Sideboard


Maybeboard


A Mono-Green () Stompy deck that uses a 12-Post Shell for hyper ramp.

The original idea came from a comment on another decklist (gaia-post-1/) by user Balinor5, credits and thanks for the inspiration!

I once attempted to do a 12-post deck based around something Balinor5 had mentioned about my gaia-post-1/ build, and I didn't do very well with it.

Initially they had pointed out a few cards and their synergy couldn't be ignored.

The root of including was to have my Posts become Forests, and thus be untapped by Arbor Elf.

Even with some super cool synergies and top end creatures like the following, it didn't quite come together.

And I mean sure, it could be pieced together with these guys too.

But these last two guys here are what really seem to make all the difference, and maybe give this build a shot.

A deck like this just seemed to me (both initially when Balinor5 pointed it out, and again while writing this) to be an amalgamation of a few deck archetypes:

Amulet Titan

a deck that uses Amulet of Vigor and Primeval Titan as core functions, ramping out with an aggro-centric 'Lands Matter' strategy.

Titan-Shift / Valakut-Shift

a deck that sometimes can use Amulet of Vigor but more specifically curtails towards Valakut, the Molten Pinnacle and Scapeshift interactions.

12-Post

A deck that uses Cloudpost, Glimmerpost, and Vesuva (sometimes Thespian's Stage) to stack mana in a manner similar to Tron builds.

With this in mind, the construction seemingly has to be hyper focused.

I'll explain more in the Turn Sequence tab, where I plan on detailing turn-by-turn analysis of your options.

Turn 1

On our first turn I'm recommending we lead with a Yavimaya, Cradle of Growth so we can immediately tap it to have one of two creatures come in.

This component is crucial as from this point after all of your lands are now Forests, and Arbor Elf can do some very heaving lifting.

I didn't have an Arbor Elf on Turn 1

Then why did you take the hand? No really, a mulligan is not the worst thing to ever happen in a match up. And notably, if securing the ramp requires more copies of both Arbor Elf and Magus of the Candelabra, so be it. Playset them out!

Deck construction for this as compared to gaia-post-1/ points out one very big flaw; we have to fight for our right to draw. Which leads me to my 'you couldn't do anything else' fail safe on turn 1.

At worst, a turn 1 Inscribed Tablet/Expedition Map can help you find your missing pieces, and will only ever whiff to a draw at worst, and removing chaff from the top of your library.

User NoobNoob275 pointed out that an Ancient Stirrings slot has dominated this kind of build's meta for a reason, and its certainly worth mentioning here.

Turn 2

On our second turn, prior to putting down a land, consider getting an Amulet of Vigor onto the field by tapping your Yavimaya for .

After securing the Amulet, you can put down a Cloudpost and tap it (due to Amulet) as well as tapping your Arbor Elf to untap your Yavimaya, then casting Explore or Smuggler's Copter for .

Smuggler's Copter provides a noteworthy body that Arbor Elf can crew, as well as a little bit of draw.

The benefit of doing things in this order (Arbor First, then Magus) is securing the extra land from Explore°° and having the it can generate to cast Magus of the Candelabra.

This sets you up for success on your subsequent turns.

°°it is also worth noting that with your floating, casting Green Sun's Zenith for to fetch Magus of the Candelabra will effectively put you into the same position, but you'll be down the extra land.

Turn 3

On three, with at least mana at your disposal, and at least one un-tapping dork in play, you should be able to generate up to mana. At this point, I recommend casting Primeval Titan.

Dependent on whether this is game 1, or a subsequent game, I would love to point out this brutality.

Use Shifting Ceratops and activate his Haste ability for , then casting Inscription of Abundance for the counters, lastly using the Ceratop's ability again for to give it Trample.

If I'm not mistaken that costs x 5 (so total) in order to resolve. A little heavy on green-required casting.. but fun!

Then what?

Well you start having a dumb amount of mana thereafter so use the favor of your curve to capitalize what comes into play.

Dungrove Elder becomes exponentially more dangerous with each passing turn and makes cards like Woodland Bellower a two-for-one.

Detailed below are common 'answers' type categorization topics that I use to determine what cards fill what slots. °° some cards are slotted in the sideboard

Removal

Recurrence

Ramp

Utility

Draw

Protection

"What is Hyper-Ramp?"

Ramp - refers to the act of increasing a player's ability to produce mana beyond the amount they would have if they played one land per turn.

The concept of hyper-ramp is kinda undefined. We know ramp is considered anything extra on top of our 1 land per turn rule. I personally consider hyper ramp to be anything that can provide up to 2 or more extra "lands" per turn.

(Example: Azusa, Lost but Seeking)

"Why use it?"

Despite being somewhat flimsy and hard to protect at times, this method of mana production is dangerous when left unchecked. Minus your burn and control matches, being able to pull bodies for up to 8 mana on your second turn is kinda crazy.

In Loving Memory of Billy Joe Cope II : 1966 - 2022

my dad was a bit of a hermit, and the opportunity to use Magus of the Vineyard was a great way for me to talk about how he appeared in life, and how he appeared to me as I was growing up. He'll be missed, even if he was a grey bearded, pessimistic loner. I loved him, and I'll miss his cranky ass.

Suggestions

Updates Add

Sole Performer has been dubbed illegal for eternal formats due to an Acorn Stamp, so I have no issues plainly re-casting this deck as a Casual build. Doesn't take away how much I like it, but future discussions will be centered around how this is just that; a Casual build that is fun and kinda wacky.

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Casual

81% Competitive

Revision 4 See all

(1 year ago)

-1 Dungrove Elder main
+4 Sole Performer main
Top Ranked
  • Achieved #2 position in Vintage 1 year ago
Date added 1 year
Last updated 1 month
Splash colors G
Legality

This deck is Casual legal.

Rarity (main - side)

10 - 5 Mythic Rares

29 - 7 Rares

4 - 1 Uncommons

17 - 2 Commons

Cards 60
Avg. CMC 3.33
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