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Awesome, mine was in my sideboard for those matchups, so I'm glad to see it works in those matchups for you.
July 24, 2017 8:56 p.m.
Hey, in my opinion there looks like a few things that could be adjusted. Wandering Fumarole seems like a must in control decks. It is very powerful to have a creature land. I would also suggest adding in some number of Spirebluff Canal and instead of playing so much black mana and not enough blue mana to get Grasp on turn 2, fix the mana so you only need two colors early, like U/R. Harnessed lightning is much easier to cast in a 3 color deck and hits enough targets for you. If there is a lot of aggro in your meta, Magma Spray can take over for Grasp. Also, Never to Return is sorcery speed and that really hurts. I would try one To the Slaughter, if you need to kill Planeswalkers. Honestly another Hour of Devastation might be better in the sideboard. Good luck and let me know how the Fevered Visions works out! I am going to try it out of the sideboard with The Locust God against other control decks. My deck is also a tad more midrange, with Doomfall and Goblin Dark-Dwellers, but I am interested in Fevered Visions since I am casting as sorcery speed more.
July 22, 2017 9:43 p.m.
Sorry it took me some time to comment back. I am grateful that you put effort into testing my deck and hopefully it helps us both! I was running To the Slaughter because I felt like I had enough removal for my meta to keep the board clear, but didn't have great ways of dealing with a BUG Planeswalker deck in my local meta. I think I initially swapped it out for Unlicensed Disintegration, but I ended up adding in the energy package since Harnessed Lightning costs less mana and we get card draw from Glimmer of Genius.
The deck has been under constant minor changes, but the core of modal spells and flashing them back still exists. I also have 2 Gods in the main deck as cheaper finishers than Torrential Gearhulk. Also, using The Scarab God is disgusting and can get Gearhulk and GDD triggers, as well as any ETB effect of opponents creatures. If you have any more comments, feel free to add. Thanks
July 19, 2017 4:53 p.m.
Eh, just wanted to say, especially to Ramuzzini, that Frank Karsten, one of the biggest analytical statistics MTG guys around, doesn't even have a land count recommendation for a deck playing 3.73 average CMC cards, because it was so high. This deck should be playing at least 26 lands with the 5 cyclers you have. Also, the mana base could use some fixing; it is running more black sources than blue sources, but you are playing more blue spells. Riddleform is also often a dead card and is not a real threat and not a good blocker, because your opponents should be playing second main phase. Just trying to be honest, but good luck with it!https://www.channelfireball.com/articles/how-many-lands-do-you-need-to-consistently-hit-your-land-drops/
July 16, 2017 1:51 a.m.
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Commander / EDH
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|Playing since||Seventh Edition|
|Avg. deck rating||6.67|
|Helper Rank||None yet|
|Favorite formats||Standard, Modern, Casual|
|Last activity||5 hours|