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Whenever you get one or more (energy counters), put a +1/+1 counter on target creature you control.
, : You get .
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Fabrication Module Discussion
Argy on U/G Energy
6 days ago
Sorry, that deck is only 58 cards.
Argy on U/G Energy
6 days ago
OK, here we go. I've got a lot of feedback for this deck.
First of all, it's REALLY fun to play.
I've always loved mucking around with
Be aware that this is quite "durdly". Make sure you play it at a reasonable pace: not so slow that you run out of time to complete a match, not so fast that your Opponent doesn't know what is going on.
You would run 20 lands in an EXTREMELY aggressive deck. This is not one of those decks.
I suggest you add 3x Attune with Aether to the mix which sort of acts like a land, colour fixes, and gives you extra
It also acts a little bit like Haze of Pollen in that you now have a chump blocker that you don't care about losing.
It works really well with Bristling Hydra
I would rather see a counter spell than Gift of Tusks. Much better to completely stop a Creature resolving than nerf it for one turn, or boost one of your Creatures. Again, the card is a bit too situational.
Here is a suggested upgrade:
This deck has a stronger purpose now - get as many as possible and use them to overwhelm the enemy.
I don't like Containment Membrane in the Sideboard. It doesn't tap the Creature, so if it's big enough they can just use it as a blocker.
Against a Control deck running Torrential Gearhulk it is next to useless.
You'll have to playtest any changes to see how they work.
If you update the deck tag me in these Comments and I'll take another look at it.
1 week ago
Instead of Defiant Greatmaw you can check in to using Empyreal Voyager. I feel it's such a critically underplayed card and it can gain you a ton of energy, especially if you pump it up. It fits the color scheme and it's definitely something you opponent will have to remove or it will kick some ass.
If you're not trying to make this deck super competitive, play with some jank! Reason / Believe could be fun, you can try using Champion of Wits for some extra card draw early and late game. Nimble Obstructionist can get you another flying creature or it acts just like Disallow does. Fabrication Module can pair nicely with some of your creatures. Confiscation Coup can literally snatch an Ulamog, the Ceaseless Hunger from your opponent. There's a ton you can play with, so have fun with it!
2 weeks ago
I have a more noob-ish question on the interactions here: If I put down a creature, will two Decoction Modules or one and a Panharmonicon trigger a Fabrication Module's ability twice as each ability activates separately, therefore resulting in multiple counters given (two in the above scenario), or does it all trigger at once and you only get a single counter?
Fun deck. It seems to piece together a bit faster and more reliably than my own fumbling, super cheap attempt at infinite energy Life and energy.
3 weeks ago
You can accomplish the same effect with Winding Constrictor+Decoction Module+Fabrication Module+Aethergeode Miner and by adding Black and Green you get better removal (cough Fatal Push cough) and access to protection for your combo pieces like Blossoming Defense or Heroic Intervention. this will reduce the total cost of the combo from 12 mana across 5 pieces to 10 mana across 5 pieces.
3 weeks ago
Like i said Walking Ballista does nothing for me but i appreciate you trying to sell me on it, alot of people try to say i should use it. As far as using Consulate Turret it helps pump every turn with Fabrication Module out. That combo alone throws people off because they are used to something different coming.
I like the Constrictor deck because it plays real good and throws people off there game. My build is based off of what has worked best for me thus far. I will switch out cards when things start to get bad, this is my 5th build of this deck so i know when things get bad. Plus you gotta realize i been playing magic since the very begining of time so i kinda got some deck building experience.
3 weeks ago
Just a reminder about the combo with Consulate Turret+Winding Constrictor+Fabrication Module still only equals one +1/+1 counter counter for a target (which does turn to two because of snake). While you do generate 2 energy, the mechanics of the game see it as energy being generated from one source. This is because the Winding Constrictor makes the source that generates the counter generate an extra. The snake itself is not adding anything to the card itself to give you an extra trigger for Fabrication Module. So the combo itself does not seem that strong to me which is why I was suggesting other cards over it.
While you are correct that the Walking Ballista does take a little effort to make it bigger over time. It is a very strong mid game card as it can come into play killing off small creatures, being spun up when you don't have anything to play to shoot the players face or more creatures, and even benefits greatly whenever you use Fabrication Module to place more counters on it. This creature is one of the few that you can still punish your opponent for trying to remove by pulling its counters in response to do damage before it is killed. There are a number of reasons why this is an amazing card and why it is played in every version of the b/g snake deck that you can look up for tournament play. If you don't like the feel of the card then its as simple as that though.
Land suggestion still highly recommended.
3 weeks ago
Thanks for the feedback it is appreciated. Honestly i used Walking Ballista before Gifted Aetherborn and had little success with it. Walking Ballista you have to pump it up from the begining and have to keep pumping it up to do something. With Gifted Aetherborn it comes in 2/3 and with deathtouch, alot of opponents won't touch it or just avoid losing a creature. Consulate Turret for me puts a little extra counters when used with Winding Constrictor and Fabrication Module to form a good combo. Prowling Serpopard and Rhonas the Indomitable are the two cards i would trade out for something.