Vagrant Plowbeasts

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conflux (CON) Uncommon

Combos Browse all

Vagrant Plowbeasts

Creature — Beast

1: Regenerate target creature with power 5 or greater.

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Vagrant Plowbeasts Discussion

Mandalorian on Anima's Party Animals

1 month ago

Deck looks good! My only advice would be to incorperate a little bit of removal so you can interact with the other players. It can be cheap efficient creature removal like Swords to Plowshares and Path to Exile or catch alls like Beast Within.

Here's some other Mayael stuff, not necessarily better than what you have already, just more options.

Purphoros, God of the Forge

Spearbreaker Behemoth

Greenwarden of Murasa "big Eternal Witness"

Elesh Norn, Grand Cenobite

Stonehoof Chieftain

Gisela, Blade of Goldnight

Aurelia, the Warleader

Vagrant Plowbeasts

Mycoid Shepherd

Aura Shards

Sigarda, Host of Herons

Where Ancients Tread

Stuff that synergizes well with Mayael:

Seedborn Muse for Mayael ability on each opponent end step

Illusionist's Bracers

Rings of Brighthearth

Thousand-Year Elixir

Fathinar on Playing the Lottery

7 months ago

I would consider adding more creatures maybe bring the creature count to somewhere between 30-35 i know they are all big beefies with high cast costs. But I feel like with the ramp you have it cant hurt. plus the idea is to have good things for mayael to dig for. I would start with Armada Wurm and maybe Craterhoof Behemoth Aegis Angel. something like Arborback Stomper will help get some life for free if you need it. Avatar of Slaughter for the game ending hit. Boldwyr Heavyweights because you should have the biggest creatures at the table and its a 2 for 1. Bringer of the Green Dawn/Bringer of the Red Dawn because reasons Council Guardian Deathcoil Wurm doesnt mind being blocked lol. Dragonlair Spider is great for blocking and creature racing. Enlisted Wurm though im not sure how cascade works with mayael. Garruk's Horde just seems natural in here as does Gladehart Cavalry. Living Inferno fight clubs all by its self as does Nessian Wilds Ravager. um Panglacial Wurm because i dare you to cast it from your library. i will scoop right then. Primeval Protector will be almost free even if its in your hand. Scourge of the Throne i mean your deck loves attacking why not do it again? Siege Behemoth,Tornado Elemental,wolfpack and Thorn Elemental because we want to just do straight damage to people. Stalking Vengeance will make people think twice about clearing the board. Tyrant of Discord sounds awesome. Vagrant Plowbeasts u know why. Vigordoesnt have time for anybodys shit. Windbrisk Raptor id like to see some lifelink in this deck because it has the potential to pump out assloads of damage per turn. there were a ton of creatures i omitted which had cycling and in hindsight they may be good but im sure you can do a search for them but if you ever find your hand flooded with creatures it might be a good out. also one last thing since i love this card Blade of Selves I didnt price anything out because I didnt feel like it since you could buy any of these one at a time and slowly build the deck into something that you wanted.

newtontke on

1 year ago

Mayael can be a super fun EDH Commander, but a few things about your build jump out at me. I have a Mayael build of my own Ms. Mayael's Lurking Predators (Mayael the Anima). After a fair amount of play-testing, I learned a few things from my own mistakes: (1. You have around 15 creature targets that Mayael can actually use with her ability. Mayael requires at least 32 targets for her ability to not miss occasionally. I currently have 35 targets in mine. I ran between 28 and 29 targets for a while and I found Mayael missing every once in a while. Nothing feels quite as frustrating as playing Mayael, waiting for the table worth of turns to elapse worried that someone will kill Mayael on their turn, only to flip over 5 lands and non-creature spells. Wasting a full turn and 6 mana is just deflating. (2. The difference in the requirements for a usable mana-base in the leap from two-color commander to a three-color commander is steep. Two-color Commanders often run with almost no hitches with 24+ basic lands, but 3-color Commanders become useless far too often if the mana-base is too dependant on basic lands. My Mayael deck runs 12 basics I think. (3. I would suggest you cut most of the creatures who can't be grabbed with Mayael's ability. (4. A few cards to protect Mayael are really helpful once your playgroup develops a healthy fear of her. Having to cast Mayael for 11+ mana really slows the gameplan down.

Since my Mayael build also runs a heavy selection of dragons, I think I might be able to help you. Here are some great creatures to consider adding: Archetype of Endurance, Angel of Serenity, Dragonlord Dromoka, Gisela, Blade of Goldnight, Hellkite Charger, Molten Primordial, Spearbreaker Behemoth, Stalking Vengeance, Terastodon, Utvara Hellkite, Vagrant Plowbeasts, Windbrisk Raptor, Worldspine Wurm, Xenagos, God of Revels

Here are some Non-creature cards to consider: Aspect of Mongoose, Lightning Greaves, Swiftfoot Boots, guild fued, See the Unwritten, Cultivate, Kodama's Reach, Skyshroud Claim

Great Commander choice, and have fun brewing!!! +1

Grizzlyone on Mayael the Anima EDH

1 year ago

Hey so I have been playing mayael for a while and have some ideas for you: Fauna Shaman (gives you something to use the too costly biggies for in your hand) then add Brawn, Anger, Genesis, for more tutor fodder. Also Sterling Grove + your Privileged Position, or Asceticism boom global shroud. Now for getting the biggies in cheap or even better free. Lurking Predators (nothing like top decking Godsire just cause they play anything. Lol) Hunting Grounds also always fun. And different Elvish Piper is called Norwood Priestess. Definitely try out both Warstorm Surge, and Where Ancients Tread free burn for doing what the deck does is kind of unbeatable. With those guys combo with Godsire, and Omnath, Locus of Rage If you have a Sensei's Divining Top nice to be able to draw to little thing while making sure there is something brutal to anima into play. Win condition for you Mayael's Aria you know it's not hard to hit twenty power with this deck, and can't ask to be more in theme More ideas with less explanation Spearbreaker Behemoth, Vagrant Plowbeasts, Sakura-Tribe Elder, Yavimaya Elder, Krosan Tusker, Valley Rannet, Eternal Dragon yeah I'm tired of typing all these brackets so I'm done for now.

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