Natural Emergence

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Natural Emergence

Enchantment

When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand.

Lands you control are 2/2 creatures with first strike. They're still lands.

legendofa on Raggadragga the druid addict

6 months ago

One angle I like with Raggadragga is Living Lands + Yedora, Grave Gardener. Lands don't lose their mana abilities when they become creatures, and your land-creatures get pumped by RaggaD. When a creature (including a land-creature) dies, it's not a token, so Yedora brings it back as a land, so it goes right back to being a land-creature. Nature's Revolt and Natural Emergence are good, too, but they're less budget friendly or have build-around requirements.

Plus, you can burn out your opponents' Forests with a Pyroclasm or whatever, if you're into mass land destruction.

Craeter on Spirit of Breeze's Blessing (Soul of Windgrace)

7 months ago

Woo I love Land decks, this commander is cool! Nice take on land sac / destruction. Here are some of my thoughts. I see Crucible of Worlds which is good, Conduit of Worlds is also worth considering for redundancy. Natural Emergence is my fav, but maybe not what you're going for here? Oracle of Mul Daya and Dryad of the Ilysian Grove are normally auto includes, and maybe Exploration. Some Tutor cards would also be useful to ensure you can pull key combo cards, IE Demonic Tutor, Beseech the Queen. Tbh I haven't explored Land sac options a lot, but doing some cursory searching Dreamscape Artist looks like it could be at home here (if running more basic Lands). Chain of Vaporfoil, Demonic Hordes, Raze, Custody Battle, Hammer of Purphoros, Crop Rotation. Lotta cool stuff to consider, but great work with your list. Defs got me intrigued.

BX223Hunter on Seky Seky Five Dolla: Sek'Kuar Lands Primer

6 years ago

Natural Emergence A bit more situational than living plane, but could be fun!

elgosu1337 on Windgrace, Lord of Tokens

6 years ago

Also wanted to mention Emrakul's Evangel, Descent of the Dragons, Fresh Meat, and Second Harvest to turn a few tokens into a lot more tokens. Bramble Sovereign is another way to copy token-making creatures. Living Plane, Nature's Revolt, and Natural Emergence can animate your lands so you can make tokens of them.

Attrition, Grave Pact, Dictate of Erebos, and Butcher of Malakir are good for creature removal.

For reanimation, you can also try Thrilling Encore, Journey to Eternity  Flip, Meren of Clan Nel Toth, and Champion of Stray Souls.

elgosu1337 on mei Bam haut die her

6 years ago

Rude Awakening lets you animate and untap your lands. Living Plane, Nature's Revolt, Natural Emergence, and Life and Limb are some other ways to animate your lands permanently. Growing Rites of Itlimoc  Flip give you a lot of bonus mana when your lands are animated. Kamahl seems quite expensive to animate lands, even though his second ability is useful. Beastmaster Ascension can pump your lands for less mana cost (meaning you don't have to tap them for mana so you can attack with them).

It also feels like right now your strategy is split between animating lands and attacking, casting a big Scapeshift to burn opponents with Valakut, or using one of those X mana spells to burn them. If you want to focus on attacking with animated lands, it might be better to drop all those other wincons and add other cards to the deck.

Philoctetes on Playable Jund Lands-Matter Cards

6 years ago

Hey! This list is excellent and a great resource! My Sek’Kuar deck finds this quite useful.

Lord of the Flies: Sek'Kuar Lands Primer

A few cards that may be missing - I did my best to look through everything to make sure.

Animators- Natural Affinity Living Plane Nature's Revolt Natural Emergence

Basic lands to hand, recursion- Evolution Charm a sweet little piece of tech :)

VesuvanDoppelbanger on Devour Trample

8 years ago

+1, nice build. Symbiotic Wurm would fit nicely.

What do you think of a Natural Emergence or Natural Affinity to set up for a huge Commander drop? Also, a Soul's Fire goes a long way when your Commander hits the board with a dozen or more counters.

Matso on Johan

8 years ago

Birds of Paradise is strictly better than an elf dork, Iroas, God of Victory is probably an improvement on Dolmen Gate because indestructible. Scapeshift is broken in any landfall deck. Brave the Sands is completely redundant with your commander. Oblivion Ring is garbage compared to Beast Within or Chaos Warp. Sterling Grove lets you fetch Aggravated Assault or Natural Emergence but I doubt Greater Auramancy is doing much for you. Endless Awakening never works the way you want it to and you already have Boundless Realms. You probably want Oracle of Mul Daya, Mina and Denn and/or Burgeoning so you can drop lands faster. Even so, you have more than enough ramp and not enough card draw.

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