|Commander / EDH||Legal|
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|Aether Revolt (AER)||Common|
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Destroy target creature or Vehicle.
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Daring Demolition Discussion
6 days ago
I commented on the first version of this you posted and I like the changes you've made so far. BTW I'll comment on the deck shown not the one you reference in the description because I've already given my opinion on it last time.
A couple of cards I think might be helpful in your deck are Plague Belcher and Festering Mummy. PB is a 3/2 menace zombie with evasion that can be a 5/4 for three in a pinch plus has zombie synergy. FM is surprisinly good against fast aggro and both have incidental synergy with The Scorpion God on top of being zombies. Also if you where going to include a sideboard you could save FM for exclusively aggro matchups as you desperately need spells to play on your early turns.
Speaking of sideboards my suggestions would be Negate and Duress for combo and control, Moment of Craving and Festering Mummy for aggro and auras and Harsh Scrutiny or Aether Poisoner for stompy a.k.a. dinos.
Now on to the more nit picky suggestions: Impale is certainly not a bad card but the fact is there are just better options in standard right now such as Never//Return, Walk the Plank and Daring Demolition even. And, while exile is a nonbo with The Scarab God and The Scorpion God, Hour of Glory and Vraska's Contempt are irreplaceable in getting rid of your opponent's Gods, Rekindling Phoenixs or Angel of Sanctionses. I'd suggest swapping a Mountain for Island so your opponent can't cut your on blue with Field of Ruin. Also I'd use Supreme Will over Disallow as because it'd be easier to cast with your budget manna base and the restriction isn't that big a deal. If your opponent can pay it is late enough in the game that you should probably wait for something big enough that they can't or just use it's second mode to dig for Bolas or something.
Anyway, that's all from me. Have fun testing.
1 month ago
I believe Impale is more geared toward limited (like Daring Demolition) where it is very strong. So please pass them my way!
1 month ago
2 months ago
Daring Demolition is basically pay 4, destroy a creature. I don't ever think I've seen a vehicle in a game of EDH.
I'd look to put a removal effect on a Power 2 creature so Alesha can bring it back.
Banewhip Punisher - Recur it from graveyard, then pay 1 black, sac it to kill a creature. Mad value!
Big Game Hunter - Discard from hand, pay 1 black, kill a power 4 or greater creature. Then recur later in the game.
Final-Sting Faerie - More situational
Garza's Assassin - Amazing. Bring back with Alesha, sac it, kill a nonblack.
Nekrataal - same deal as above
6 months ago
Nightmare is an interesting addition to a zombie deck. I would want a minimum of 2 each of Relentless Dead and Cryptbreaker in a deck like this, and would prefer Never over Lethal Sting and Daring Demolition. I suppose that my biggest concern would be the mana-curve - just too many high cmc cost cards and nothing to play or protect you in the first 4-5 turns.
10 months ago
I've never been super impressed with Defense of the Heart.
Given the more sac-theme of your deck, you might have better results with Pattern of Rebirth?
Would Regal Force be a good option here, given the number of tokens you can produce?
10 months ago
Here's most of the the non-burn ways to get rid of Mirrorwing Dragon by turn 3 or 4:
Destroy: Bone Splinters, Collective Effort, Daring Demolition, Immolating Glare, Murder, Murderous Compulsion, Plummet, Ride Down, Ruinous Path, Sheer Drop, Silverstrike, Sinister Concoction, Skywhaler's Shot, Smite the Monstrous, Unlicensed Disintegration
Exile: Aligned Hedron Network, Angelic Purge, Caught in the Brights (possibly), Choking Restraints (eventually), Declaration in Stone, Fairgrounds Warden, Faith Unbroken, Isolation Zone, Nahiri, the Harbinger, Oblivion Strike, Stasis Snare, Thopter Arrest
11 months ago
Control/disruption:Disallow is amazing, and can foil just about any plan.
Wrangle: is super cheap, and incredibly fun.
Select for Inspection is good for tempo and sifting.
Harsh Scrutiny is great for early plan-twarting and sifting.
Daring Demolition: is a good killspell with no limitations.
Tidy Conclusion is another good all-purpose killer with nifty lifegain.
Shrewd Negotiation is evil beyond belief!
General good stuff:
Morbid Curiosity can prove invaluable. With those pricy improvise freatures and an abundance of artifacts, you ought to get some value out of this.
Efficient Construction: can give you an immense boardpressence.
Tezzeret the Schemer seems like an auto include ;)
Contraband Kingpin ought to do some yood.
Hope this is of any help. Do ask away if you want my oppinion on more specific matters. Stay frosty :D