Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Saving Grace
Enchantment — Aura
Flash
Enchant creature you control
When Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.
Enchanted creature gets +0/+3.
ShieldOfHolyShadows on Eye for an Eye Damage Reflection
5 months ago
Hello! Dropping in from the Redirection hub where I have a very similar list. One recommendation that I would make is that while you're running a lot of the Valor Made Real blocking effects, you're not running effects like Gideon's Sacrifice, Saving Grace, Martyrdom, or Channel Harm. Obviously some are better than others, but those effects are way more flexible than block-buffing cards because they can save you from more effects. Fun list though!
ghostfire86 on Green Marchesa, True Hair
3 years ago
1empyrean on Tayam's Constellation EDH
3 years ago
jaymc1130 I'm using Saving Grace and Elesh Norn, Grand Cenobite , both of which have function outside of the combo.
king-saproling on Undeniably Indejankable
3 years ago
Thoughts on these? Arcbond , Justice , Saving Grace , Sunforger , Coalhauler Swine , Pariah's Shield , Frilled Deathspitter , Heliod's Pilgrim , Shifting Shadow , Shielded by Faith , Totem-Guide Hartebeest , Axgard Armory , Bonders' Enclave , Gratuitous Violence , Godo, Bandit Warlord , Tome of Legends
Beebles on Hit Me Baby! | Akiri Damage Ricochet | V-DSK
3 years ago
Hey corndiggitydog
Thanks for dropping by! And glad you like the deck :). Let me go over your suggestions:
- You are right those 2 combo’s are very strong and that adding more tutors to fetch those combos is the right thing to do if I want this deck to become more competitive. However, they are so powerful that I fear they will overshadow some of the more janky combos, for example with Wheel of Misfortune . Notice that I’m not running Helm of the Host for this reason. I prefer a play style where I don’t have such consistency in finding “the best” combo, so I can have fun exploring some of these other card interactions.
- I fully agree Coalhauler Swine is slow and janky. I might do as you say later and swap it out for something leaner, but I want to at least play with it in a few games to try and pull off a combo with it ;).
- I don’t fully follow what you say about Gideon's Sacrifice . That card and Saving Grace are basically the same card. Both are great to combine with any of the damage cards in the deck, from board wipes like Blasphemous Act to Wheel of Misfortune and Volcano Hellion . I do see now that Martyrdom allows me to redirect damage that would be dealt to permanents other than mine, which I glanced over before ;). But I disagree taking out Coalhauler Swine impacts the inclusion of Gideon's Sacrifice .
Thanks again for your comment and upvote!
Mavalava on Unlimited Power
3 years ago
Sorin_Markov_1947 -- Brash Taunter would be fantastic if I ran some kind of ramp, be it rituals or otherwise! I love that card. Just recently got one for my Brion Stoutarm deck.
Browbeat I love. If I had a group to play casual 60 card with, I'd probably be running that more in the main deck instead of keeping it as a "maybeboard" card. It fits the decks theme well in basically every aspect!
Yea, I tried to make the deck a fair and fun deck despite the combo-centric nature of it. It's rather interactive -- burn spells to use as either direct burn or creature removal depending on the board state, and my creatures reflect damage, impacting combat decisions. Saving Grace can be fun to use and for extra silliness, Mages' Contest can be a fun gamble. However, suddenly blasting the opponent for potentially infinite damage out of no where, while the method has fun vibes, is also NOT the most fun. Perhaps taking out Guilty Conscience and adding the two Mages' Contest from the sideboard or maybe Arcbond would be better for more fun play.
Thanks for the feedback!
king-saproling on The Shadow Mage's Tour de Force
3 years ago
Looks good so far. You might like these: Ulvenwald Tracker, Gideon's Sacrifice, Martyrdom, Saving Grace, Pariah's Shield, Birds of Paradise, Blasphemous Act, Palace Jailer, Grothama, All-Devouring, Prey Upon, Primal Might, Ancient Animus, Dromoka's Command, Inscription of Abundance, Cartouche of Strength, Shaman en-Kor
king-saproling on
3 years ago
Looks good! These might interest you: Arcbond, Gideon's Sacrifice, Martyrdom, Sunforger, Saving Grace, Repercussion, Chandra's Ignition, Mogg Maniac, Spiteful Sliver, Truefire Captain, Coalhauler Swine, Vigor, Polyraptor, Rite of Passage, Cacophodon, Sporeweb Weaver.
Also I must disagree with gavriel1136 regarding Blazing Sunsteel since it can deal infinite damage with Stuffy Doll or an indestructible reckoner-type creature.
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