Fabrication Module

Fabrication Module

Artifact

Whenever you get one or more (energy counters), put a +1/+1 counter on target creature you control.

, : You get .

Browse Alters View at Gatherer

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Set Rarity
Kaladesh (KLD) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Fabrication Module Discussion

Gypocalypse on Yarok on energy

6 months ago

Love the idea of getting loads of energy from your ETB's and Yarok but I'm not seeing enough good places to actually spend that energy. Now I know they are commons but you might want to consider adding in Aether Herder , Aether Poisoner and Aether Swooper . While they may not be power houses on their own they creation of servors does mean you could very quickly get an army of servo artifacts going which would also daisy chain in with some of the other cards you have, like Decoction Module and Gonti's Aether Heart . Oh man and then it would also trigger with Fabrication Module so all those 1/1 can get pumped up as well. I hope that helps to give you an alternative tactic.

Brutal_B on

7 months ago

Nice deck! I'm guessing you got it from Nillstan? He helped me with my energy deck. I suggest putting in Astral Cornucopia . Just cast it for x=1 or 2 and proliferate every turn. Magistrate's Scepter , Call for Unity , and Consulate Surveillance are fun inclusions. Decoction Module pairs nicely with Fabrication Module . The vivid lands are nice..sure they come in tapped but with proliferation they tap for any color all the time.

It's nice to see another energy deck out there. I've never seen another one at any of my LGSs and I always get compliments on it (thanks Nillstan). Energy is a blast to play with in commander and people underestimate it. I hope you have as much fun with it as I do.

Ebro on Gruul Pummeler

8 months ago

Decoction Module Fabrication Module and Peema Aether-Seer is not an official infinite combo, but it will let you keep making energy like crazy

thymeandplace on Snek & Friends' Revenge

2 years ago

Thoughts on a 1 or 2 of Fabrication Module? With Glint-Sleeve Siphoner and Aether Hub I generally generate a decent amount of energy, plus this can drop +1/+1 counters on creatures that otherwise don't have any yet.

ekeller91 on Tricolor (Red/Green/Blue)

2 years ago

What format are you trying to play? Normally you want to aim for a 60 card deck with a 15 sideboard. You main deck should focus around whatever goal you are trying to accomplish and the sideboard is there to help your deck when you find out what your opponent is trying to do. Your deck that you have right now is 92 cards and you need to get rid of at least 32. So the first question is: What is your deck's goal? I have a deck that's about getting Animation Module, Decoction Module, Fabrication Module, and then once I have those three artifacts out I throw down Reckless Fireweaver to start my combo off. So in order for me to do that I play a UBR (blue-black-red) control-combo deck. I focus on my opponent until I know I can play my combo without having to worry about a single thing. If you want I'll link it so you can see it. I'm still making some adjustments but it's not bad. My friend plays competitve and said that my deck was frustrating to play against and he was running a UBR control deck.

Herping_Gaming on [Upgraded][C14] Built From Scratch - Tinker Deck

2 years ago

For the infinite combo to go off, you need a noncreature artifact. Right now I only see two: Sol Ring and Skullclamp. I would run at least four-five. I would suggest some of these goodies.

clayperce on Any cards with similar triggers ...

2 years ago

Warstorm Surge, maybe?

Seems like there might be some SUPER-janky possibilities with Module-Tron too (Animation Module, Decoction Module, and Fabrication Module)
:-)

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