Maybeboard

Creature (1)


  • Archetype: Group slug
  • Subthemes: Exile, Sacrifice, Caves
  • Planar Flavor: Shadowmoor, Grixis, Middle-earth
  • Basic Land Art: War-torn, trammeled, defiled

Under Construction

(This deck is still taking shape. Check back soon.)

You may well ask, isn't impulse draw the plaything of colors with shitty card draw? My brother in Christ, you're in blue! To which, dear straw man, I would reply: it's [year you're reading this], every color has access to good card draw.

I do run some solid early-game card draw, but my thinking is that card draw becomes a little superfluous once you get cooking with Sauron's temptation wheels. Unless you're storming off and wheeling to refill an empty hand, card draw merely increases the pile you'll be tossing. I mean yes, the wheel ability is a "may," so you could ignore it when you tempt and your hand is already sitting pretty, but I'm really enticed by the ability to start over with a fresh grip.

Theory Corner

Allow me to explain. You know that Magic player compulsion to maximize your cards and mana? Problem is, commander is a complex format in a complex game. I'd wager I'm not alone in occasionally finding myself with more cards and options than I know what to do with. It sounds like a good problem to have, but there's no worse feels-bad than falling short of optimal play. Don't set yourself up for failure like that. We're following l'appel du vide, the siren call to live dangerously and discard often. This isn't 4D chess, mastermind Grixis, it's something else.

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93% Casual

Competitive

Revision 2 See all

(1 day ago)

+1 Warg Rider maybe
Date added 9 months
Last updated 1 day
Exclude colors WG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

38 - 0 Rares

27 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.70
Tokens Copy Clone, Elemental 2/1 R, Goat 0/1 W, Orc Army, Rebel 2/2 R, Spawn 3/3 R, Monarch Emblem, The Ring, The Ring Tempts You, Treasure
Folders EDH current decks, cool dec
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