Myriad Landscape

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Myriad Landscape

Land

This enters tapped.

: Add .

, , Sacrifice this: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

LunchBox1211 on Revalations 16:16

5 days ago

I'd recommend taking a look at Court of Grace (in general), Court of Ardenvale (to reanimate small creatures or get sac-lands back), Myriad Landscape (because grabbing two Plains is nice), The Book of Exalted Deeds (depending on how often you're gaining 3 life on your turn) and Wojek Investigator (kind of card draw). There are other cards that fill similar roles to each of these based on your budget, these are just here to point you in a direction.

Also, why do I not see New Benalia in more mono-white decks? It's a scry land.

Looks great!

capwner on I Have A Dragon

2 weeks ago

This effect reminds me a bit of Intet, the Dreamer, but more dragon-y. Oh hey and you mentioned Intet right in your primer! I lost to somebody recently playing that Seasons Past/Time Warp combo actually! It's a really cool and elegant combo, each piece has so much value on its own. I love Temur, this list seems sweet and maybe a little more interesting+fun to pilot than something like Miirym which is more consistently turbo-stompy. Ureni seems less stompy but more grind oriented. I think it would make a lot of sense to focus on consistent hard ramp with cards like Open the Way and Skyshroud Claim (oh nice you got this already). Maybe Tempt with Discovery? Myriad Landscape? Unlike Miirym your cmmdr can generate infinite value so land ramp to recast them seems really valuable, you have lots of land ramp I see but more of the ones that net multiple lands could be especially sweet. I love your choices of red sorceries :)

Belfore on Mo' Counters, Mo' Mana, Mo' Monsters! *Help

2 weeks ago

I would drop the lands that aren't allowed in his deck for lands like War Roomfoil, Karn's Bastion, Boseiju, Who Endures, Scavenger Grounds, Opal Palace, Myriad Landscape, and Blighted Woodland. And for the ones that aren't allowed you can drop for just basic forests. Land count is pretty strong. For draw along with war room there is Garruk's Uprising, Guardian Project, Stocking the Pantry, Greater Good, Lifecrafter's Bestiary, Rishkar's Expertise (which feels like a flavor win), Return of the Wildspeaker, Beast Whisperer, and I would say Toski, Bearer of Secrets is surprisingly useful depending on how often you get through.

Bookrook on How to Lose Friends and Manipulate People

3 weeks ago

Nice build! Why are you playing Evolving Wilds, Terramorphic Expanse, and Myriad Landscape with no basic lands?

berryjon on Pattern Recognition #353 - Fetching …

3 months ago

Because I'm an idiot who can't read cards. Wastes have the basic supertype, but don't have a type, so you can't search for them using Myriad Landscape for example.

Rasaru on Sek'Kuar's Hasty Mob Ball of Death | V-FND

4 months ago

I had an opportunity to look at each individual card in this list and have a few questions :)

As you mentioned above, you're taking advantage of ETB creatures and creatures that sac themselves. Totally makes sense. You also have the majority of your ramp in creatures, which I understand, because you can sac them to provide additional value (a 3/1 token, as well as a land). Those creatures are Dawntreader Elk, Diligent Farmhand (had to Google "Muscle Burst"), Insidious Fungus, Sakura-Tribe Elder, Solemn Simulacrum, Springbloom Druid, Viridian Emissary, as well as your more "huggy" cards like Veteran Explorer and Avatar of Growth. Then you have Wight of the Reliquary to fetch any land.

  1. With all of those lands potentially coming into play, how often are you just sitting with waaaay more mana than you actually have cards to play?
  2. Has 11 basics been sufficient? Most of those effects grab basics. (And I didn't even mention your land fetch cards - e.g. Myriad Landscape I love playing Field of the Dead, but struggle to play more than the original 6 basics (non-snow and snow) because I want to trigger FotD more often.
  3. I only see 1 landfall effect in the entire deck. Is this intentional to keep the power level of the deck lower?
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