Sideboard


Maybeboard


This deck is a Delver/Jund hybrid. It uses insane tempo gain from blue spells and mixes them with premier removal from green and black spells as well as late game reach with big delve creatures and tasigur's ability to gain card advantage. Also this deck had one slot open for 2 drop beater and i decided grim flayer was better than goyf in this deck. Both have 4 power with delirium online however the ups to goyf are additional toughness and potential to grow more. Flayers upside is trample (more relevant than you think) and ability to smooth our draws and fill grave (both insanely powerful and important late/mid game). This deck is unique in that it has a good chance to win at any point in the game and has no truly bad matchup much like jund. The mana base in this deck is designed to get 1 blue on turn one and then 2 blue on turn 2 as well as one green and one black. The dream opening is turn 1 delver into turn 2 flip delver drop grim flayer into turn 3 activate delirium and attack for 7 after attacking for 3 the previous turn. This deck can play disrupting shoal thanks to its insane amount of one and two drops. It is also very good in my local meta against affinity or infect. The sideboard has ways to deal with both aggro and midrange very well however do to the lack of control decks in my local meta I have left out powerful pieces of hate. If you are taking this to a GP or Open and expect a wide array of decks I would put in a couple spreading seas against tron and cards like Thrun, the Last Troll and Garruk Relentless into my sideboard. I will now go over all my card choices. The mana base is designed to simply get me all my colors on turn 2 without taking too much damage. The creature base is very refined and I've worked on it for a long time now. Delver is simply the best blue creature ever printed stat wise. Snapcaster and Jace both do sort of the same thing. Snappy is at instant speed which is super important but Jace can help us achieve delirium and is really good both against other delver decks and in the grindy math. Grim Flayer is a fantastic beatstick and ups our threat count to 8. He allows us to smooth out our draws and unless you're playing against a tarmogoyf deck he is better than goyf. Tasigur is simply an incredible card, If he weren't legendary and if he didn't require so much self mill than i would run a full playset. Our draw spells are 4 serum visions and 4 thought scour. Serum visions is simply a staple and thought scour can both allow us to cast turn 2 tasigur and other delve cards but can also mill our opponent if they scry anything to the top or if you know what's on top. We play 8 removal spells, 3 fatal push, 3 abrupt decay, 1 dismember, and 1 murderous cut. Abrupt decay and fatal push both hit most of the field, abrupt decay can't be countered but the push costs only 1 and can hit anything from another delver to a siege rhino. Dismember and murderous cut are both sort of catch alls. They both don't worry about cmc and can kill almost any creature in modern. We run 8 counters, 4 remand, 1 mana leak, 1 spell snare, 1 deprive, and 1 spell pierce. One could argue that 3 remand and 3 mana leak is better but it is up to the player, personally I prefer 4 remand. Remand is great in the early game and great against any deck that is light on mana, it can often simply be a time walk that says each player draws a card. Mana leak is simply the best blue counterspell in modern (remand isnt a counterspell) it is great against anyone with 4 or less lands but bad against tron or control. spell snare and spell pierce both deal with very common spells in modern for 1 mana and deprive hard counters any spell at the small downside of returning an island. Every card in the sideboard does one of 2 things, It either helps us stay alive against decks that are faster than us or it allows us to grind against grindy decks like control, Jund, or Abzan, or is exactly Nihil spellbomb which does a tad bit of both. There are also quite a few cards that although they're especially good against a certain deck they are also just good cards. Those come in in place of snappys and flayers and jaces against grave hate. If you were to take this deck another way I'd point out that every creature in this deck is a human. I debated playing 1 cavern of souls instead of a botanical sanctum but ulimately decided that botanical sanctum was better because it produced colors for my spells. If you want to go the human tribal route I'd replace grim flayers with Mayor of Avabruck and replace 1 botanical sanctum and 1 darkslick shores with 2 cavern of souls. This deck is super unique in that depending on how its played it can be a completely different deck. It can play the late game control plan with removal, counters, walkers, and strong creatures. It can play the midrange game with its Grim flayers and removal. And it can play the aggro tempo game with Delvers, other creatures, and efficient counters and fatal pushes.

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Date added 6 years
Last updated 2 years
Exclude colors WR
Splash colors G
Legality

This deck is Modern legal.

Rarity (main - side)

10 - 3 Mythic Rares

22 - 2 Rares

17 - 6 Uncommons

7 - 4 Commons

Cards 60
Avg. CMC 1.75
Tokens Emblem Jace, Vryn's Prodigy, Wolf 1/1 B, Wolf 2/2 G
Folders Modern, Decks I've Actually Played, Deck Ideas
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