Combos Browse all Suggest
- Alesha, Who Smiles at Death + Breath of Fury + Rogue's Passage + Sword of Feast and Famine
- Rogue's Passage + Tainted Strike
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rogue's Passage
Land
: Add .
, : Target creature can't be blocked this turn.
LordSnow on
Finneas Commander
3 months ago
I would think about adding a few lands, usually Commander Decks will sit between 37-39. Your average mana cost is low, so 35 lands isn't too bad, but I think you should drop some of the lower power/lower cost cards and add a couple more synergy pieces or heavy hitters to close out the games. And try to find more useful lands with abilities, they really do some work in Commander.
Some cards you might want to think about replacing:
-
Loporrit Scout I recommended at first, but now I am wondering if its worth the slot.
Suggestions:
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Sol Ring Great for paying that commander tax after Finneas dies. Among other things!
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Evolving Wilds Cards like this help fix your mana as well as thin out your deck. Less basic lands to draw later, if you are fetching them out of your deck. More likely to draw some heat!
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Terramorphic Expanse Same idea as Evolving Wilds.
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Escape Tunnel Yup, you guessed it! But also this has a neat second ability!
Agree with:
indieinside on
100% Dinosaur Tribal
4 months ago
Since I have Yavimaya, Cradle of Growth I am going to take out one Forest to fit it Rogue's Passage. Good call.
Mortlocke on
100% Dinosaur Tribal
4 months ago
Sorry to spam, but you need to get a copy of Rogue's Passage in your deck. There will always be blockers to get in the way of Gishath, even some sacrificed to make sure you don't deal as much damage to try and limit your Commander's trigger for the attack step.
indieinside on
NevisCF's Mono-Green Mana Ramp
4 months ago
I’m not going to go too crazy, because I don’t know what the budget is. But, Yavimaya, Cradle of Growth would allow you to open up to having quite a few more utility lands.
Other Cool Lands:
Deserted Temple – this would let you be able to double either Nykthos, Shrine to Nyx or Gaea's Cradle
indieinside on
Red Dragon
4 months ago
I think that your secondary Commander “Background” would best be Dragon Cultist. As for the rest of the deck, it really comes down to your budget to be honest. EDH comes down to synergy. Gamble is a great card, but most people are too weak to consider it.
Strong Cards:
Lands:
Dragons:
Planeswalkers:
Koth, Fire of Resistance – first ability
Sarkhan, Dragonsoul – final ability
When I am goofing off with a build, I use a website called EDHREC. Here is the LINK to the site already set with suggestions using Livaan, Cultist of Tiamat and Dragon Cultist as your dual Commanders. The key to Commander is being able to have a balance of mana ramp and removal mixed in.
Also, a lot of EDH is big on comboing out to win the game instantly. Here is a EDHREC LINK to combos that would synergize well in Red for your suggested Commanders.
DubbleDecker on
No Good Very Bad Deck
5 months ago
I'm not great with Commander, but one thing I notice is different about this deck than other Commander ones I've seen or played with, is the lands. I think you have a good amount of mana, but they're all basic Swamps. What seems to be a good-sized factor in Commander is special lands that do things, like Spymaster's Vault, Evolving Wilds, or Rogue's Passage. These can help do things that other Enchantments or Artifacts might do instead, condensing it down to one card. I realize that this is a mono-black deck, so things like Evolving Wilds might be a little less useful in the case of all one color of mana, but the other two are good examples of lands that do other things.
So maybe start there? I can see that you've done it with your other deck, so modify it like that one. Then keep playing it and figure out what weaknesses it has, like not enough creatures, other spells, anything that's needed.
I hope you get to win with this! I love your commander.
BOXES_O_MOXES on
FYNN [PAUPER EDH]
6 months ago
Hi again! Also, I wanted to note that your deck is not a Pauper EDH deck. I did take a look. Rogue's Passage unfortunately is not pauper legal. :/
Thanks again!!
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