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December 11, 2017 1:47 a.m.
Xica yeah you make a good point, I will look at that. Very interesting.
shaistyone I don't think Steel Sabotage is too special. For countering I would just use Ceremonious Rejection. I already run several counterspells, and Hurkyl's Recall I think does the bouncing job fine.
December 8, 2017 1:29 p.m.
MrSableye I played it recently against Eldrazi Tron - and a tron that happened to be running 1 Wastes. Tbh, in my last comment I completely forgot about my land destruction. And wow that did the trick. Field of Ruin, Ghost Quarter. Those along with the natural board wipe and counter spells did fine.
December 8, 2017 2:39 a.m.
Heya, nobody commented on mine.... the UB one like 4 posts up...
Sorry to be annoying but I mean I put it up here to get suggestions
December 8, 2017 2:35 a.m.
Mono-Blue Living End. Not gonna lie, pretty good.
SCORE: 4 | 3 COMMENTS | 53 VIEWS
December 7, 2017 9:40 p.m.
I'm curious to the testing you've done with this so far? How does it fair against other creature-heavy decks? I think a few Path to Exile would be smart.
December 7, 2017 9:39 p.m.
Ah, thanks MrSableye. I have played several games with it online. Against Death's Shadow and other such aggro decks it does decently, since Living End is a good board wipe. Also, unlike normal Living End decks, I have counter spells. Most specifically Cryptic Command. Use it as a counter, tap their creatures, and then I swing to win. Just have to make sure you cast your combo fast enough. I wish I have played for Tier 1 decks, I don't recall playing tron yet. However, I have played against UW Control and Jeskai Midrange and done pretty well.
I would say Mono-Blue Living End has big advantages over the norm in some areas. As mentioned, counterspells are great. So is a painless mana base. Even though I can't combo at instant speed, cards like Cryptic Command help to make the difference. I also have a chance against straight control. I would argue this sb can be more powerful than the norm. Oh, I have destroyed Junk and Rock decks, you just have to play it right.
I will continue testing the deck and let ya know!
December 7, 2017 9:30 p.m.
Same thing, against humans it's hard. I have won 2 games against and lost 1. They have to wait till turn 2 or 3 to really do a bunch, so I can hope to out-ramp. But probably bring in a Fatal Push, Kari Zev's Expertise just cause it can randomly come in handy. I don't think it's a super uneven match up.
December 7, 2017 7:21 p.m.
Experiment One? I think it would be really helpful to have another 1-drop. Especially a 1-drop that will get very big.
December 7, 2017 12:17 a.m.
clayperce yeah, honestly the only reason I run the single Call to the Netherworld is because I've seen it on other builds, and like you, don't really know what I would replace it with. In the past I've actually used it a few times with Street Wraith to do double cycling. I don't want to add a 4th Cathartic Reunion.. but if you have suggestions that would be sweet.
December 6, 2017 7:39 p.m.
Xica yeah reducing the land count would be interesting. I think our two decks are similar but quite different in style, so I don't know if that would work well for me. But I will definitely try it out some.
December 4, 2017 11:54 a.m.
December 4, 2017 12:56 a.m.
December 4, 2017 12:43 a.m.
Xica I would say RG is worse to graveyard hate for these reasons:
Let's say an opponent has Leyline of the Void in play. RG can't really use Vengvine, Become Immense, or Hooting Mandrills. RB can't use Gurmag Angler and Bloodghast, and probably not Flamewake Phoenix. I would argue those cards in RG are overall more important to its game rather than mine in RB.
December 4, 2017 12:38 a.m.
Agent_Fire I chose to use the RB version over the RG version of this deck because RG gets killed more by graveyard hate. RG is good, but they are just different decks.
Vengvine is good, but I would really need to change the play strategy. I don't see myself being able to reanimate it very much.
December 3, 2017 1:02 p.m.
Jaytotheareokay haha I don't understand why you'd want to hate it XD
December 2, 2017 1:10 a.m.
I disagree about Harvest Pyre. For me 2 mana is tough, and I don't want to be exiling a ton of cards from my graveyard. Lightning Axe helps my aid the graveyard, and I mainly like it for Goyfs and Eldrazi that a bolt won't take care of.
November 30, 2017 10:10 p.m.
Xica here is how I look at the deck: it's basically Hollow One and friends. Friends like Bloodghast are nice additions, but aren't really the whole deck. Commonly against Rest in Peace is I find that my opponents probably overestimate the power of that card over me. Thing is, it doesn't affect Hollow One or Flameblade Adept. I have won games against it but also lost some.
Against Thalia, Guardian of Thraben, I mean yeah that sucks. Your only hope would be Lightning Bolt, but you can still manage to get some baddies out. It's possible to play through it. I've found even worse than her though is Chalice of the Void. That's awful. Best play is concede game 1, Ancient Grudge game 2.
In general, most of the things you can usually play around. I've had opponents that will keep a hand that isn't very good just because it has Rest in Peace or Leyline of the Void, and since I can get through those, it isn't too hard to win.
November 29, 2017 11:06 p.m.
Bababad thanks for the suggestion. For Avatar of Discord I see potential, but I think it's just a less-good wincon. I usually will cast Gurmag Angler for 1 black and it's a 5/5 and Hollow One is a 4/4 I can get on T1. And the 3 mana is also a little tough for a creature that isn't a ton better than my other options.
November 27, 2017 12:01 p.m.
SCORE: 421 | 238 COMMENTS | 51705 VIEWS | IN 336 FOLDERS
SCORE: 46 | 35 COMMENTS | 2513 VIEWS | IN 16 FOLDERS
SCORE: 13 | 15 COMMENTS | 353 VIEWS | IN 3 FOLDERS
|Playing since||Born of the Gods|
|Avg. deck rating||99.60|
|Good Card Suggestions||42|
|Last activity||4 days|