Vagrant Plowbeasts

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Vagrant Plowbeasts

Creature — Beast

{{1}}: Regenerate target creature with power 5 or greater.

legendofa on Card creation challenge

1 month ago

Etherium Plowbeast

Artifact Creature - Beast

Basic landcycling

Domain - At the beginning of your end step, gain 1 life for each basic land type among lands you control.

5/5

Metallurgists and farmers worked together to redomesticate plowbeasts for the farms of Old Bant.


Callback to Yoked Plowbeast, Vagrant Plowbeasts, and Sanctum Plowbeast.

Create a card that acts as both land destruction and discard.

Oda-Jimbob on Mayael and Other-wordly Allies

4 years ago

Deck Edit 2:

Avatar of Slaughter out -> Vorinclex, Voice of Hunger in. I decided that the Avatar of Slaughter could backfire against me as much as help me as it gives ALL creatures double strike (including my opponents). As Vorinclex, Voice of Hunger very much benefits me, it seemed like an automatic replacement.

Skyshroud Elf out -> Conduit of Ruin in. Both of these cards are a form of ramp. Yes, the Elf can help me early on, but I felt the Eldrazi search capability of the Conduit of Ruin as well as making first creature spells I cast 2 cheaper was too good to ignore. In addition to this Conduit of Ruin is searchable by Mayael.

Vagrant Plowbeasts out -> Avenger of Zendikar in. Although the Vagrant Plowbeasts served a very good role in the deck, and one that I am not yet 100% sure that I want to loose, the effects of dropping an Avenger of Zendikar seemed too good to miss.

Worn Powerstone out -> Mirari's Wake in. In the few games that I have had with this deck, the card draw is great - the only thing that can hold it back is access to mana. With the addition of Vorinclex, Voice of Hunger and Mirari's Wake I hope to both drop creatures onto the battlefield with Mayael, as well as hard-cast should the need arise. In addition to the mana access, the +1/+1 will also help to boost the presence of the Plant tokens put onto the battlefield with Avenger of Zendikar .

Finally, to smooth out the mana a little bit more, I did the following changes (there seemed to be too much red, and sometimes not enough white).

Fertile Thicket out -> Rith's Grove in.

Inspiring Vantage out -> Naya Panorama in.

Vivid Crag out -> Jungle Shrine in.

Vivid Meadow out -> Tinder Farm in.

Free_Iona on Army of Giant Giants

4 years ago

Hi!! I love Mayael decks :) Always a +1 from me ;) needs more Godsire though.

So I can help better, can you tell me your budget restrictions? Craterhoof Behemoth for example, is THE powerhouse green finisher, but End-Raze Forerunners are his little cousins. Paleoloth is also great budget graveyard help. Avacyn, Angel of Hope is incredible, but Vagrant Plowbeasts works too.

Also for more inspiration, I have a primer about Mayael that you might find useful / get some inspiration :) Chapter 1: The Safari Zone {Primer} Happy to help whenever!!

ZendikariWol on Zacama, Elder DinoSTORM

6 years ago

But like... if someone finds a way to... I dunno... disrupt your combo with... I dunno... removal or a counterspell or like, anything... you just sorta lay down and die. Your deck becomes a normal naya beatdown deck, but with a much worse mana curve.

For stopping counterspells: Prowling Serpopard is great, Gaea's Herald is acceptable, maybe Cavern of Souls but ya know, $$$$. Leyline of Lifeforce, Not of This World, possibly Nullstone Gargoyle. There's that.

Regarding removal, Not of This World is good, Swiftfoot Boots and Lightning Greaves are iffy at sorcery speed, Blossoming Defense, Archetype of Endurance, Asceticism, Sheltering Word, Heal the Scars, Heal the Scars, Molting Skin is amazing, Regenerate, Seedling Charm, Vagrant Plowbeasts.

So yeah that's what I got: a lot of the choices here are not very good, but for redundancy I though some may be useful.

Mandalorian on Anima's Party Animals

6 years ago

Deck looks good! My only advice would be to incorperate a little bit of removal so you can interact with the other players. It can be cheap efficient creature removal like Swords to Plowshares and Path to Exile or catch alls like Beast Within.

Here's some other Mayael stuff, not necessarily better than what you have already, just more options.

Purphoros, God of the Forge

Spearbreaker Behemoth

Greenwarden of Murasa "big Eternal Witness"

Elesh Norn, Grand Cenobite

Stonehoof Chieftain

Gisela, Blade of Goldnight

Aurelia, the Warleader

Vagrant Plowbeasts

Mycoid Shepherd

Aura Shards

Sigarda, Host of Herons

Where Ancients Tread

Stuff that synergizes well with Mayael:

Seedborn Muse for Mayael ability on each opponent end step

Illusionist's Bracers

Rings of Brighthearth

Thousand-Year Elixir

Load more
Have (1) ajmcnulty
Want (0)