Displacer Beast

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Displacer Beast

Creature — Cat Beast

When this enters the battlefield, venture into the dungeon. (If you aren't venturing through a dungeon, choose one of the dungeon cards you own from outside the game, put it into the command zone and put a venture counter on the first room of that dungeon. All effects of that room trigger. When you venture into the dungeon while you have a dungeon in the command zone, advance to the next room downward of your choice and triggering all effects of that room. When you have resolved the effects of the last room of the dungeon, remove that dungeon from the game. You can only venture through one dungeon at a time.)

Displacement: Return this to its owner's hand.

TheExaminer on Dungeon reanimator

1 year ago

Hi, your deck name neighbour here! You are being too hard on Thriving lands. They are some of the best tapped 2 color lands out there, definitely better than Snowfield Sinkhole ( I get it, you want to activate Nimbus Maize and make you plainscycling angel better, but thriving lands are just better if you don't want to buy Godless Shrine or esper triome). Vault of the Archangel seems like an odd choice too, especially taking into account that Sefris has been quite mana hungry from my experince. You should also probably cut crappy venture cards such as Displacer Beast and Eccentric Apprentice, virtually any card is better, especially after initiative came out. I also feel like you are playing too many Teleportation Circle effects, try cutting some of those.

Cheers.

Stardragon on Looking for a few combos

1 year ago

Np just be aware that cards like your commander can only get into the Dungeon: Undercity, while cards like Displacer Beast can let you enter the original three dungeons. However if you have already entered the undercity any card that ventures can venture through the under city if your already there. Example you play Tomb of Horrors Adventurer gain the The Initiative than you play Bar the Gate you continue onto the the next room of the under city and so on and so forth. However if you play Radiant Solar and enter the Dungeon: Lost Mine of Phandelver and than play Ravenloft Adventurer you than enter the Undercity like normal so now your in the Mine and City so the next you venture you choose which one to advance, I generally feel like the second one is not as good as focusing on a single dungeon but it happens more than like to admit since i've mixed Venture and Initiative into my deck

DrukenReaps on Looking for a few combos

1 year ago

I made a Dungeon deck again? I feel like with the new set I have enough interesting dungeon effects for it to work well this time. Dungeon Kingpin is the deck.

I want to at least consider a few infinite mana combos for possible win cons. Both Acererak the Archlich and Displacer Beast can win with infinite mana of either or .

This would just be an alternate to the voltron-ish plan though. If you have any other thoughts feel free to share those too :) Thanks.

Niko9 on

2 years ago

Nice one! I know we chatted about it before, but the ventures mechanic is the gift that keeps on giving : ) In game and in brewing.

I like the new list and I really liked the addition of old school DnD creatures like Displacer Beast Displacer beasts have popped in and out of adventures for years, and they are always fun.

Also, I really like how you are using Aberrant Mind Sorcerer with counterspells. I was trying hard to figure out how to use that awesome creature and never thought about that. It seems strong.

DrukenReaps on

2 years ago

I'd recommend Displacer Beast it is a more expensive Acererak the Archlich so if you ever have a lot of mana you might win the game or at least get a lot of value. If you were to go infinite mana either of them wins the game on the spot. Even if you don't go for infinite though Displacer Beast like Acererak will give a way to activate the dungeon consistently on your terms.

DrukenReaps on Sefris, Dungeon Mistress

2 years ago

I need to consider adding some combos for infinite black and blue mana, Acererak the Archlich and Displacer Beast just make going that route rather tempting. There are likely some other good ways to do it too in these colors with other bounce/flicker effects too.

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