Multiple Questions

Asked by Sinisterkid 8 years ago

  1. If I'm playing 2 headed dragon does Sphere of Safety protect everyone on the team, or just the person who cast it?

  2. Can someone crack an Evolving Wilds on another persons turn? mainly for something like landfall triggers??

  3. If I cast a spell like Kindled Fury on a creature I control and then make my creature and an opponents creature fight with something like Unnatural Aggression does just the +1/+0 counter take effect during the fight, or does the first strike happen too and if my creature would kill it, it does so before it receives damage?

Sinisterkid says... #1

if anyone can tell me what specific rules would apply to the answers could you let me know? if not that's alright :)

November 22, 2015 4:37 p.m.

Rhadamanthus says... Accepted answer #2

  1. Sphere of Safety will protect you, your teammate, and planeswalkers you control, but not planeswalkers your teammate controls. One of the special combat rules for 2HG (Rule 810.7c) says in part: "If an effect of an object controlled by a defending player prohibits a creature from attacking him or her, that creature can't attack the defending team." This is also explained in the rulings notes on Sphere of Safety's Gatherer entry.
  2. Unless the ability itself says otherwise, an activated ability can be activated any time you could cast an Instant spell, including during another player's turn. See Rule 112.6b and Section 602 for reference.
  3. The rules for Fight (Rules 701.10a-d) say that the creatures deal damage to each other equal to their current power. The +1/+0 bonus from Kindled Fury will count, but First Strike only affects how combat damage is dealt, and Fight doesn't have anything to do with combat.
November 22, 2015 5:02 p.m.

1) ruling taking from gatherer website for Sphere of Safety.
10/1/2012 In a Two-Headed Giant game, if one player controls Sphere of Safety, creatures can't attack that player's team or a planeswalker that player controls unless their controller pays X for each of those creatures he or she controls. Creatures can attack planeswalkers controlled by that player's teammate without having to pay this cost.

2) any ability can be activated any time you could cast an instant, which includes during an opponent's turn when you have priority, unless otherwise specified or restricted by things like summoning sickness+tapping.

3) your creature will get the +1/+0 buff before the fight occurs. However, First strike only applies to the first combat damage step, meaning anywhere else it will do nothing. If a creature that is fighting has first strike, since it is not a combat step it will do nothing. Fighting's actual definition is the creatures deal damage equal to their power to each other. So, each creature that's fighting will deal damage at the same time and if it's lethal both creatus will die.

November 22, 2015 5:08 p.m.

For full rulings on your three questions:

1) 10/1/2012 In a Two-Headed Giant game, if one player controls Sphere of Safety, creatures can't attack that player's team or a planeswalker that player controls unless their controller pays X for each of those creatures he or she controls. Creatures can attack planeswalkers controlled by that player's teammate without having to pay this cost.

2) 112.3b Activated abilities have a cost and an effect. They are written as [Cost]: [Effect.] [Activation instructions (if any).] A player may activate such an ability whenever he or she has priority. Doing so puts it on the stack, where it remains until its countered, it resolves, or it otherwise leaves the stack. See rule 602, Activating Activated Abilities.

3) 701.10a A spell or ability may instruct a creature to fight another creature or it may instruct two creatures to fight each other. Each of those creatures deals damage equal to its power to the other creature.
701.10d The damage dealt when a creature fights isn't combat damage.
702.7a First strike is a static ability that modifies the rules for the combat damage step. (See rule 510, Combat Damage Step.)

November 22, 2015 5:21 p.m.

Epochalyptik says... #5

Please ask unrelated questions in separate threads.

November 22, 2015 5:45 p.m.

Sinisterkid says... #6

I'm sorry, what thread should this be in? I though it would go in the Q&A for card interactions??

November 23, 2015 11:58 a.m.

I believe he means next time split your 3 questions into 3 different Q&A threads unless they are all relevant and related to each other.

November 23, 2015 12:05 p.m.

Epochalyptik says... #8

What Raging_Squiggle said. It's just that it's easier to answer a question or set of questions if it has a single idea behind it. Once you start adding questions about different things, you end up with longer and more complicated threads and answers. It's also easier for users to browse questions if they're discrete and well described.

November 23, 2015 12:08 p.m.

This discussion has been closed