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Whenever you get one or more (energy counters), put a +1/+1 counter on target creature you control.
, : You get .
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Fabrication Module Discussion
1 week ago
I'm not sure what you're trying to do with Cartouche of Solidarity, or what it adds to the deck... I'd pull those out, and remove a single Cast Out, Hidden Herbalists, and Narnam Renegade each, so you can increase how many of your main engine cards you have. I'd suggest something along the lines of a full playset of Aethergeode Miner, Greenbelt Rampager, Greenwheel Liberator, and Solemn Recruit, and 3 Oketra the True as they are the backbone of your deck, and you want to draw them as often as possible.
For a sideboard, I'd look at board wipe spells, along with some spot removal. Beyond that, Consulate Turret, or Fabrication Module might be amusing in conjunction with Greenbelt Rampager, but that would need some testing.
1 week ago
I think you have enough artifacts here that you could easily run more Inventors' Fair. It might also be worth it to cut Animation Module for one more of each Decoction Module and Fabrication Module. These may, of course, raise the budget outside of what you intended or include cards you don't currently have. All in all, I like where this is going (I love decks centered around artifacts).
2 weeks ago
I did my best to upgrade to version 2 last night, but came up short one Sheltered Thicket and also seem to have misplaced a Servant of the Conduit. I threw in the single copy of Lifecrafter's Bestiary I had plus a mountain to replace them. I'll be watching to see if mana problems crop up, next chance I have to playtest it.
Have you thought of Panharmonicon or Fabrication Module respectively as a power boost? I'd also like to recommend Appetite for the Unnatural for inclusion in your side board, due to it's flexible removal.
1 month ago
2 months ago
Some suggestions for making the deck more aggressive. Unless playing against a haste deck or multiplayer game, I'm not seeing much benefit to Authority of the Consuls, instead I'd swap that with Larger Than Life you pop that onto the Electrostatic Pummeler before triggering it you'll get a 10/10 trampler, trigger that twice and it's now a 20/20 trampler. Same could be done with the Crackdown Construct if that gets triggered 2 or 3 times it can also benefit. Another card I'm contemplating is Fabrication Module, with all the energy being created you'll end up adding +1/+1 counters 3-4 times a turn. That might not work directly with Panharmonicon but the other triggered abilities would create the energy counters. Add that with 2x Felidar Guardians and you've got infinite +1/+1s.
2 months ago
Please link cards for reference:
When Weaponcraft Enthusiast enters the battlefield, both it's own fabricate ability will trigger and Decoction Module will trigger. You can put those triggers on the stack in any order, ultimately it won't matter, but I'll go over what happens if you stack it with Fabricate on the bottom and Decoction Module on top, and will assume nobody responds to anything. If anyone responds at any point, their response goes on top at that point and will resolve before whatever's on the stack.
Fabricate on the stack, Animation Module triggers and is put on top of the stack. No responses, so Animation Module resolves. You may pay , if you do, create a 1/1 artifact creature servo token triggering Decoction Module and goto (A), otherwise goto (B)
Fabricate on the stack, no responses so fabricate resolves. As you said you're choosing to create two servos Decoction Module triggers twice.
Decoction Module on the stack, Animation Module triggers and is put on top of the stack. No responses, so Animation Module resolves. You may pay , if you do, create a 1/1 artifact creature servo token triggering Decoction Module and goto (C), otherwise goto (D)
Animation Module triggers and is put on top of the stack. No responses, so Animation Module resolves. You may pay , if you do, create a 1/1 artifact creature servo token triggering Decoction Module and goto (D), otherwise the stack is empty and the active player get's priority.
2 months ago
WHAAAA?! Why aren't you running the Modules in this deck? They have such great synergy with everything else you have!
First, Fabrication Module will let you put counters on your creatures whenever you get Energy (which is a lot in this deck). The Animation Module will get you Servos when you place +1/+1 counters on things, which many of your creatures also already do. Said Servos can then get you more Energy for free with Decoction Module, starting the loop over again. All three cards combo with Era of Innovation too (it's almost like they were printed in the same block or something!)
Also, look into more things with the Proliferate effect.
2 months ago
This deck is literally begging for a few Greenbelt Rampagers.
Combined with your Longtusk Cub, you can cast/bounce it as often as you want and use the energy it creates for +1/+1 counters. Decoction Module doubles the efficiency of that process. Fabrication Module on top of that is just outright crazy...