Samut, Voice of Dissent

Commander / EDH Marioandca

SCORE: 1 | 130 VIEWS


Dec. 5, 2017

Ramp

Reduced the cost of Ramp in the deck and added some more mana doublers.

OUT: Trove of Temptation - The idea behind this was it would slowly ramp and late game it would force my opponents to attack into my big creatures. Coming down turn 4 and producing 1 mana per turn at end step was too slow.
IN: Trace of Abundance - After realizing I had little to do turns 1 and 2, I put in some cards to fix that. This is one of those cards. Wanted to keep the amount of ramp the same.

OUT: Gift of the Gargantuan - A placeholder for Cultivate
OUT: Recross the Paths - Was better with higher CMC overall. Now the CMC is lower and it rarely goes back to my hand.
IN: Cultivate
IN: Nissa's Pilgrimage - For the same price, always gets me more lands (although forests, the deck is mostly green). I wouldn't mind finding a replacement for this.

OUT: Artisan of Kozilek, Desolation Twin, Pathrazer of Ulamog - For 9+ mana, didn't have a huge impact and often sat in my hand.
IN: Sol Ring - I only own 4, but I found a deck that didn't need it as much.
IN: Boros Signet, Gruul Signet - Something to do turn 2. Sol Ring took the place of Selesnya Signet.

OUT: Sacellum Godspeaker - With fewer 5+ power creatures, it lost some power.
IN: Bloom Tender - Going to try this out. Can produce up to 5 mana with Samut out.

OUT: Frontier Siege - Although it produced 4 extra mana each turn, it was a bit too slow at 4 mana with few ways to ramp before then.
IN: Keeper of Progenitus - Comes out the same turn and helps others, but it doubles my mana and my opponents don't always have the same benefit.

OUT: Explosive Vegetation - Too often I kept a hand with 3 lands and this, expecting it get me to 6 mana, but didn't draw another land for some time.
IN: Mirari's Wake - Although it comes out a turn later, its effect is much more powerful.

Card Draw

OUT: Drumhunter - Fewer 5+ power creatures, draws card at EOT.
IN: Lifecrafter's Bestiary - The scry can be helpful, and with more ramp and cheaper creatures, I can draw more cards.
OUT: Ulvenwald Observer - Waiting for creatures to die to draw was too slow.
IN: Shamanic Revelation - More ways to produce tokens and not having to wait for a creature to die.

Misc.

OUT: Spellbreaker Behemoth - Fewer 5+ power creatures.
IN: Vexing Shusher - Can protect any spell of mine (or an opponent) for 1 mana.

Paleoloth, Vagrant Plowbeasts, Where Ancients Tread - Fewer 5+ power creatures.
Wild Pair - Not a big fan of nonland tutors.
Cream of the Crop - Wanted more actual card draw.
Flameblast Dragon, Gruul Ragebeast, Wolf of Devil's Breach, Stalking Vengeance, Forsake the Worldly


White Sun's Zenith - More ramp equals bigger X, instant speed, and shuffles.
Command Tower - Up to 38 lands and found a 2 color deck that didn't need it.
Novablast Wurm - With Samut, a hasty way to wipe the board that can be used multiple times.
Mother of Runes - Powerful and works well with Samut's untap ability.
Ant Queen - Cheap mana dump, chump blockers.
Sandwurm Convergence - Protects me in the air and get a free 5/5 each turn.
Heliod, God of the Sun - Vigilance to my creatures and another (more expensive) mana dump.
Pride Sovereign - With Samut's untap ability, makes itself stronger and provides chump blockers if needed.
Ruric Thar, the Unbowed, Dragonmaster Outcast.

Lands

OUT: Tranquil Thicket, Mosswort Bridge, Rugged Highlands, Windbrisk Heights, Spinerock Knoll - Swapped out for basics that came into play untapped.
OUT: Contested Cliffs - Not enough beasts in the deck.
IN: 2 Mountains, 2 Plains, 2 Forests