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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Questing Beast
Legendary Creature — Beast
Vigilance, deathtouch, haste
This can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever this deals combat damage to an opponent, this deals that much damage to target planeswalker that player controls.
DreadKhan on Thinking about how we evaluate …
2 months ago
If you get sweaty and run Noxious Revival you can pay no mana to have even more versatility (you can give someone ELSE back something instead, which can be huge). If you've built a really strong deck the idea of paying 3 mana to get a single card back (at sorcery speed!) is laughable, that's pretty much giving up your whole turn without committing something important to the board (like Rhystic Study) or attempting a win (Thassa's Oracle + Demonic Consultation is also 3 mana). That's why Noxious Revival is the best option in the eyes of many very competitive players, so I think it applies to most Bracket 4 and 5 decks, where pure card quality is so important. If you're playing in Bracket 3 and under what you want are card synergies, you need bad cards that become powerful when used together IMHO. Personally I try to avoid running recursion effects that are one dimensional at this point, power creep has given us better options in a lot of cases, if you're in Black something like Lively Dirge can get back creatures, but it can also tutor one up if you don't have anything to get back.
All that said there is a plurality of creature decks out there, and in those lists Eternal Witness can make a lot more sense.
I'm also a tad curious why Skullwinder isn't one of the options, it's bad if you usually have worse cards than your opponents (if you get back a Grizzly Bears and they get Questing Beast you'd have been better off with E-Wit), but the ceiling is very high on it if you can make a deal with an opponent (this is also a great example of recursion with added upside that makes it more versatile). I think in a lower power game Skullwinder plays pretty well, it's even easier to cast if your mana base is janky. I've heard some people really hate Skullwinder, has anyone ever tried using it and can give some salient reasons why they didn't like it?
windwolf1978 on
Mono-Green, Fynn Deathtouch/Toxic
3 months ago
Balaam__ I was toying with the idea of bigger creatures like Questing Beast and the sorts, but was worried about hitting the mana needed to get them out, and then worried if they are going to be countered or Terror. I did not want to rely on big creatures to hit the board and survive to win. But I do understand you need some good finishers to seal the deal.
legendofa on Thoughts about magic the gathering …
4 months ago
These are all interesting thoughts and concerns, so please don't take any of my thoughts as saying you're objectively wrong or anything. But I do want to make some points of my own.
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The plane of Eldraine's the Arthurian/Matter of Britain/Grimm's Fairy Tales place right now. Throne of Eldraine was a pretty even mix, and Wilds of Eldraine was heavy on the fairy tales side, to the point where each color pair had an associated well-known fairy tale. I'd like to see an Arthurian-inspired Courts of Eldraine set. On a broader note, the design team has been open to making sets based on certain public domain properties, for pretty much the reasons you mention.
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I've been having a lot of this kind of discussion recently, and I'm learning that I'm pretty permissive with what themes and styles I'm okay with. The way I see it, TMNT + Spider-Man New York is thematically one urbanization and industrialization away from Bloomburrow, with maybe an Omenpath for the humans, goblins, and random weirdness. If I went to Theros, made a tight roll of copper wire, and dropped a chunk of magnetite or lodestone through it, would it make an electric current? Or would I have to make an offering to Keranos for it to work? How about mashing up charcoal, sulfur, and saltpeter, putting it in a tube with a lead ball, and lighting it on fire? Fantasy shouldn't preclude technology, in my not at all humble opinion. Also, again turning to the designers, there's a strict boundary between Universes Beyond and in-house story. Jace and Chandra won't be meeting Cloud and Aerith. And I completely agree with this--one of my hard lines is that UB stays its own thing and doesn't interact with in-house. If that happens, I'm done with the story.
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How do you feel about cards like Black Knight, or Fog, or Exile, or Festival? These are all simple, nonmagical, yet still evocative names from the early days. If every card is as parsimonious as you suggest, then that almost puts a hard cap on the number of unique and interesting effects that can be made. Complexity creep is definitely a concern, but each new ability or effect that gets made, or each ability or effect that gets interpreted in a new way, will bring additional rules along with it. If the keyword creature ability list was locked into something like flying, haste, trample, first strike, deathtouch, and vigilance, and each creature at most two abilities, you can get just 21 cards out of this list. After that each creature gets at most one of these plus a unique ability, and then you're locked into adjusting the P/T stats. Depending on what you're willing to do with unique abilities, you're going to stretch to get even a thousand creatures. That's about Alpha to Visions. Yeah, there's stuff like Questing Beast, Frenzied Baloth, and Magma Opus, but those come out like once every few years. And some people get excited by big splashy piles of words or weird rules edge cases and try to figure out how to maximize them. I'm still proud of finding (and putting off getting judge confirmation for) a way to use Obeka, Brute Chronologist to lock and take over the game. Weird rules interactions are fun places to explore for a lot of people, including me.
And to add my own thought, it really does break my immersion of a huge, potentially infinite multiverse full of potential and discovery, when it turns out everything is some version of swords and castles and looks like Middle Kingdom Egypt or Age of Exploration Mesoamerica or Jidaigeki Japan or some real-world history. Alara is my favorite plane because it avoids that so hard. Sure, there's some western European + Arabian influence in Bant, and some Mesoamerica in Naya, but Grixis and Esper are pure original fantasy with no real-world counterpart, or at least really worked to hide their sources.
smack80 on
Minsc & Boo, Timeless Heroes
4 months ago
For Minsc and Boo, don't sleep on the land Gnottvold Slumbermound, it destroys a land (maze of ith, etc) as well as making a creature with trample.
I find that Vigilance is Minsc and Boo's best friend. I swear my life on Questing Beast, Elder Gargaroth, Wilson, Refined Grizzly, and Untamed Kavu. You need to defend him against 3 attack phases every turn, you need vigilance.
Here's my list: https://tappedout.net/mtg-decks/minsc-and-boo-and-friends/
Idoneity on
Samut, Vizier of Naktamun
1 year ago
Okay. I really think you should add Questing Beast. I don't think it should go in any deck but this one.
LampeShades on
Beastmode
1 year ago
Considering -1 Land, -1 Temur Battle Rage, and -2 Questing Beast (move to sideboard), +4 Mishra's Bauble > to increase likelihood of triggering delirium on Fear of Missing Out.
maybe a Ragavan or two in the mix??
fluffyeel on
Rafiq of the Many
1 year ago
Equipment and other stabtastic things are fun, and your deck has a lot of my usual favorite toys in those colors. I approve. I do have some thoughts that might help you, though, but some of these are playgroup dependent (or meta-dependent):
- From MH3, things like White Orchid Phantom, Estrid's Invocation, Lion Umbra, Glyph Elemental, Indebted Spirit, Triton Wavebreaker, and Monumental Henge all might prove useful.
- Some other fun toys in your colors I quite like include Mirari's Wake, Mirri, Weatherlight Duelist, Privileged Position, Lavinia, Azorius Renegade, Linvala, Keeper of Silence, Yosei, the Morning Star, Exalted Angel, Sublime Archangel, Eiganjo Castle, Council's Judgment, and Questing Beast. These may or may not do things for you, but they might help depending on how crazy things are in your playgroup.
- I'm very surprised you're not running Umezawa's Jitte, given how it likely synergizes with Rafiq (and it's just a really good card).
- Steelshaper's Gift, Fact or Fiction, and Eladamri's Call might help you get to the fun stuff, and Abundance combos really well with Sylvan Library.
- While you aren't really an equipment deck , Puresteel Paladin might both get you cards and makes your equipment quite cheap (and it's easy to turn on in your deck). I also quite like Kaldra Compleat and Batterskull, but I'm not sure if you want to draw that kind of attention.
moo1234 on Card creation challenge
1 year ago
Elephant Wolf
Creature - Wolf Elephant
Deathtouch, trample, vigilance
Whenever Elephant wolf attacks choose one:
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Each wolf you control fights, 1 target creature your opponent controls
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Search your library for up to x basic forest cards and put them into your hand, where x is the number of elephants you control,
"On Ikoria the only thing brushwaggs fear is fear itself. It would be wise if they chose more sensible things to be scared of"
4/5
The last time I played standard was really just after Ikoria. It really was not a healthy meta because whilst there was deck diversity it was just so fast and control decks also where so good (meaning games would take forever to play)
I played a mono-green "pushed green mythic rares go brrrr" deck with stuff like Questing Beast and Gemrazer and the killer The Great Henge. It wasn't as good as the control decks but it did win in a reasonable amount of time. So this card is just another mythic rare green creature with pushed stats.
Next challenge create an elephant tribal card
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