Fabrication Module

Legality

Format Legality
Standard Legal
Frontier Legal
Modern Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Kaladesh Uncommon

Combos Browse all

Fabrication Module

Artifact

Whenever you get one or more (energy counters), put a +1/+1 counter on target creature you control.

, : You get .

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Fabrication Module Discussion

UlvMalvaron on

1 week ago

And now I'm thinking to make a deck based on modules :Animation Module, Decoction Module and Fabrication Module :P

FhyrDrake on OMG how is this legal!?

1 month ago

Some suggestions for making the deck more aggressive. Unless playing against a haste deck or multiplayer game, I'm not seeing much benefit to Authority of the Consuls, instead I'd swap that with Larger Than Life you pop that onto the Electrostatic Pummeler before triggering it you'll get a 10/10 trampler, trigger that twice and it's now a 20/20 trampler. Same could be done with the Crackdown Construct if that gets triggered 2 or 3 times it can also benefit. Another card I'm contemplating is Fabrication Module, with all the energy being created you'll end up adding +1/+1 counters 3-4 times a turn. That might not work directly with Panharmonicon but the other triggered abilities would create the energy counters. Add that with 2x Felidar Guardians and you've got infinite +1/+1s.

Neotrup on If I create 2 tokens ...

1 month ago

Please link cards for reference:

Decoction Module
Fabrication Module
Animation Module
Weaponcraft Enthusiast

When Weaponcraft Enthusiast enters the battlefield, both it's own fabricate ability will trigger and Decoction Module will trigger. You can put those triggers on the stack in any order, ultimately it won't matter, but I'll go over what happens if you stack it with Fabricate on the bottom and Decoction Module on top, and will assume nobody responds to anything. If anyone responds at any point, their response goes on top at that point and will resolve before whatever's on the stack.

A)
Fabricate on the stack, Decoction Module on the stack. No responses, so Decoction Module resolves.

Fabricate on the stack, Fabrication Module triggers and is put on top of the stack with a target. No responses, so Fabrication Module resolves.

Fabricate on the stack, Animation Module triggers and is put on top of the stack. No responses, so Animation Module resolves. You may pay , if you do, create a 1/1 artifact creature servo token triggering Decoction Module and goto (A), otherwise goto (B)

B)
Fabricate on the stack, no responses so fabricate resolves. As you said you're choosing to create two servos Decoction Module triggers twice.

C)
Decoction Module on the stack, Decoction Module on the stack. No responses, Decoction Module resolves.

Decoction Module on the stack, Fabrication Module triggers and is put on the stack with a target. No responses, so Fabrication Module resolves.

Decoction Module on the stack, Animation Module triggers and is put on top of the stack. No responses, so Animation Module resolves. You may pay , if you do, create a 1/1 artifact creature servo token triggering Decoction Module and goto (C), otherwise goto (D)

D)
Decoction Module on the stack. No responses, Decoction Module resolves.

Fabrication Module triggers and is put on the stack with a target. No responses, so Fabrication Module resolves.

Animation Module triggers and is put on top of the stack. No responses, so Animation Module resolves. You may pay , if you do, create a 1/1 artifact creature servo token triggering Decoction Module and goto (D), otherwise the stack is empty and the active player get's priority.

KongMing on Energy Hoarding

1 month ago

WHAAAA?! Why aren't you running the Modules in this deck? They have such great synergy with everything else you have!

First, Fabrication Module will let you put counters on your creatures whenever you get Energy (which is a lot in this deck). The Animation Module will get you Servos when you place +1/+1 counters on things, which many of your creatures also already do. Said Servos can then get you more Energy for free with Decoction Module, starting the loop over again. All three cards combo with Era of Innovation too (it's almost like they were printed in the same block or something!)

Also, look into more things with the Proliferate effect.

Triforce-Finder on

1 month ago

This deck is literally begging for a few Greenbelt Rampagers.

You can follow up Attune with Aether or Thriving Turtle to get it on the field as soon as turn 2 and still have a second land open.

Combined with your Longtusk Cub, you can cast/bounce it as often as you want and use the energy it creates for +1/+1 counters. Decoction Module doubles the efficiency of that process. Fabrication Module on top of that is just outright crazy...

Gnukkels on

1 month ago

Panharmonicon coupled with the Fabrication Module and Decoction Module listed above could help build up some of the creatures a little quicker.

StLeprechaun on Blessed Turtles

1 month ago

Fabrication Module would be the module you want in this deck to pump your turtle

shagg on B/G Energy Constrictor

1 month ago

Fabrication Module works well with the Longtusk Cub + Greenbelt Rampager combo, as well as capitalizing on anything else that generates energy. I'm also a big fan of Aetherborn Marauder in these decks, they can come out crazy big on turn 4 or 5. Haunted Cloak is another personal favorite, although I never see it in anyone elses build. There's usually a lot of competition for that 3 drop slot.

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