Fabrication Module


Format Legality
Pre-release Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon

Combos Browse all

Fabrication Module


Whenever you get one or more (energy counters), put a +1/+1 counter on target creature you control.

, : You get .

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Recent Decks

Fabrication Module Discussion

stensiagamekeeper on Mono White Servo

2 weeks ago

Some other cards you could use are Sram's Expertise, Anointed Procession also Angel of Invention but from memory that's a little pricy. Shefet Dunes and Desert of the True seem fine in the land base as well. I think Aether Inspector, Eddytrail Hawk, Foundry Inspector and Propeller Pioneer are reasonable cuts as they don't really do enough.Also the module plan isn't that reliable. Assuming no mulligan, removal, draw or scry, the chance of drawing all three modules is: in first hand 2.7%, turn 4 9.7%, turn 8 20%, turn 12 31% etc. (http://stattrek.com/online-calculator/hypergeometric.aspx). Speaking of combo's however, you may not have noticed that Aethergeode Miner goes infinite with two Decoction Modules and some way of benefiting from the loop e.g. Ninth Bridge Patrol or Fabrication Module. However even with a playset of each it's like 17% just to get the loop going by turn 8 with or without a payoff.If you're willing to spend a little $ Metallic Mimic choosing servo goes pseudo infinite with fabrication module and is already a powerful card being effectively a lord in the two drop slot.If you're playing standard you'll probably want a sideboard. An unhealthy amount of Gideon's Intervention is probably in order as it's the only way of protecting against wrath in your colors. Also Anointer Priest for aggro, Ixalan's Binding for The Scarab God and Treasure Map  Flip or Sunset Pyramid for control.Anyways good luck with this next time.

KINGofORESKOS on artifact burn

2 weeks ago

Creative deck! Have you considered adding the other modules, Animation Module and Fabrication Module? Theyre supposed to go together (read their flavor text), played on turns 1, 2, and 3. They each trigger each other, so with some mana, you can have an overpowered cycle. Plus, each one is good on its own. For additional removal, have you considered Censor? Most people play their win conditions the turn they have enough mana in order to maximize their influence over the games outcome. Saving one mana can easily counter their game winning card, even if it is a 10/10! Cool deck, definitely worth a +1.

NV_1980 on Locust God: The God of Draw

1 month ago


Nice Locust deck; very accessible because it can obtained with a small budget! The following additions will keep the deck on budget (mostly), but will probably make it a lot more powerful:

  • Laboratory Maniac; just in case you run out of stuff to draw.
  • Whirlpool Rider; slightly less powerful version of Whirlpool Warrior, but still great.
  • Mindwrack Liege; not the cheapest option, but will make your Locusts very strong.
  • High Tide; great for summoning the Locust God early.
  • Keep Watch; very funny once you have a few Locusts to attack with; can also be used during opponents' turns.
  • Rites of Initiation; like Coat of Arms, can act as a finisher if you have enough Locusts.
  • Goblin Bombardment; in case you have enough Locusts and some particular creature is bothering you. Can also prove very effective damage if an opponent has somehow prevented you from using your Locusts as attackers.
  • Breath of Fury; this can be an insanely funny finisher if you have enough Locusts.
  • Burn at the Stake; lots of fun if you have the Locusts.
  • Enter the Infinite; requires a lot of mana, but if it's not countered this will basically end the game in your favor by creating a gazillion Locusts.
  • Library of Leng; just in case you feel like discarding into your graveyard sucks, also acts as a second Thought Vessel.
  • Throne of the God-Pharaoh; this is pretty powerful if you have just attacked with a bunch of Locusts.

As for cuts to make room for the above, I would suggest cutting Aetherworks Marvel, Decoction Module and Fabrication Module; in order for any of these to be of real value, you need all of them on the field (or at the very least two out of three). I would also cut Hamletback Goliath; you don't need such a big stomper (without trample I might add) order to win.

Hope any of this makes sense. Have fun playing! And should you have time to give feedback on one of my decks, I would appreciate it!

Boza on Explorer's of Ixalan

1 month ago

This is quite imaginative to say the least. The way to improve it is either:

1/ Add the modules from Kaladesh to produce tokens for cheap that explore.
2/ Add a more aggressive angle to the deck that is currently too unpredictable and without a defined win con.

For 1, add the 3 copeis of each of the modules Animation Module, Decoction Module and Fabrication Module to boost the deck, instead of oviya pashiri, caravel, 1 vraska, 2 lands and 1 enter the unknown.

For two, basically you need to ramp a bit - 4 Winding Constrictor is essential for this deck. 4 Wayward Swordtooth will give you some way to utilize the extra lands and be a big cheap beater.

clayperce on UR Modules ... Really?!?

2 months ago

Thanks much; I'm really loving it too :-)

That's a really good thought on trimming some Modules ... I was actually thinking about trimming a Whir (since we don't particularly want one in an opening hand), but it might make more sense to go the other way. And while Decoction Module and Fabrication Module stack very nicely, extra Animation Modules aren't really that great. I'll definitely play around with the mix!

I love Spell Pierce in general, but in this deck I've found Metallic Rebuke is almost always better. I keep going back-and-forth on conditional counters vs. hard counters though ... not sure yet where I'm going to come down on that!

Thank you again!

clayperce on UR Modules ... yes, really!

2 months ago

Remember Animation Module, Decoction Module, and Fabrication Module from Kaldesh Draft?

Well, I've been messing around with an extremely janky but surprisingly powerful Module deck online ... and after the bans today, I'm excited about trying it out in irl.

Like I say in the deck description, I think the mainboard is pretty solid (though I go back-and-forth on 2x Reverse Engineer vs. 2x Opt).
But I'm not at all not sure about the sideboard ... it's not bad, but I've no idea what the optimum mix of counters/removal might be now, nor on whether I want Metallic Mimic/Foundry Inspector/Chief of the Foundry/something else ...

Thanks in advance for your thoughts and suggestions!

UR Modules (RIX)

Standard* clayperce


Brutal_B on energy (ban friendly)

2 months ago

I'm enjoying Fabrication Module in my energy deck. Might be an option for you as well.

Chewy5150 on Energy Mining - Combo Kills!!! RIX

3 months ago

Current build has 2 Reckless Fireweaver instead of Territorial Gorger - I'm just trying different things, 2 Saheeli Rai to replace Mirage Mirror, an extra Fabrication Module and 2 Panharmonicon cutting Cast Out which have gone to sideboard.

In sideboard, 1 Dovin Baan for a bit of playtesting as I haven't used him before, seems a bit weak. Forsake the Worldly instead of Fragmentize and a Cast Out

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