuBi says... #19

monkeyprophet I've played a lot of games using Celestial Flare in the past. I don't want a card that may not get rid of the Creature I want to. Immolating Glare will primarily be used to get rid of Land Creatures.

I have Declaration in Stone for Emrakul, but Angelic Purge also works against her, and takes care of Indestructible Creatures.

September 30, 2016 10:22 a.m.

KingEnma says... #20

You should try Durable Handicraft. Its the base along with Key to the City of my deck G/U Aggro. I like this!

September 30, 2016 10:55 a.m.

Colorschemer says... #21

I'm fully aware of the lifegain a stack of Authority of the Consuls can provide, and a high guarantee for drawing early it is nice, but it seems a little... redundant when you might need a card that can turn the tide.

Maybe you're right for all I know. Was just my two cents.

September 30, 2016 11 a.m.

StuBi says... #22

KingEnma it's interesting that you mentioned Durable Handicraft as I was taking another look at that tonight.

I will definitely replace Consulate Surveillance with it, if I think it will work better.

At this stage I'm going to wait and see how this original version of the deck goes before I adjust it.

I played the Nissa Planeswalker deck tonight, with a few tweaks. It's GB Energy Counters.

It actually played very well, making me confident that an Energy focused deck can succeed.

September 30, 2016 1:58 p.m.

AwezomePozzum says... #23

WHAAAAAAA? How did you get it to code in BOTH OF YOU as the author? o.O

September 30, 2016 9:22 p.m.

StuBi says... #24

AwezomePozzum there's a new box you can put another user's name in on the editing page.

October 1, 2016 1:14 a.m.

AwezomePozzum says... #25

StuBi Cooool.

October 1, 2016 10:23 a.m.

StuBi says... #26

AwezomePozzum's mind = blown


October 1, 2016 10:25 a.m.

Slevin1204 says... #27

Why no electrostatic pummeler?

October 1, 2016 1:33 p.m.

StuBi says... #28

Slevin1204 it might be good in an Artifact heavy deck, but in this build there are far better options.

October 1, 2016 2:37 p.m.

Exiled_soul says... #29

I think you are onto something very powerful here... I took your concept and turned it into a naya build by adding Territorial Gorger. He is an ABSOLUTE beast here and is easily castable with the current mana base due to the energy filter dorks and the energy flter lands. I also added another energy dump via 2x Architect of the Untamed. Also I threw in 3x Woodweaver's Puzzleknot for more energy production and it has resulted in a high pay off. So the question I have for you is... do you think this deck would become more of a threat via a naya build? Or would it be better as a different 3 color combination? Blue offers some interesting energy dumps too. Anyways +1 for a great idea, I will be doing some heavy brewing thanks to you!

October 1, 2016 2:54 p.m.

Do you think Nissa vital force could get a Spot as a 1-of or 2-of in the deck?

October 1, 2016 3:01 p.m.

Vampire_Lord says... #31

Seems really cool Have you thought about nissa voice of zendikarOr nissa vital force?Besides that I truly like the deck and I am considering building it if you could fit in a nissa I'll love it but for now +1

October 2, 2016 6:01 p.m.

StuBi says... #32

I've tested with both Nissas.

To add them I either have to take out some Creatures, which interrupts the synergy, or remove one of my only four pierces of removal, or the ongoing benefit given by Consulate Surveillance.

What would you see as the benefit Nissa gives that is worth sticking her in the deck, other than just more +1/+1 Counters, and what would you remove?

October 3, 2016 2:50 a.m.

StuBi says... #33

Exiled_soul thanks for the kind words!

There are so many colours you could splash in this deck. I like your take on adding Red.

If I was going to splash it would probably be Blue. It can really help to get extra EC, and I like some of the other effects it offers.

I'm glad I inspired you and I'll try to find some time to check out your deck.

October 3, 2016 4:39 a.m.

DiceDice says... #34

What card(s) will you add if you want to make it naya/bant?

October 3, 2016 11:16 a.m.

StuBi says... #35

You need to chat with Exiled_soul about what Red cards to include, as that was not my idea.

Blue cards I would add are definitely Aethersquall Ancient and Empyreal Voyager, maybe Confiscation Coup and Malfunction.

October 3, 2016 11:27 a.m.

Exiled_soul says... #36

@DiceDice: check out my build for naya thoughts Naya Energy.

October 3, 2016 12:02 p.m.

Sorry if this was asked already but with all the ETB effects here have you thought of adding in 2 or so of Panharmonicon ? Seems it would really RAMP your energy generation up by a whole lot and speed the game up more if thats something you'd like to do.

Edit: I see above why it's not considered. Disregard and nice deck lol

October 3, 2016 12:58 p.m.

Va1kyrie says... #38

This deck is friggen crazy, playtested it 5 times against my G/U midrange and only beat it once due to a fluke, not sure if it holds up against aggro but I can't imagine it exactly struggles in the first place.

October 4, 2016 12:46 a.m.

DiceDice says... #39

But is Aethersquall Ancient too hard to cast?

October 4, 2016 3:01 a.m.

StuBi says... #40

Va1kyrie yeah, this thing gets out of hand with +1/+1 Counters being spread around, and stopping other Creatures from blocking.

DiceDice I would only add two copies of Aethersquall Ancient for some late game shenanigans.

October 4, 2016 3:19 a.m.

DiceDice says... #41

Need suggestion for this deckBant Energy ramp Btw, it is inspired by your deck :D

October 4, 2016 5:31 a.m.

HairyManBack says... #42

How good is Authority of the Consuls? Haven't playtested it yet.

Btw, feels like Blossoming Defense is an auto 'X' of in the 75. Not sure if I have too much of a Modern perspective but it seems so good. However, I could see it be somewhat of a meta call, too.

October 21, 2016 12:34 a.m.

StuBi says... #43

HairyManBack I've seen Blossoming Defense used in decks similar to this one and it works well.

I'm quite happy to have only my Bristling Hydra get Hexproof, and prefer Nature's Way, because of the Trample and destroying Opponent Creatures. Due to what it does Nature's Way just offers so much more than Blossoming Defense, at each stage of the game.

Authority of the Consuls completely nerfs aggro decks, especially those with Vehicles that rely on Creatures to Crew as soon as they hit the field.

It tends to be the first card I Sideboard out, if it doesn't curb my Opponent.

October 21, 2016 4:16 a.m.

HairyManBack says... #44

Ic. When Nature's Way was spoiled it looked to be the best 'fight' green removal to date. I've done almost nothing with the new Standard and I've been looking at what it's evolved/ing into. Furthermore, energy mechanic has shown to be much more impactful than I thought. Didn't even think energy would make Standard outside Aether Hub and Harnessed Lightning. And maybe some other less great cards only to warrant Hub and Lightning.

Last night I did play against a deck with Authority. It was annoying for what it did effect. Seems like a good card.

October 21, 2016 5:22 p.m.

Bodyrocker says... #45

I play very casually with a group of friends and I made this deck for a bit of fun... it rocks, I didn't loose a game and beat a guy who plays FNM regularly! Good job

October 30, 2016 3:54 p.m.

StuBi says... #46

Glad the deck played well for you Bodyrocker, and that you were able to kick some arse!

Thanks for the positive feedback.

October 30, 2016 7:02 p.m.

HairyManBack says... #47

Don't think anyone has mentioned Eddytrail Hawk. Not a big fan of him but it looks like 1-2 MB over 1-2 Sage of Shaila's Claim. But is needed? I don't know. Sage's 2/1 body and is great. But flying over with a huge Hydra or Cub looks tempting.

Your whole deck is built to push through the damage. Did think, however, if a couple Eddys where here it potentially could loosen up other spells. Especially games 2-3

November 14, 2016 7:58 p.m.

HairyManBack says... #48

Double poster. Possible 2-4 Servant of the Conduit for 3rd turn beef sticks. Still Shalia's energy is great here.

November 14, 2016 8:03 p.m.

StuBi says... #49

Sorry but that's a No on both counts, HairyManBack.

Both Eddytrail Hawk and Servant of the Conduit were in an earlier version of this deck and they weakened it.

Can't see myself making any more changes at the moment because it's playing so strongly.

November 14, 2016 9:42 p.m.

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Revision 9 See all

11 months ago)

+4 Selfless Spirit side
-4 Commencement of Festivities side
+4 Commencement of Festivities maybe