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Professional Face-Breaker
Creature — Human Warrior
Menace
Whenever one or more creatures you control deal combat damage to a player, creature a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any colour.")
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.




![Isshin, Two Heavens as One feature for Musashi's Mosh Pit [Primer]](http://static.tappedout.net/mtg-cards-2/kamigawa-neon-dynasty/isshin-two-heavens-as-one/femme_fatale-isshin-two-heav_kwS1st5.png)
![Terra, Herald of Hope feature for Watch the Party Die [Primer]](http://static.tappedout.net/mtg-cards-2/FIC/terra-herald-of-hope/186-1739993100.png)
![Satya, Aetherflux Genius feature for The Surgin' General [Primer]](http://static.tappedout.net/mtg-cards-2/M3C/satya-aetherflux-genius/31-1718002317.png)

Crow_Umbra on
Watch the Party Die [Primer]
1 month ago
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I gave the edge to Giver of Runes for having an additional toughness, and can also protect from colorless, which is a bit niche.
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I addressed this in the Draw & Tutor part of my primer:
"Imperial Recruiter - An excellent option for this deck, especially given the potential for repeat uses. Recruiter of the Guard could be another supplemental option to Imperial Recruiter. She would be able to tutor up 18/34 creatures, with some overlap with the 22/34 that Imperial Recruiter can tutor."
I gave the edge to Imperial Recruiter since it can grab options like Professional Face-Breaker, Yawgmoth, Thran Physician, Preston, the Vanisher, and Burakos, Party Leader.
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Hall of Heliod's Generosity is more so a contingency in case I recur any of my enchantments. It's niche, but I like it.
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I run Vault of the Archangel in my Mardu/Orzhov aggro decks, espcially if they have the Treasure support in the mid-game to threaten or actually use the activation. It's worked for me before.
Flarhoon13 on
Unleashing the Maelstrom: Yidris' Controlled Chaos
5 months ago
Nov 23
Yidris: Controlled Chaos, budget power won a long, kind of crazy game. Darryl cast Jokulhaups via Discord, Lord of Disharmony, which looked like it was handing Nolan the game, since he was able to make his Rakdos, the Muscle commander indestructible. I drew well and cast the greatest thief in the multiverse, Dack Fayden, to steal Darryl's Sol Ring. I cast an Aetherflux Reservoir, and a Sunbird's Invocation. The next turn, I cast a Berserkers' Onslaught, Sunbird's Invocation revealed an Inevitable Betrayal, which I used to get Nolan's Molten Primordial. That stole the Rakdos, the Muscle, a Professional Face-Breaker and an OG Jodah, Archmage Eternal. I attacked Nolan with his own commander and Darryl's Tainted Strike made it lethal, even as I attacked him with Jodah, Archmage Eternal, also for lethal (he was at three life). Doug had enough on board to kill me but I untapped and played Karn's Temporal Sundering, bouncing my Dualcaster Mage. In my extra turn, I had the Dark Petition to grab Ghostly Flicker. Ghostly Flicker copied by Dualcaster Mage does go infinite. Infinite mana, then Seasons Past meant I was totally infinite. I could recur the Dark Petition for Seasons Past and cast them infinitely plus so many more, Aetherflux Reservoir was a win condition
Crow_Umbra on
Musashi's Mosh Pit [Primer]
7 months ago
Thank you for checking out the deck and offering some suggestions, Craeter, I appreciate it. I'm overdue on doing a year end wrap up of the various changes I've made this year. Definitely overdue for a primer update in general; I've been meaning to expand on a couple of sections and clean up organization in general. In regards to your suggestions:
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I used to play Sword of the Animist in some of the earliest iterations of this deck, from like February 2022 to at most the following year. A core memory was an early game where I pulled all of the basics out of my deck with the Sword, & my play group saw how this would be a problem. Over time, I've moved away from playing equipment much beyond the Lightning Greaves variants and Skullclamp, especially outside of dedicated Equipment strats. They're useful, but I don't like the play pattern of equipment costs, especially when I run lots of cheap instant speed interaction, that I feel those costs can compete with. I think as I optimized my mana base, Land Tax effectively took the slot that Sword used to be in.
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I'll keep that Kaya in mind. I played Kaya, Geist Hunter for a bit for her anthem effect and token doubling. Planeswalkers don't see a whole lot of play in my play groups because of how aggro and go-wide they primarily lean. Walkers tend to get attacked and removed very quickly.
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Nahiri's Resolve is interesting as an anthem & means of re-setting creatures at end of turn. For a Haste anthem, 5 mana feels kind of slow, especially when there are other haste anthems in the 3-4 cmc range that also offer a power buff in addition to haste. I think this could be a stronger piece in a deck with a more dedicated suite of creatures or artifacts with ETB effects.
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Etali, Primal Storm is another card I used to play in Isshin. There were turns where it popped off & got some really cool pulls off its doubled trigger. The majority of the time I played it, Etali tended to eat targeted removal and board wipes, or the attack triggers whiffed. It's a fun card, but very boom or bust. Big Red effects are fun, but after a while I craved more consistency.
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Mangara, the Diplomat was in some of the earliest iterations of this deck (maybe like the first 4 months). I found that my playgroup would play around Mangara in a way that he didn't feel super impactful. Some of the earliest archetype shifts that I made for this deck were cutting the more defensive pillow-fort effects like Mangara and Emberwilde Captain, and leaning much more into being proactive with my own aggro. I've found that Authority of the Consuls and similar effects have been wonderful here because they hamper early aggro, or cheaply come down when the table is in board-wipe recovery mode and helps me get out ahead.
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I played Gloin briefly in my old Prosper, Tome-Bound
deck. Gimli feels like it could be a budget alternative to Professional Face-Breaker, or put in work in a more Legendary focused deck, like you suggested. I toyed around with the idea of a Shanid, Sleepers' Scourge Mardu Legends deck about a year ago, and I think these two Dwarves and Galadriel's Mirror would be more at home there.
Thank you again for the suggestions.
DreadKhan on
Eye for Mischief
8 months ago
If you can get copies I feel like Exquisite Blood and Bloodchief Ascension would generate a ton of life with your Goading stuff, the risk of these cards is that you get targeted early, Goad helps offset this nicely I'd wager. It's a bit janky, but Elemental Mastery would be a nifty way to technically swing at each opponent while your Commander is out without risking anything of any value. Baeloth Barrityl, Entertainer seems interesting if you can count on having lots of stuff Goaded, he also makes it hard for someone to stockpile weenies to Craterhoof you later (I checked and you can get other versions for cheaper, I just can't seem to link to them!). Professional Face-Breaker is a nice option if you think you can get in for damage.
I absolutely love Ghoulish Impetus in a deck that wants to see people swinging, makes a whole bunch of dead stuff surprisingly quickly if you pick your creatures well.
I think if you really want to run something like Spiteful Visions I'd consider something like Fate Unraveler or even Underworld Dreams, these reinforce the effect. Another card that'd be amazing with it would be Exquisite Blood that I mentioned earlier. Temple Bell or Humble Defector are some draw effects that might synergize with what you're doing, adding political draw effects.
Oh yeah, if you like to sow Chaos, I love how much you can do with Dauthi Embrace. If you like Varchild, maybe Varchild's War-Riders? I remember finding one of these in a store's binder and picking it up, it worked well in 1v1, but if you can goad them all they won't be a problem until late (when you're 1v1), at which point the card lets you sacrifice it.
I bet this deck is a blast to play!
Jopling on
Menace to Society ($60 Menace Tribal)
11 months ago
Apollo_Paladin Seeing your deck is actually what inspired me to build my own version!
I didn't even notice the synergy between Professional Face-Breaker and Goldhound. I think I'll remove Nezumi Prowler for it.
Apollo_Paladin on
Menace to Society ($60 Menace Tribal)
11 months ago
I have a very similar deck I've been running for a couple years now. You've got some decent picks here; slightly different direction than I went. +1
Take a look at my deck if you want to cherry-pick for some other things: Rakdos Menace (MTG Arena Build)
One notable difference I see is I find the synergy of Professional Face-Breaker with the Goldhounds can make for some really reliable ramp. Maybe something to give a try. Either way cheers!
Crow_Umbra on Gix, Yawgmoth Praetor
1 year ago
As an additional example, Cold-Eyed Selkie is worded in a way so that you draw cards for the total amount of combat damage it deals.
Let's say Cold-Eyed Selkie is enchanted with a Rancor, and it connects for combat damage. If it connects with its full 3 damage, you will draw 3 cards.
Although their wordings have some similarities, their are some slight differences between "one or more" (Professional Face-Breaker, Grim Hireling, and Olivia, Opulent Outlaw), and "Whenever ~ deals combat damage to a player, X happens that many times" (Cephalid Constable, Cold-Eyed Selkie, and Needle Specter)
Crow_Umbra on Gix, Yawgmoth Praetor
1 year ago
Let's say you attack an opponent with 3 creatures and all of them deal combat damage. You may then pay 1 life for each of those creatures that dealt combat damage and draw a card for each one.
Inversely, if your opponents deal combat damage to another of your opponents, Gix will trigger and give them the option to also pay 1 life per each creature that dealt combat damage, then draw.
If Gix was worded "Whenever one or more creatures...deals combat damage" instead, like Professional Face-Breaker, you would instead only draw 1 card for each opponent you dealt combat damage to. The way Face-Breaker is worded, you can only make 1 Treasure token per each opponent dealt combat damage, regardless of how many creatures that connect with each opponent.
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