Fabrication Module

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon

Combos Browse all

Fabrication Module

Artifact

Whenever you get one or more (energy counters), put a +1/+1 counter on target creature you control.

, : You get .

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Fabrication Module Discussion

Jwillette72 on Winding Constrictor and Module’s interaction

2 weeks ago

Ahh, so one Winding Constrictor combined with Fabrication Modules ability would let me put 2 +1/+1 counters on target creature, two Winding Constrictors would be 3 on target creature and so on forth.

So Winding Constrictor would be adding 1 counter on each counter I receive, but it is a replacement ability so it doesnt trigger as two separate events. Its just one gain of whatever number of counters plus 1.

While if I had two Fabrication Modules, Decoction Modules, and Animation Modules the interaction would get more complicated. Because each Decoction Module would trigger each Fabrication Module meaning four total events. I think.

Thanks for being understanding and slow with me.

Rhadamanthus on Winding Constrictor and Module’s interaction

2 weeks ago

Step 3 in the previous comment isn't quite right. Winding Constrictor only changes the number of counters you put on something. It doesn't change the number of targets you choose for Fabrication Module's ability. The +1/+1 counters have to go on a single creature.

Jwillette72 on Winding Constrictor and Module’s interaction

2 weeks ago

So I was wondering about the card Winding Constrictor and its interaction with Fabrication Module, Decoction Module, and Animation Module.

So my understanding of Winding Constrictor is it takes the number of counters you earn and add one to it. And then when you place a counter on an artifact it adds one.

Heres How The Combo Would Work (I Think)

1) I have all 4 aforementioned cards on the battlefield.

2) A creature comes onto the battlefield and activates Decoction Module

3)Winding Constrictor takes the energy counters and adds one.

But Right Here

Does the energy that Winding Constrictor create count as a serperate energy counter or does it count as just two energy gained at the same time. The reason I say this is because if they are separate situations they would activate Fabrication Module twice. Which would be awesome.

If my Question doesnt make sense I can try to explain it differently. Thanks in advanced for your help!

cambonimachine on Would you like a servo with that?

2 weeks ago

ehhhh not quite. You're doubling the effect but its just +1, so 2 +1/+1s from gaining energy, when you place them on critters (for example, 2 separate critters), it will then +1 to those, thereby giving you 2 1/1 counters on each of those guys. I think you misread the Fabrication Module a bit. Its 1 counter for gaining "one or more" energy.

PI3L0V3R on Spooky Scary Pummeler

4 weeks ago

Id recommend dropping both Scrapper Champion, Servant of the Conduit and Bristling Hydra. Scrapper and Hydra eat the needed energy that you want for your Electrostatic Pummeler. You can replace Them with Thriving Turtle, Aether Theorist, and either Fabrication Module or Woodweaver's Puzzleknot. The first 2 creatures I listed are low cost, can be used as chump blockers, and Aether Theorist is a good way to scry until you find the cards you want. I also recommend that you drop 1 of both Botanical Sanctum and Rootbound Crag and toss in 2 Evolving Wilds. Land tutors might seem like ass but in a tri color deck where you are running only 2 Islands and Mountains, you might find your self locked out of those colors. I understand that they both give you the colors you are short of, but I run an energy deck of my own and find that the Evolving Wilds has been a lot more useful than those types of lands. Thirdly, find something that you dont like in the deck or doesnt work out for you and try to toss in 1 or 2 more Harnessed Lightning.

Giganaut on The Far Flung Pummeler

1 month ago

Thanks for the reply! Rage nimbus seems really good and I've put it in. I'm still on the fence about Lathnu Hellion due to its early game aggro. With the right hand I can do 20 life by turn 4 with it. Hardened scales is also something I may or may not move out. But if I keep it I will definitely put Fabrication Module in my deck. Thanks again for the advice. Some really good ideas there.

Skoodly on Dan Harmon-icon

1 month ago

The deck's still very much more focused on Panharmonicon than Fabrication Module, but a good suggestion nevertheless. Definitely could be a 2-of win-con.

SamariZach on 5-color Ixy Coalition

2 months ago

Skoodly that is a really cool idea! When I order the deck I may have to pick up a few Fabrication Modules so that I can try. But it's going to be hard to replace a 3-drop slot, and also it seems like Fabrication Module may not be too great since I haven't seen it make a slot in many of the energy decks that are already popular. We'll see though!

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