Prime Speaker Zegana
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Prime Speaker Zegana

Legendary Creature — Merfolk Wizard

This enters with X +1/+1 counters on where X is the greatest power among other creatures you control.

When this enters, draw cards equal to this creature's power.

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legendofa on Which commander for a Simic …

1 year ago

hyalopterouslemur I'm pretty much locked into Eutropia the Twice-Favored enchantments at this point, but I do like your thinking. Prime Speaker Zegana might find her way into the deck.

hyalopterouslemur on Which commander for a Simic …

1 year ago

Prime Speaker Zegana is pretty budget-friendly (under $2) and consistently draws a lot of cards. You can just play power matters and goodstuff. Or you can put her in the 99 in any deck.

Quicksilver on Grandma's Cookies

1 year ago


They need to get a VR tabletop version of MTG yesterday, because hearing the TONK of a shovel as it beats your opponent would be a hilarious way to win. I imagine the rabbit-babies were rather tumbled and very hungry; they were fed and put to bed? No love for Prime Speaker Zegana? I imagine Cathars' Crusade might be a bit too mana heavy as well?

Coward_Token on Koma, the other Komas, and their 100K coils

2 years ago

MrHighscore: You can put Endless Evil on an existing nonlegendary Koma clone (or Sakashima of a Thousand Faces, but not Sakashima the Impostor). As I said, kinda janky because it requires another card, although I can see a few more fun candidates: Ohran Frostfang, Prime Speaker Zegana (legend rule applies but you still get to draw), Spawning Kraken

Last_Laugh on

3 years ago

There's a few spots here where you've opted for non-creature effects over creatures serving the same functions.

Ramp: Beastcaller Savant is very similar to a morph creature thanks to haste and paying for his own 1 mana to recast in combos. Wild Cantor is a turn 2 Animar option. I'd suggest dropping your artifact/sorcery ramp for more 2 drop creatures (and Birds of Paradise). Cloud of Faeries and Peregrine Drake are both ramp and combo pieces here.

Bounce Enablers: Equilibrium and Deadeye Navigator both work great here. If your playgroup will let you proxy just ONE card... make it Cloudstone Curio.

Card Draw: Tishana, Voice of Thunder will draw a bunch of cards. Prime Speaker Zegana used to be go-to draw for Animar once upon a time.

Combo: Weird Harvest and Ancestral Statue will enable a combo with Purphoros. It'd need 3 counters on Animar, , and Harvest in hand. Harvest for to look up Purph/Statue, play statue for , then play Ancestral Statue targeting itself with it's own etb over and over.

My list isn't budget friendly, but it should still help. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid ⫷PRIMER⫸

Zugzou on Perrie, The Chopper

3 years ago

So you have an impressive pile of counter generating cards, but once you have Perrie and a dozen different counters in play, how do you turn that into three dead opponents?

Wild Beastmaster, Cultivator of Blades, Pathbreaker Ibex, Overwhelming Stampede, Champion of Lambholt

Card draw can also help close out a game.

Return of the Wildspeaker, Garruk, Primal Hunter, Prime Speaker Zegana, Rishkar's Expertise

These should help you turn your theme (different counters) into a strategy

Forkbeard on Miirym, Sentinel Wyrm: Double Dragon

3 years ago

Lotta comments to catch up on here!

  • Copy Artifact - I like the idea of it, but nah. Hard nah. At the time of typing this, I have 12 targets and only 5 of which aren't just 2 drop rocks. Certainly a cool idea and I love the thought of doubling up on a Panharmonicon or The Great Henge, it's just too conditional/too rare of a scenario.
  • Cultivate + Kodama's Reach - I was doing my best to stick to 2 cost ramp cards, but I do enjoy the land fixing + teensy bit of deck thinning these cards provide. Your idea of swapping signets out for these 2 ramp classics has me thinking.
  • Cursed Mirror - I am running this! It's hiding in my ramp category along with Urza's Incubator as my only 3 drop cards there.
  • Swan Song - Long story short, I didn't have a Swan Song to hand. An Offer You Can't Refuse has been an ok counterspell, but I think I might cut it for Nature's Claim.
  • Dragonspeaker Shaman - I ran the dragon cost reduction dorks in my Atarka deck and while they're decent, they got pruned out over time as I found that ramp spells + rocks always served me better.
  • Prime Speaker Zegana & Recurring Insight - great burst draw, albeit conditional. Persopnal preference, I'd rather have the repeateable draw effect with Kindred Discovery. Yes it's also conditional, but I've used it to great drawing effect in other decks and as you point out, the trick is to cast when you've got some dragons ready to swing.
  • 'You don't have a lot of ways to deal with enchantments' - You're not wrong and as I mentioned above, I think I'll swap in Nature's Claim for that reason.
  • Sea Gate Restoration  Flip & Valakut Awakening  Flip - Super cool cards that I might try to squeeze in here. Perhaps a Bala Ged Recovery  Flip for good measure, swapping out a basic of each for these 3. Good idea!
  • Blasphemous Act - Yep. I want to include this. Having played the deck a few times now, sometimes you just need a wipe and I've only got Cyclonic Rift & Ugin, the Spirit Dragon for nuke options. BA is also a potential win condition with Wrathful Red Dragon on the table too.
  • Korlessa, Scale Singer & Scaled Nurturer - Nice tech and it's cool to have some little dragon dorks like this, but I also don't think they're strong enough to warrant the slots.

  • Lots of good ideas and food for thought here, thanks all.

    IzzWizz on Miirym, Sentinel Wyrm: Double Dragon

    3 years ago

    I've been running Intet, the Dreamer as a dragon tribal deck for about a year now and I am in the process of converting it over to Miirym. Here are a couple of my thoughts.

    1. get as much of you ramp from lands as possible, and run artifact sweepers. Green's strength is in playing extra lands and being able to disrupt your opponents ramp is great. Kodama's Reach and Cultivate are fine in a green list where your commander costs 6 and hitting land drops is really important. Cut some of the signets.

    2. Kind of counter to the point above, why aren't you running Cursed Mirror? It's an infinite combo with Astral Dragon.

    3. Why An Offer you Can't Refuse over Swan Song?

    4. Dragonspeaker Shaman is a second copy of Urza's Incubator.

    5. I prefer both Recurring Insight and Prime Speaker Zegana over Kindred Discovery. 5 mana is a lot for an enchantment that doesn't do anything the turn you play it unless you already have a dragon on the board.

    6. You don't have a lot of ways to deal with enchantments. Consider adding a bounce land or two if remove like Imprisoned in the Moon or Song of the Dryads is something you run into regularly.

    7. Valakut Awakening  Flip and Sea Gate Restoration  Flip are worth the slots. especially if you add a bounce land or two to "rebuy" the land and cast the spell for gas.

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