Creature — Beast
1: Regenerate target creature with power 5 or greater.
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Vagrant Plowbeasts Discussion
3 weeks ago
Here are some cards you may not have thought of yet!
2 months ago
3 months ago
Deck looks good! My only advice would be to incorperate a little bit of removal so you can interact with the other players. It can be cheap efficient creature removal like Swords to Plowshares and Path to Exile or catch alls like Beast Within.
Here's some other Mayael stuff, not necessarily better than what you have already, just more options.
Greenwarden of Murasa "big Eternal Witness"
Stuff that synergizes well with Mayael:
Seedborn Muse for Mayael ability on each opponent end step
6 months ago
Upgrading the quality of the deck a bit!
- Skyshroud Claim
- Nature's Lore
- Spirit Mantle
- Chariot of Victory
- Far Wanderings
- Seal of Primordium
- Assembled Alphas
- Linvala, the Preserver
- Sundering Growth
- Karmic Guide
- Rakeclaw Gargantuan
- Vagrant Plowbeasts
- Naya Charm
7 months ago
Some cards from that deck that you might consider are Skyshroud Elf, Opal Palace, Rith's Grove, Temple of the False God, Chandra's Ignition, Nissa's Revelation, No Quarter, Warstorm Surge, Crystal Ball, Explorer's Scope, Swiftfoot Boots, Arashin Sovereign, Dromoka, the Eternal, Drumhunter, Gruul Ragebeast, Knotvine Mystic, Mwonvuli Beast Tracker, Paleoloth, Ruric Thar, the Unbowed, Regal Behemoth, Terastodon, Vagrant Plowbeasts, and Woolly Thoctar.
9 months ago
I would consider adding more creatures maybe bring the creature count to somewhere between 30-35 i know they are all big beefies with high cast costs. But I feel like with the ramp you have it cant hurt. plus the idea is to have good things for mayael to dig for. I would start with Armada Wurm and maybe Craterhoof Behemoth Aegis Angel. something like Arborback Stomper will help get some life for free if you need it. Avatar of Slaughter for the game ending hit. Boldwyr Heavyweights because you should have the biggest creatures at the table and its a 2 for 1. Bringer of the Green Dawn/Bringer of the Red Dawn because reasons Council Guardian Deathcoil Wurm doesnt mind being blocked lol. Dragonlair Spider is great for blocking and creature racing. Enlisted Wurm though im not sure how cascade works with mayael. Garruk's Horde just seems natural in here as does Gladehart Cavalry. Living Inferno fight clubs all by its self as does Nessian Wilds Ravager. um Panglacial Wurm because i dare you to cast it from your library. i will scoop right then. Primeval Protector will be almost free even if its in your hand. Scourge of the Throne i mean your deck loves attacking why not do it again? Siege Behemoth,Tornado Elemental,wolfpack and Thorn Elemental because we want to just do straight damage to people. Stalking Vengeance will make people think twice about clearing the board. Tyrant of Discord sounds awesome. Vagrant Plowbeasts u know why. Vigordoesnt have time for anybodys shit. Windbrisk Raptor id like to see some lifelink in this deck because it has the potential to pump out assloads of damage per turn. there were a ton of creatures i omitted which had cycling and in hindsight they may be good but im sure you can do a search for them but if you ever find your hand flooded with creatures it might be a good out. also one last thing since i love this card Blade of Selves I didnt price anything out because I didnt feel like it since you could buy any of these one at a time and slowly build the deck into something that you wanted.
1 year ago
Mayael can be a super fun EDH Commander, but a few things about your build jump out at me. I have a Mayael build of my own Ms. Mayael's Lurking Predators (Mayael the Anima). After a fair amount of play-testing, I learned a few things from my own mistakes: (1. You have around 15 creature targets that Mayael can actually use with her ability. Mayael requires at least 32 targets for her ability to not miss occasionally. I currently have 35 targets in mine. I ran between 28 and 29 targets for a while and I found Mayael missing every once in a while. Nothing feels quite as frustrating as playing Mayael, waiting for the table worth of turns to elapse worried that someone will kill Mayael on their turn, only to flip over 5 lands and non-creature spells. Wasting a full turn and 6 mana is just deflating. (2. The difference in the requirements for a usable mana-base in the leap from two-color commander to a three-color commander is steep. Two-color Commanders often run with almost no hitches with 24+ basic lands, but 3-color Commanders become useless far too often if the mana-base is too dependant on basic lands. My Mayael deck runs 12 basics I think. (3. I would suggest you cut most of the creatures who can't be grabbed with Mayael's ability. (4. A few cards to protect Mayael are really helpful once your playgroup develops a healthy fear of her. Having to cast Mayael for 11+ mana really slows the gameplan down.
Since my Mayael build also runs a heavy selection of dragons, I think I might be able to help you. Here are some great creatures to consider adding: Archetype of Endurance, Angel of Serenity, Dragonlord Dromoka, Gisela, Blade of Goldnight, Hellkite Charger, Molten Primordial, Spearbreaker Behemoth, Stalking Vengeance, Terastodon, Utvara Hellkite, Vagrant Plowbeasts, Windbrisk Raptor, Worldspine Wurm, Xenagos, God of Revels
Great Commander choice, and have fun brewing!!! +1
1 year ago
Hey so I have been playing mayael for a while and have some ideas for you: Fauna Shaman (gives you something to use the too costly biggies for in your hand) then add Brawn, Anger, Genesis, for more tutor fodder. Also Sterling Grove + your Privileged Position, or Asceticism boom global shroud. Now for getting the biggies in cheap or even better free. Lurking Predators (nothing like top decking Godsire just cause they play anything. Lol) Hunting Grounds also always fun. And different Elvish Piper is called Norwood Priestess. Definitely try out both Warstorm Surge, and Where Ancients Tread free burn for doing what the deck does is kind of unbeatable. With those guys combo with Godsire, and Omnath, Locus of Rage If you have a Sensei's Divining Top nice to be able to draw to little thing while making sure there is something brutal to anima into play. Win condition for you Mayael's Aria you know it's not hard to hit twenty power with this deck, and can't ask to be more in theme More ideas with less explanation Spearbreaker Behemoth, Vagrant Plowbeasts, Sakura-Tribe Elder, Yavimaya Elder, Krosan Tusker, Valley Rannet, Eternal Dragon yeah I'm tired of typing all these brackets so I'm done for now.